appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// SlowpokeShareNode.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "SlowpokeShareNode.h"
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
static NSUInteger const kRingCount = 3;
static CGFloat const kRingStrokeWidth = 1.0;
static CGSize const kIconSize = (CGSize){ 60.0, 17.0 };
@implementation SlowpokeShareNode
+ (void)drawRect:(CGRect)bounds withParameters:(id<NSObject>)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
usleep( (long)(0.8 * USEC_PER_SEC) ); // artificial delay of 0.8s
[[UIColor colorWithRed:0.f green:122/255.f blue:1.f alpha:1.f] setStroke];
for (NSUInteger i = 0; i < kRingCount; i++) {
CGFloat x = i * kIconSize.width / kRingCount;
CGRect frame = CGRectMake(x, 0.f, kIconSize.height, kIconSize.height);
CGRect strokeFrame = CGRectInset(frame, kRingStrokeWidth, kRingStrokeWidth);
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:strokeFrame cornerRadius:kIconSize.height / 2.f];
[path setLineWidth:kRingStrokeWidth];
[path stroke];
}
}
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
return kIconSize;
}
@end