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44 lines
1.6 KiB
Objective-C
44 lines
1.6 KiB
Objective-C
//
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// ASTextNode+Beta.h
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <UIKit/UIKit.h>
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#import <AsyncDisplayKit/ASTextNode.h>
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NS_ASSUME_NONNULL_BEGIN
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@interface ASTextNode ()
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/**
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@abstract An array of descending scale factors that will be applied to this text node to try to make it fit within its constrained size
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@discussion This array should be in descending order and NOT contain the scale factor 1.0. For example, it could return @[@(.9), @(.85), @(.8)];
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@default nil (no scaling)
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*/
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@property (nullable, nonatomic, copy) NSArray<NSNumber *> *pointSizeScaleFactors;
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/**
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@abstract Text margins for text laid out in the text node.
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@discussion defaults to UIEdgeInsetsZero.
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This property can be useful for handling text which does not fit within the view by default. An example: like UILabel,
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ASTextNode will clip the left and right of the string "judar" if it's rendered in an italicised font.
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*/
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@property (nonatomic, assign) UIEdgeInsets textContainerInset;
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@end
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NS_ASSUME_NONNULL_END
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