Swiftgram/Source/Private/_ASScopeTimer.h
Garrett Moon 8013e25524 Update license v2 (#67)
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2017-04-24 16:59:57 -07:00

65 lines
1.6 KiB
C++

//
// _ASScopeTimer.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#pragma once
/**
Must compile as c++ for this to work.
Usage:
// Can be an ivar or local variable
NSTimeInterval placeToStoreTiming;
{
// some scope
ASDisplayNode::ScopeTimer t(placeToStoreTiming);
DoPotentiallySlowWork();
MorePotentiallySlowWork();
}
*/
namespace ASDN {
struct ScopeTimer {
NSTimeInterval begin;
NSTimeInterval &outT;
ScopeTimer(NSTimeInterval &outRef) : outT(outRef) {
begin = CACurrentMediaTime();
}
~ScopeTimer() {
outT = CACurrentMediaTime() - begin;
}
};
// variant where repeated calls are summed
struct SumScopeTimer {
NSTimeInterval begin;
NSTimeInterval &outT;
BOOL enable;
SumScopeTimer(NSTimeInterval &outRef, BOOL enable = YES) : outT(outRef), enable(enable) {
if (enable) {
begin = CACurrentMediaTime();
}
}
~SumScopeTimer() {
if (enable) {
outT += CACurrentMediaTime() - begin;
}
}
};
}