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* Fixed license * Update all licenses * Update Dangerfile for new license * Update already updated licenses * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer… * Closer…
65 lines
1.7 KiB
Objective-C
65 lines
1.7 KiB
Objective-C
//
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// ASDisplayNode+Ancestry.m
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import "ASDisplayNode+Ancestry.h"
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AS_SUBCLASSING_RESTRICTED
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@interface ASNodeAncestryEnumerator : NSEnumerator
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@end
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@implementation ASNodeAncestryEnumerator {
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/// Would be nice to use __unsafe_unretained but nodes can be
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/// deallocated on arbitrary threads so nope.
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__weak ASDisplayNode * _nextNode;
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}
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- (instancetype)initWithNode:(ASDisplayNode *)node
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{
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if (self = [super init]) {
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_nextNode = node;
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}
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return self;
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}
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- (id)nextObject
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{
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ASDisplayNode *node = _nextNode;
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_nextNode = [node supernode];
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return node;
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}
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@end
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@implementation ASDisplayNode (Ancestry)
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- (NSEnumerator *)ancestorEnumeratorWithSelf:(BOOL)includeSelf
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{
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ASDisplayNode *node = includeSelf ? self : self.supernode;
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return [[ASNodeAncestryEnumerator alloc] initWithNode:node];
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}
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- (NSString *)ancestryDescription
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{
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NSMutableArray *strings = [NSMutableArray array];
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for (ASDisplayNode *node in [self ancestorEnumeratorWithSelf:YES]) {
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[strings addObject:ASObjectDescriptionMakeTiny(node)];
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}
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return strings.description;
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}
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@end
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