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* Tamp down the rasterization API, and undeprecate it * Update license header * Update chornglorg * Address comments
1057 lines
33 KiB
Plaintext
1057 lines
33 KiB
Plaintext
//
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// ASDisplayNode+UIViewBridge.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/_ASCoreAnimationExtras.h>
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#import <AsyncDisplayKit/_ASPendingState.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
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#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkSubclasses.h>
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#import <AsyncDisplayKit/ASPendingStateController.h>
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/**
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* The following macros are conveniences to help in the common tasks related to the bridging that ASDisplayNode does to UIView and CALayer.
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* In general, a property can either be:
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* - Always sent to the layer or view's layer
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* use _getFromLayer / _setToLayer
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* - Bridged to the view if view-backed or the layer if layer-backed
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* use _getFromViewOrLayer / _setToViewOrLayer / _messageToViewOrLayer
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* - Only applicable if view-backed
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* use _setToViewOnly / _getFromViewOnly
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* - Has differing types on views and layers, or custom ASDisplayNode-specific behavior is desired
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* manually implement
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*
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* _bridge_prologue_write is defined to take the node's property lock. Add it at the beginning of any bridged property setters.
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* _bridge_prologue_read is defined to take the node's property lock and enforce thread affinity. Add it at the beginning of any bridged property getters.
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*/
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#define DISPLAYNODE_USE_LOCKS 1
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#define __loaded(node) (node->_view != nil || (node->_layer != nil && node->_flags.layerBacked))
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#if DISPLAYNODE_USE_LOCKS
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#define _bridge_prologue_read ASDN::MutexLocker l(__instanceLock__); ASDisplayNodeAssertThreadAffinity(self)
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#define _bridge_prologue_write ASDN::MutexLocker l(__instanceLock__)
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#else
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#define _bridge_prologue_read ASDisplayNodeAssertThreadAffinity(self)
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#define _bridge_prologue_write
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#endif
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/// Returns YES if the property set should be applied to view/layer immediately.
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/// Side Effect: Registers the node with the shared ASPendingStateController if
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/// the property cannot be immediately applied and the node does not already have pending changes.
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/// This function must be called with the node's lock already held (after _bridge_prologue_write).
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ASDISPLAYNODE_INLINE BOOL ASDisplayNodeShouldApplyBridgedWriteToView(ASDisplayNode *node) {
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BOOL loaded = __loaded(node);
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if (ASDisplayNodeThreadIsMain()) {
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return loaded;
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} else {
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if (loaded && !ASDisplayNodeGetPendingState(node).hasChanges) {
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[[ASPendingStateController sharedInstance] registerNode:node];
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}
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return NO;
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}
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};
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#define _getFromViewOrLayer(layerProperty, viewAndPendingViewStateProperty) __loaded(self) ? \
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(_view ? _view.viewAndPendingViewStateProperty : _layer.layerProperty )\
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: ASDisplayNodeGetPendingState(self).viewAndPendingViewStateProperty
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#define _setToViewOrLayer(layerProperty, layerValueExpr, viewAndPendingViewStateProperty, viewAndPendingViewStateExpr) BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self); \
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if (shouldApply) { (_view ? _view.viewAndPendingViewStateProperty = (viewAndPendingViewStateExpr) : _layer.layerProperty = (layerValueExpr)); } else { ASDisplayNodeGetPendingState(self).viewAndPendingViewStateProperty = (viewAndPendingViewStateExpr); }
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#define _setToViewOnly(viewAndPendingViewStateProperty, viewAndPendingViewStateExpr) BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self); \
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if (shouldApply) { _view.viewAndPendingViewStateProperty = (viewAndPendingViewStateExpr); } else { ASDisplayNodeGetPendingState(self).viewAndPendingViewStateProperty = (viewAndPendingViewStateExpr); }
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#define _getFromViewOnly(viewAndPendingViewStateProperty) __loaded(self) ? _view.viewAndPendingViewStateProperty : ASDisplayNodeGetPendingState(self).viewAndPendingViewStateProperty
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#define _getFromLayer(layerProperty) __loaded(self) ? _layer.layerProperty : ASDisplayNodeGetPendingState(self).layerProperty
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#define _setToLayer(layerProperty, layerValueExpr) BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self); \
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if (shouldApply) { _layer.layerProperty = (layerValueExpr); } else { ASDisplayNodeGetPendingState(self).layerProperty = (layerValueExpr); }
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/**
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* This category implements certain frequently-used properties and methods of UIView and CALayer so that ASDisplayNode clients can just call the view/layer methods on the node,
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* with minimal loss in performance. Unlike UIView and CALayer methods, these can be called from a non-main thread until the view or layer is created.
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* This allows text sizing in -calculateSizeThatFits: (essentially a simplified layout) to happen off the main thread
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* without any CALayer or UIView actually existing while still being able to set and read properties from ASDisplayNode instances.
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*/
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@implementation ASDisplayNode (UIViewBridge)
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- (BOOL)canBecomeFirstResponder
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{
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return NO;
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}
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- (BOOL)canResignFirstResponder
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{
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return YES;
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}
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#if TARGET_OS_TV
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// Focus Engine
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- (BOOL)canBecomeFocused
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{
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return NO;
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}
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- (void)setNeedsFocusUpdate
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{
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ASDisplayNodeAssertMainThread();
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[_view setNeedsFocusUpdate];
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}
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- (void)updateFocusIfNeeded
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{
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ASDisplayNodeAssertMainThread();
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[_view updateFocusIfNeeded];
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}
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- (BOOL)shouldUpdateFocusInContext:(UIFocusUpdateContext *)context
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{
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return NO;
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}
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- (void)didUpdateFocusInContext:(UIFocusUpdateContext *)context withAnimationCoordinator:(UIFocusAnimationCoordinator *)coordinator
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{
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}
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- (UIView *)preferredFocusedView
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{
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if (self.nodeLoaded) {
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return _view;
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}
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else {
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return nil;
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}
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}
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#endif
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- (BOOL)isFirstResponder
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{
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ASDisplayNodeAssertMainThread();
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return _view != nil && [_view isFirstResponder];
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}
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// Note: this implicitly loads the view if it hasn't been loaded yet.
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- (BOOL)becomeFirstResponder
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{
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ASDisplayNodeAssertMainThread();
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return !self.layerBacked && [self canBecomeFirstResponder] && [self.view becomeFirstResponder];
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}
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- (BOOL)resignFirstResponder
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{
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ASDisplayNodeAssertMainThread();
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return !self.layerBacked && [self canResignFirstResponder] && [_view resignFirstResponder];
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}
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- (BOOL)canPerformAction:(SEL)action withSender:(id)sender
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{
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ASDisplayNodeAssertMainThread();
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return !self.layerBacked && [self.view canPerformAction:action withSender:sender];
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}
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- (CGFloat)alpha
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{
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_bridge_prologue_read;
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return _getFromViewOrLayer(opacity, alpha);
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}
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- (void)setAlpha:(CGFloat)newAlpha
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{
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_bridge_prologue_write;
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_setToViewOrLayer(opacity, newAlpha, alpha, newAlpha);
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}
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- (CGFloat)cornerRadius
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{
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_bridge_prologue_read;
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return _getFromLayer(cornerRadius);
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}
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- (void)setCornerRadius:(CGFloat)newCornerRadius
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{
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_bridge_prologue_write;
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_setToLayer(cornerRadius, newCornerRadius);
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}
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- (CGFloat)contentsScale
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{
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_bridge_prologue_read;
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return _getFromLayer(contentsScale);
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}
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- (void)setContentsScale:(CGFloat)newContentsScale
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{
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_bridge_prologue_write;
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_setToLayer(contentsScale, newContentsScale);
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}
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- (CGRect)bounds
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{
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_bridge_prologue_read;
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return _getFromViewOrLayer(bounds, bounds);
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}
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- (void)setBounds:(CGRect)newBounds
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{
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_bridge_prologue_write;
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_setToViewOrLayer(bounds, newBounds, bounds, newBounds);
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self.threadSafeBounds = newBounds;
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}
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- (CGRect)frame
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{
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_bridge_prologue_read;
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// Frame is only defined when transform is identity.
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//#if DEBUG
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// // Checking if the transform is identity is expensive, so disable when unnecessary. We have assertions on in Release, so DEBUG is the only way I know of.
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// ASDisplayNodeAssert(CATransform3DIsIdentity(self.transform), @"-[ASDisplayNode frame] - self.transform must be identity in order to use the frame property. (From Apple's UIView documentation: If the transform property is not the identity transform, the value of this property is undefined and therefore should be ignored.)");
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//#endif
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CGPoint position = self.position;
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CGRect bounds = self.bounds;
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CGPoint anchorPoint = self.anchorPoint;
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CGPoint origin = CGPointMake(position.x - bounds.size.width * anchorPoint.x,
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position.y - bounds.size.height * anchorPoint.y);
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return CGRectMake(origin.x, origin.y, bounds.size.width, bounds.size.height);
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}
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- (void)setFrame:(CGRect)rect
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{
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_bridge_prologue_write;
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// For classes like ASTableNode, ASCollectionNode, ASScrollNode and similar - make sure UIView gets setFrame:
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struct ASDisplayNodeFlags flags = _flags;
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BOOL specialPropertiesHandling = ASDisplayNodeNeedsSpecialPropertiesHandling(checkFlag(Synchronous), flags.layerBacked);
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BOOL nodeLoaded = __loaded(self);
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BOOL isMainThread = ASDisplayNodeThreadIsMain();
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if (!specialPropertiesHandling) {
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BOOL canReadProperties = isMainThread || !nodeLoaded;
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if (canReadProperties) {
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// We don't have to set frame directly, and we can read current properties.
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// Compute a new bounds and position and set them on self.
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CALayer *layer = _layer;
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BOOL useLayer = (layer != nil);
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CGPoint origin = (useLayer ? layer.bounds.origin : self.bounds.origin);
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CGPoint anchorPoint = (useLayer ? layer.anchorPoint : self.anchorPoint);
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CGRect newBounds = CGRectZero;
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CGPoint newPosition = CGPointZero;
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ASBoundsAndPositionForFrame(rect, origin, anchorPoint, &newBounds, &newPosition);
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if (ASIsCGRectValidForLayout(newBounds) == NO || ASIsCGPositionValidForLayout(newPosition) == NO) {
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ASDisplayNodeAssertNonFatal(NO, @"-[ASDisplayNode setFrame:] - The new frame (%@) is invalid and unsafe to be set.", NSStringFromCGRect(rect));
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return;
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}
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if (useLayer) {
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layer.bounds = newBounds;
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layer.position = newPosition;
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} else {
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self.bounds = newBounds;
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self.position = newPosition;
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}
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} else {
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// We don't have to set frame directly, but we can't read properties.
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// Store the frame in our pending state, and it'll get decomposed into
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// bounds and position when the pending state is applied.
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_ASPendingState *pendingState = ASDisplayNodeGetPendingState(self);
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if (nodeLoaded && !pendingState.hasChanges) {
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[[ASPendingStateController sharedInstance] registerNode:self];
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}
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pendingState.frame = rect;
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}
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} else {
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if (nodeLoaded && isMainThread) {
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// We do have to set frame directly, and we're on main thread with a loaded node.
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// Just set the frame on the view.
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// NOTE: Frame is only defined when transform is identity because we explicitly diverge from CALayer behavior and define frame without transform.
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//#if DEBUG
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// // Checking if the transform is identity is expensive, so disable when unnecessary. We have assertions on in Release, so DEBUG is the only way I know of.
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// ASDisplayNodeAssert(CATransform3DIsIdentity(self.transform), @"-[ASDisplayNode setFrame:] - self.transform must be identity in order to set the frame property. (From Apple's UIView documentation: If the transform property is not the identity transform, the value of this property is undefined and therefore should be ignored.)");
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//#endif
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_view.frame = rect;
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} else {
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// We do have to set frame directly, but either the node isn't loaded or we're on a non-main thread.
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// Set the frame on the pending state, and it'll call setFrame: when applied.
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_ASPendingState *pendingState = ASDisplayNodeGetPendingState(self);
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if (nodeLoaded && !pendingState.hasChanges) {
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[[ASPendingStateController sharedInstance] registerNode:self];
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}
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pendingState.frame = rect;
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}
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}
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}
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- (void)setNeedsDisplay
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{
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BOOL isRasterized = NO;
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BOOL shouldApply = NO;
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id viewOrLayer = nil;
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{
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_bridge_prologue_write;
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isRasterized = _hierarchyState & ASHierarchyStateRasterized;
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shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
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viewOrLayer = _view ?: _layer;
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}
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if (isRasterized) {
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ASPerformBlockOnMainThread(^{
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// The below operation must be performed on the main thread to ensure against an extremely rare deadlock, where a parent node
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// begins materializing the view / layer hierarchy (locking itself or a descendant) while this node walks up
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// the tree and requires locking that node to access .rasterizesSubtree.
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// For this reason, this method should be avoided when possible. Use _hierarchyState & ASHierarchyStateRasterized.
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ASDisplayNodeAssertMainThread();
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ASDisplayNode *rasterizedContainerNode = self.supernode;
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while (rasterizedContainerNode) {
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if (rasterizedContainerNode.rasterizesSubtree) {
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break;
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}
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rasterizedContainerNode = rasterizedContainerNode.supernode;
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}
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[rasterizedContainerNode setNeedsDisplay];
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});
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} else {
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if (shouldApply) {
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// If not rasterized, and the node is loaded (meaning we certainly have a view or layer), send a
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// message to the view/layer first. This is because __setNeedsDisplay calls as scheduleNodeForDisplay,
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// which may call -displayIfNeeded. We want to ensure the needsDisplay flag is set now, and then cleared.
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[viewOrLayer setNeedsDisplay];
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} else {
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_bridge_prologue_write;
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[ASDisplayNodeGetPendingState(self) setNeedsDisplay];
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}
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[self __setNeedsDisplay];
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}
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}
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- (void)setNeedsLayout
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{
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BOOL shouldApply = NO;
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BOOL loaded = NO;
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id viewOrLayer = nil;
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{
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_bridge_prologue_write;
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shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
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loaded = __loaded(self);
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viewOrLayer = _view ?: _layer;
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}
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if (shouldApply) {
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// The node is loaded and we're on main.
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// Quite the opposite of setNeedsDisplay, we must call __setNeedsLayout before messaging
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// the view or layer to ensure that measurement and implicitly added subnodes have been handled.
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[self __setNeedsLayout];
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[viewOrLayer setNeedsLayout];
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} else if (loaded) {
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// The node is loaded but we're not on main.
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// We will call [self __setNeedsLayout] when we apply the pending state.
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// We need to call it on main if the node is loaded to support automatic subnode management.
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_bridge_prologue_write;
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[ASDisplayNodeGetPendingState(self) setNeedsLayout];
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} else {
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// The node is not loaded and we're not on main.
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[self __setNeedsLayout];
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}
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}
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- (void)layoutIfNeeded
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{
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BOOL shouldApply = NO;
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BOOL loaded = NO;
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id viewOrLayer = nil;
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{
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_bridge_prologue_write;
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shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
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loaded = __loaded(self);
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viewOrLayer = _view ?: _layer;
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}
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if (shouldApply) {
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// The node is loaded and we're on main.
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// Message the view or layer which in turn will call __layout on us (see -[_ASDisplayLayer layoutSublayers]).
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[viewOrLayer layoutIfNeeded];
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} else if (loaded) {
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// The node is loaded but we're not on main.
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// We will call layoutIfNeeded on the view or layer when we apply the pending state. __layout will in turn be called on us (see -[_ASDisplayLayer layoutSublayers]).
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// We need to call it on main if the node is loaded to support automatic subnode management.
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_bridge_prologue_write;
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[ASDisplayNodeGetPendingState(self) layoutIfNeeded];
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} else {
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// The node is not loaded and we're not on main.
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[self __layout];
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}
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}
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- (BOOL)isOpaque
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{
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_bridge_prologue_read;
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return _getFromLayer(opaque);
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}
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- (void)setOpaque:(BOOL)newOpaque
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{
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_bridge_prologue_write;
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BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
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if (shouldApply) {
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BOOL oldOpaque = _layer.opaque;
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_layer.opaque = newOpaque;
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if (oldOpaque != newOpaque) {
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[self setNeedsDisplay];
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}
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} else {
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// NOTE: If we're in the background, we cannot read the current value of self.opaque (if loaded).
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// When the pending state is applied to the view on main, we will call `setNeedsDisplay` if
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// the new opaque value doesn't match the one on the layer.
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ASDisplayNodeGetPendingState(self).opaque = newOpaque;
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}
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}
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- (BOOL)isUserInteractionEnabled
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{
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_bridge_prologue_read;
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if (_flags.layerBacked) return NO;
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return _getFromViewOnly(userInteractionEnabled);
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}
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- (void)setUserInteractionEnabled:(BOOL)enabled
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{
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_bridge_prologue_write;
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_setToViewOnly(userInteractionEnabled, enabled);
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}
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#if TARGET_OS_IOS
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- (BOOL)isExclusiveTouch
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{
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_bridge_prologue_read;
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return _getFromViewOnly(exclusiveTouch);
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}
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- (void)setExclusiveTouch:(BOOL)exclusiveTouch
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{
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_bridge_prologue_write;
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_setToViewOnly(exclusiveTouch, exclusiveTouch);
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}
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#endif
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- (BOOL)clipsToBounds
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{
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_bridge_prologue_read;
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return _getFromViewOrLayer(masksToBounds, clipsToBounds);
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}
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- (void)setClipsToBounds:(BOOL)clips
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{
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_bridge_prologue_write;
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_setToViewOrLayer(masksToBounds, clips, clipsToBounds, clips);
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}
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- (CGPoint)anchorPoint
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{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(anchorPoint);
|
|
}
|
|
|
|
- (void)setAnchorPoint:(CGPoint)newAnchorPoint
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(anchorPoint, newAnchorPoint);
|
|
}
|
|
|
|
- (CGPoint)position
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(position);
|
|
}
|
|
|
|
- (void)setPosition:(CGPoint)newPosition
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(position, newPosition);
|
|
}
|
|
|
|
- (CGFloat)zPosition
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(zPosition);
|
|
}
|
|
|
|
- (void)setZPosition:(CGFloat)newPosition
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(zPosition, newPosition);
|
|
}
|
|
|
|
- (CATransform3D)transform
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(transform);
|
|
}
|
|
|
|
- (void)setTransform:(CATransform3D)newTransform
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(transform, newTransform);
|
|
}
|
|
|
|
- (CATransform3D)subnodeTransform
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(sublayerTransform);
|
|
}
|
|
|
|
- (void)setSubnodeTransform:(CATransform3D)newSubnodeTransform
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(sublayerTransform, newSubnodeTransform);
|
|
}
|
|
|
|
- (id)contents
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(contents);
|
|
}
|
|
|
|
- (void)setContents:(id)newContents
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(contents, newContents);
|
|
}
|
|
|
|
- (BOOL)isHidden
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromViewOrLayer(hidden, hidden);
|
|
}
|
|
|
|
- (void)setHidden:(BOOL)flag
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToViewOrLayer(hidden, flag, hidden, flag);
|
|
}
|
|
|
|
- (BOOL)needsDisplayOnBoundsChange
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(needsDisplayOnBoundsChange);
|
|
}
|
|
|
|
- (void)setNeedsDisplayOnBoundsChange:(BOOL)flag
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(needsDisplayOnBoundsChange, flag);
|
|
}
|
|
|
|
- (BOOL)autoresizesSubviews
|
|
{
|
|
_bridge_prologue_read;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
return _getFromViewOnly(autoresizesSubviews);
|
|
}
|
|
|
|
- (void)setAutoresizesSubviews:(BOOL)flag
|
|
{
|
|
_bridge_prologue_write;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
_setToViewOnly(autoresizesSubviews, flag);
|
|
}
|
|
|
|
- (UIViewAutoresizing)autoresizingMask
|
|
{
|
|
_bridge_prologue_read;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
return _getFromViewOnly(autoresizingMask);
|
|
}
|
|
|
|
- (void)setAutoresizingMask:(UIViewAutoresizing)mask
|
|
{
|
|
_bridge_prologue_write;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
_setToViewOnly(autoresizingMask, mask);
|
|
}
|
|
|
|
- (UIViewContentMode)contentMode
|
|
{
|
|
_bridge_prologue_read;
|
|
if (__loaded(self)) {
|
|
if (_flags.layerBacked) {
|
|
return ASDisplayNodeUIContentModeFromCAContentsGravity(_layer.contentsGravity);
|
|
} else {
|
|
return _view.contentMode;
|
|
}
|
|
} else {
|
|
return ASDisplayNodeGetPendingState(self).contentMode;
|
|
}
|
|
}
|
|
|
|
- (void)setContentMode:(UIViewContentMode)contentMode
|
|
{
|
|
_bridge_prologue_write;
|
|
BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
|
|
if (shouldApply) {
|
|
if (_flags.layerBacked) {
|
|
_layer.contentsGravity = ASDisplayNodeCAContentsGravityFromUIContentMode(contentMode);
|
|
} else {
|
|
_view.contentMode = contentMode;
|
|
}
|
|
} else {
|
|
ASDisplayNodeGetPendingState(self).contentMode = contentMode;
|
|
}
|
|
}
|
|
|
|
- (UIColor *)backgroundColor
|
|
{
|
|
_bridge_prologue_read;
|
|
return [UIColor colorWithCGColor:_getFromLayer(backgroundColor)];
|
|
}
|
|
|
|
- (void)setBackgroundColor:(UIColor *)newBackgroundColor
|
|
{
|
|
_bridge_prologue_write;
|
|
|
|
CGColorRef newBackgroundCGColor = [newBackgroundColor CGColor];
|
|
BOOL shouldApply = ASDisplayNodeShouldApplyBridgedWriteToView(self);
|
|
|
|
if (shouldApply) {
|
|
CGColorRef oldBackgroundCGColor = _layer.backgroundColor;
|
|
|
|
BOOL specialPropertiesHandling = ASDisplayNodeNeedsSpecialPropertiesHandling(checkFlag(Synchronous), _flags.layerBacked);
|
|
if (specialPropertiesHandling) {
|
|
_view.backgroundColor = newBackgroundColor;
|
|
} else {
|
|
_layer.backgroundColor = newBackgroundCGColor;
|
|
}
|
|
|
|
if (!CGColorEqualToColor(oldBackgroundCGColor, newBackgroundCGColor)) {
|
|
[self setNeedsDisplay];
|
|
}
|
|
} else {
|
|
// NOTE: If we're in the background, we cannot read the current value of bgcolor (if loaded).
|
|
// When the pending state is applied to the view on main, we will call `setNeedsDisplay` if
|
|
// the new background color doesn't match the one on the layer.
|
|
ASDisplayNodeGetPendingState(self).backgroundColor = newBackgroundCGColor;
|
|
}
|
|
}
|
|
|
|
- (UIColor *)tintColor
|
|
{
|
|
_bridge_prologue_read;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
return _getFromViewOnly(tintColor);
|
|
}
|
|
|
|
- (void)setTintColor:(UIColor *)color
|
|
{
|
|
_bridge_prologue_write;
|
|
ASDisplayNodeAssert(!_flags.layerBacked, @"Danger: this property is undefined on layer-backed nodes.");
|
|
_setToViewOnly(tintColor, color);
|
|
}
|
|
|
|
- (void)tintColorDidChange
|
|
{
|
|
// ignore this, allow subclasses to be notified
|
|
}
|
|
|
|
- (CGColorRef)shadowColor
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(shadowColor);
|
|
}
|
|
|
|
- (void)setShadowColor:(CGColorRef)colorValue
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(shadowColor, colorValue);
|
|
}
|
|
|
|
- (CGFloat)shadowOpacity
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(shadowOpacity);
|
|
}
|
|
|
|
- (void)setShadowOpacity:(CGFloat)opacity
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(shadowOpacity, opacity);
|
|
}
|
|
|
|
- (CGSize)shadowOffset
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(shadowOffset);
|
|
}
|
|
|
|
- (void)setShadowOffset:(CGSize)offset
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(shadowOffset, offset);
|
|
}
|
|
|
|
- (CGFloat)shadowRadius
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(shadowRadius);
|
|
}
|
|
|
|
- (void)setShadowRadius:(CGFloat)radius
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(shadowRadius, radius);
|
|
}
|
|
|
|
- (CGFloat)borderWidth
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(borderWidth);
|
|
}
|
|
|
|
- (void)setBorderWidth:(CGFloat)width
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(borderWidth, width);
|
|
}
|
|
|
|
- (CGColorRef)borderColor
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(borderColor);
|
|
}
|
|
|
|
- (void)setBorderColor:(CGColorRef)colorValue
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(borderColor, colorValue);
|
|
}
|
|
|
|
- (BOOL)allowsGroupOpacity
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(allowsGroupOpacity);
|
|
}
|
|
|
|
- (void)setAllowsGroupOpacity:(BOOL)allowsGroupOpacity
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(allowsGroupOpacity, allowsGroupOpacity);
|
|
}
|
|
|
|
- (BOOL)allowsEdgeAntialiasing
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(allowsEdgeAntialiasing);
|
|
}
|
|
|
|
- (void)setAllowsEdgeAntialiasing:(BOOL)allowsEdgeAntialiasing
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(allowsEdgeAntialiasing, allowsEdgeAntialiasing);
|
|
}
|
|
|
|
- (unsigned int)edgeAntialiasingMask
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromLayer(edgeAntialiasingMask);
|
|
}
|
|
|
|
- (void)setEdgeAntialiasingMask:(unsigned int)edgeAntialiasingMask
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToLayer(edgeAntialiasingMask, edgeAntialiasingMask);
|
|
}
|
|
|
|
- (UISemanticContentAttribute)semanticContentAttribute
|
|
{
|
|
_bridge_prologue_read;
|
|
if (AS_AT_LEAST_IOS9) {
|
|
return _getFromViewOnly(semanticContentAttribute);
|
|
}
|
|
return UISemanticContentAttributeUnspecified;
|
|
}
|
|
|
|
- (void)setSemanticContentAttribute:(UISemanticContentAttribute)semanticContentAttribute
|
|
{
|
|
_bridge_prologue_write;
|
|
if (AS_AT_LEAST_IOS9) {
|
|
_setToViewOnly(semanticContentAttribute, semanticContentAttribute);
|
|
#if YOGA
|
|
[self semanticContentAttributeDidChange:semanticContentAttribute];
|
|
#endif
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
#pragma mark - UIViewBridgeAccessibility
|
|
|
|
// ASDK supports accessibility for view or layer backed nodes. To be able to provide support for layer backed
|
|
// nodes, properties for all of the UIAccessibility protocol defined properties need to be provided an held in sync
|
|
// between node and view
|
|
|
|
// Helper function with following logic:
|
|
// - If the node is not loaded yet use the property from the pending state
|
|
// - In case the node is loaded
|
|
// - Check if the node has a view and get the value from the view if loaded or from the pending state
|
|
// - If view is not available, e.g. the node is layer backed return the property value
|
|
#define _getAccessibilityFromViewOrProperty(nodeProperty, viewAndPendingViewStateProperty) __loaded(self) ? \
|
|
(_view ? _view.viewAndPendingViewStateProperty : nodeProperty )\
|
|
: ASDisplayNodeGetPendingState(self).viewAndPendingViewStateProperty
|
|
|
|
// Helper function to set property values on pending state or view and property if loaded
|
|
#define _setAccessibilityToViewAndProperty(nodeProperty, nodeValueExpr, viewAndPendingViewStateProperty, viewAndPendingViewStateExpr) \
|
|
nodeProperty = nodeValueExpr; _setToViewOnly(viewAndPendingViewStateProperty, viewAndPendingViewStateExpr)
|
|
|
|
@implementation ASDisplayNode (UIViewBridgeAccessibility)
|
|
|
|
- (BOOL)isAccessibilityElement
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_isAccessibilityElement, isAccessibilityElement);
|
|
}
|
|
|
|
- (void)setIsAccessibilityElement:(BOOL)isAccessibilityElement
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_isAccessibilityElement, isAccessibilityElement, isAccessibilityElement, isAccessibilityElement);
|
|
}
|
|
|
|
- (NSString *)accessibilityLabel
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityLabel, accessibilityLabel);
|
|
}
|
|
|
|
- (void)setAccessibilityLabel:(NSString *)accessibilityLabel
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityLabel, accessibilityLabel, accessibilityLabel, accessibilityLabel);
|
|
}
|
|
|
|
- (NSString *)accessibilityHint
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityHint, accessibilityHint);
|
|
}
|
|
|
|
- (void)setAccessibilityHint:(NSString *)accessibilityHint
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityHint, accessibilityHint, accessibilityHint, accessibilityHint);
|
|
}
|
|
|
|
- (NSString *)accessibilityValue
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityValue, accessibilityValue);
|
|
}
|
|
|
|
- (void)setAccessibilityValue:(NSString *)accessibilityValue
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityValue, accessibilityValue, accessibilityValue, accessibilityValue);
|
|
}
|
|
|
|
- (UIAccessibilityTraits)accessibilityTraits
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityTraits, accessibilityTraits);
|
|
}
|
|
|
|
- (void)setAccessibilityTraits:(UIAccessibilityTraits)accessibilityTraits
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityTraits, accessibilityTraits, accessibilityTraits, accessibilityTraits);
|
|
}
|
|
|
|
- (CGRect)accessibilityFrame
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityFrame, accessibilityFrame);
|
|
}
|
|
|
|
- (void)setAccessibilityFrame:(CGRect)accessibilityFrame
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityFrame, accessibilityFrame, accessibilityFrame, accessibilityFrame);
|
|
}
|
|
|
|
- (NSString *)accessibilityLanguage
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityLanguage, accessibilityLanguage);
|
|
}
|
|
|
|
- (void)setAccessibilityLanguage:(NSString *)accessibilityLanguage
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityLanguage, accessibilityLanguage, accessibilityLanguage, accessibilityLanguage);
|
|
}
|
|
|
|
- (BOOL)accessibilityElementsHidden
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityElementsHidden, accessibilityElementsHidden);
|
|
}
|
|
|
|
- (void)setAccessibilityElementsHidden:(BOOL)accessibilityElementsHidden
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityElementsHidden, accessibilityElementsHidden, accessibilityElementsHidden, accessibilityElementsHidden);
|
|
}
|
|
|
|
- (BOOL)accessibilityViewIsModal
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityViewIsModal, accessibilityViewIsModal);
|
|
}
|
|
|
|
- (void)setAccessibilityViewIsModal:(BOOL)accessibilityViewIsModal
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityViewIsModal, accessibilityViewIsModal, accessibilityViewIsModal, accessibilityViewIsModal);
|
|
}
|
|
|
|
- (BOOL)shouldGroupAccessibilityChildren
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_shouldGroupAccessibilityChildren, shouldGroupAccessibilityChildren);
|
|
}
|
|
|
|
- (void)setShouldGroupAccessibilityChildren:(BOOL)shouldGroupAccessibilityChildren
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_shouldGroupAccessibilityChildren, shouldGroupAccessibilityChildren, shouldGroupAccessibilityChildren, shouldGroupAccessibilityChildren);
|
|
}
|
|
|
|
- (NSString *)accessibilityIdentifier
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityIdentifier, accessibilityIdentifier);
|
|
}
|
|
|
|
- (void)setAccessibilityIdentifier:(NSString *)accessibilityIdentifier
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityIdentifier, accessibilityIdentifier, accessibilityIdentifier, accessibilityIdentifier);
|
|
}
|
|
|
|
- (void)setAccessibilityNavigationStyle:(UIAccessibilityNavigationStyle)accessibilityNavigationStyle
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityNavigationStyle, accessibilityNavigationStyle, accessibilityNavigationStyle, accessibilityNavigationStyle);
|
|
}
|
|
|
|
- (UIAccessibilityNavigationStyle)accessibilityNavigationStyle
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityNavigationStyle, accessibilityNavigationStyle);
|
|
}
|
|
|
|
#if TARGET_OS_TV
|
|
- (void)setAccessibilityHeaderElements:(NSArray *)accessibilityHeaderElements
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityHeaderElements, accessibilityHeaderElements, accessibilityHeaderElements, accessibilityHeaderElements);
|
|
}
|
|
|
|
- (NSArray *)accessibilityHeaderElements
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityHeaderElements, accessibilityHeaderElements);
|
|
}
|
|
#endif
|
|
|
|
- (void)setAccessibilityActivationPoint:(CGPoint)accessibilityActivationPoint
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityActivationPoint, accessibilityActivationPoint, accessibilityActivationPoint, accessibilityActivationPoint);
|
|
}
|
|
|
|
- (CGPoint)accessibilityActivationPoint
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityActivationPoint, accessibilityActivationPoint);
|
|
}
|
|
|
|
- (void)setAccessibilityPath:(UIBezierPath *)accessibilityPath
|
|
{
|
|
_bridge_prologue_write;
|
|
_setAccessibilityToViewAndProperty(_accessibilityPath, accessibilityPath, accessibilityPath, accessibilityPath);
|
|
}
|
|
|
|
- (UIBezierPath *)accessibilityPath
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getAccessibilityFromViewOrProperty(_accessibilityPath, accessibilityPath);
|
|
}
|
|
|
|
- (NSInteger)accessibilityElementCount
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromViewOnly(accessibilityElementCount);
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
#pragma mark - ASAsyncTransactionContainer
|
|
|
|
@implementation ASDisplayNode (ASAsyncTransactionContainer)
|
|
|
|
- (BOOL)asyncdisplaykit_isAsyncTransactionContainer
|
|
{
|
|
_bridge_prologue_read;
|
|
return _getFromViewOrLayer(asyncdisplaykit_isAsyncTransactionContainer, asyncdisplaykit_isAsyncTransactionContainer);
|
|
}
|
|
|
|
- (void)asyncdisplaykit_setAsyncTransactionContainer:(BOOL)asyncTransactionContainer
|
|
{
|
|
_bridge_prologue_write;
|
|
_setToViewOrLayer(asyncdisplaykit_asyncTransactionContainer, asyncTransactionContainer, asyncdisplaykit_asyncTransactionContainer, asyncTransactionContainer);
|
|
}
|
|
|
|
- (ASAsyncTransactionContainerState)asyncdisplaykit_asyncTransactionContainerState
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
return [_layer asyncdisplaykit_asyncTransactionContainerState];
|
|
}
|
|
|
|
- (void)asyncdisplaykit_cancelAsyncTransactions
|
|
{
|
|
ASDisplayNodeAssertMainThread();
|
|
[_layer asyncdisplaykit_cancelAsyncTransactions];
|
|
}
|
|
|
|
- (void)asyncdisplaykit_setCurrentAsyncTransaction:(_ASAsyncTransaction *)transaction
|
|
{
|
|
_layer.asyncdisplaykit_currentAsyncTransaction = transaction;
|
|
}
|
|
|
|
- (_ASAsyncTransaction *)asyncdisplaykit_currentAsyncTransaction
|
|
{
|
|
return _layer.asyncdisplaykit_currentAsyncTransaction;
|
|
}
|
|
|
|
@end
|