Swiftgram/Source/Private/ASBatchFetching.m
Garrett Moon 8013e25524 Update license v2 (#67)
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2017-04-24 16:59:57 -07:00

90 lines
3.3 KiB
Objective-C

//
// ASBatchFetching.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASBatchFetching.h>
#import <AsyncDisplayKit/ASBatchContext.h>
BOOL ASDisplayShouldFetchBatchForScrollView(UIScrollView<ASBatchFetchingScrollView> *scrollView, ASScrollDirection scrollDirection, ASScrollDirection scrollableDirections, CGPoint contentOffset)
{
// Don't fetch if the scroll view does not allow
if (![scrollView canBatchFetch]) {
return NO;
}
// Check if we should batch fetch
ASBatchContext *context = scrollView.batchContext;
CGRect bounds = scrollView.bounds;
CGSize contentSize = scrollView.contentSize;
CGFloat leadingScreens = scrollView.leadingScreensForBatching;
BOOL visible = (scrollView.window != nil);
return ASDisplayShouldFetchBatchForContext(context, scrollDirection, scrollableDirections, bounds, contentSize, contentOffset, leadingScreens, visible);
}
BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
ASScrollDirection scrollDirection,
ASScrollDirection scrollableDirections,
CGRect bounds,
CGSize contentSize,
CGPoint targetOffset,
CGFloat leadingScreens,
BOOL visible)
{
// Do not allow fetching if a batch is already in-flight and hasn't been completed or cancelled
if ([context isFetching]) {
return NO;
}
// No fetching for null states
if (leadingScreens <= 0.0 || CGRectIsEmpty(bounds)) {
return NO;
}
CGFloat viewLength, offset, contentLength;
if (ASScrollDirectionContainsVerticalDirection(scrollableDirections)) {
viewLength = bounds.size.height;
offset = targetOffset.y;
contentLength = contentSize.height;
} else { // horizontal / right
viewLength = bounds.size.width;
offset = targetOffset.x;
contentLength = contentSize.width;
}
BOOL hasSmallContent = contentLength < viewLength;
if (hasSmallContent) {
return YES;
}
// If we are not visible, but we do have enough content to fill visible area,
// don't batch fetch.
if (visible == NO) {
return NO;
}
// If they are scrolling toward the head of content, don't batch fetch.
BOOL isScrollingTowardHead = (ASScrollDirectionContainsUp(scrollDirection) || ASScrollDirectionContainsLeft(scrollDirection));
if (isScrollingTowardHead) {
return NO;
}
CGFloat triggerDistance = viewLength * leadingScreens;
CGFloat remainingDistance = contentLength - viewLength - offset;
return remainingDistance <= triggerDistance;
}