Swiftgram/examples/ASDKTube/Sample/WindowWithStatusBarUnderlay.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// WindowWithStatusBarUnderlay.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "WindowWithStatusBarUnderlay.h"
#import "Utilities.h"
@implementation WindowWithStatusBarUnderlay
{
UIView *_statusBarOpaqueUnderlayView;
}
-(instancetype)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_statusBarOpaqueUnderlayView = [[UIView alloc] init];
_statusBarOpaqueUnderlayView.backgroundColor = [UIColor lighOrangeColor];
[self addSubview:_statusBarOpaqueUnderlayView];
}
return self;
}
-(void)layoutSubviews
{
[super layoutSubviews];
[self bringSubviewToFront:_statusBarOpaqueUnderlayView];
CGRect statusBarFrame = CGRectZero;
statusBarFrame.size.width = [[UIScreen mainScreen] bounds].size.width;
statusBarFrame.size.height = [[UIApplication sharedApplication] statusBarFrame].size.height;
_statusBarOpaqueUnderlayView.frame = statusBarFrame;
}
@end