Swiftgram/submodules/DrawingUI/Sources/DrawingStickerEntity.swift
2023-06-03 01:19:23 +04:00

879 lines
36 KiB
Swift

import Foundation
import UIKit
import Display
import SwiftSignalKit
import TelegramCore
import AnimatedStickerNode
import TelegramAnimatedStickerNode
import StickerResources
import AccountContext
import MediaEditor
final class DrawingStickerEntityView: DrawingEntityView {
private var stickerEntity: DrawingStickerEntity {
return self.entity as! DrawingStickerEntity
}
var started: ((Double) -> Void)?
private var currentSize: CGSize?
private let imageNode: TransformImageNode
private var animationNode: AnimatedStickerNode?
private var didSetUpAnimationNode = false
private let stickerFetchedDisposable = MetaDisposable()
private let cachedDisposable = MetaDisposable()
private var isVisible = true
private var isPlaying = false
init(context: AccountContext, entity: DrawingStickerEntity) {
self.imageNode = TransformImageNode()
super.init(context: context, entity: entity)
self.addSubview(self.imageNode.view)
self.setup()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit {
self.stickerFetchedDisposable.dispose()
self.cachedDisposable.dispose()
}
private var file: TelegramMediaFile? {
if case let .file(file) = self.stickerEntity.content {
return file
} else {
return nil
}
}
private var image: UIImage? {
if case let .image(image) = self.stickerEntity.content {
return image
} else {
return nil
}
}
private var dimensions: CGSize {
switch self.stickerEntity.content {
case let .file(file):
return file.dimensions?.cgSize ?? CGSize(width: 512.0, height: 512.0)
case let .image(image):
return image.size
}
}
private func setup() {
if let file = self.file {
if let dimensions = file.dimensions {
if file.isAnimatedSticker || file.isVideoSticker || file.mimeType == "video/webm" {
if self.animationNode == nil {
let animationNode = DefaultAnimatedStickerNodeImpl()
animationNode.autoplay = false
self.animationNode = animationNode
animationNode.started = { [weak self, weak animationNode] in
self?.imageNode.isHidden = true
if let animationNode = animationNode {
let _ = (animationNode.status
|> take(1)
|> deliverOnMainQueue).start(next: { [weak self] status in
self?.started?(status.duration)
})
}
}
self.addSubnode(animationNode)
}
self.imageNode.setSignal(chatMessageAnimatedSticker(postbox: self.context.account.postbox, userLocation: .other, file: file, small: false, size: dimensions.cgSize.aspectFitted(CGSize(width: 256.0, height: 256.0))))
self.stickerFetchedDisposable.set(freeMediaFileResourceInteractiveFetched(account: self.context.account, userLocation: .other, fileReference: stickerPackFileReference(file), resource: file.resource).start())
} else {
if let animationNode = self.animationNode {
animationNode.visibility = false
self.animationNode = nil
animationNode.removeFromSupernode()
self.imageNode.isHidden = false
self.didSetUpAnimationNode = false
}
self.imageNode.setSignal(chatMessageSticker(account: self.context.account, userLocation: .other, file: file, small: false, synchronousLoad: false))
self.stickerFetchedDisposable.set(freeMediaFileResourceInteractiveFetched(account: self.context.account, userLocation: .other, fileReference: stickerPackFileReference(file), resource: chatMessageStickerResource(file: file, small: false)).start())
}
self.setNeedsLayout()
}
} else if let image = self.image {
self.imageNode.setSignal(.single({ arguments -> DrawingContext? in
let context = DrawingContext(size: arguments.drawingSize, opaque: false, clear: true)
context?.withFlippedContext({ ctx in
if let cgImage = image.cgImage {
ctx.draw(cgImage, in: CGRect(origin: .zero, size: arguments.drawingSize))
}
})
return context
}))
self.setNeedsLayout()
}
}
override func play() {
self.isVisible = true
self.applyVisibility()
}
override func pause() {
self.isVisible = false
self.applyVisibility()
}
override func seek(to timestamp: Double) {
self.isVisible = false
self.isPlaying = false
self.animationNode?.seekTo(.timestamp(timestamp))
}
override func resetToStart() {
self.isVisible = false
self.isPlaying = false
self.animationNode?.seekTo(.timestamp(0.0))
}
override func updateVisibility(_ visibility: Bool) {
self.isVisible = visibility
self.applyVisibility()
}
private func applyVisibility() {
let isPlaying = self.isVisible
if self.isPlaying != isPlaying {
self.isPlaying = isPlaying
if let file = self.file {
if isPlaying && !self.didSetUpAnimationNode {
self.didSetUpAnimationNode = true
let dimensions = file.dimensions ?? PixelDimensions(width: 512, height: 512)
let fittedDimensions = dimensions.cgSize.aspectFitted(CGSize(width: 384.0, height: 384.0))
let source = AnimatedStickerResourceSource(account: self.context.account, resource: file.resource, isVideo: file.isVideoSticker || file.mimeType == "video/webm")
let pathPrefix = self.context.account.postbox.mediaBox.shortLivedResourceCachePathPrefix(file.resource.id)
self.animationNode?.setup(source: source, width: Int(fittedDimensions.width), height: Int(fittedDimensions.height), playbackMode: .loop, mode: .direct(cachePathPrefix: pathPrefix))
self.cachedDisposable.set((source.cachedDataPath(width: 384, height: 384)
|> deliverOn(Queue.concurrentDefaultQueue())).start())
}
}
self.animationNode?.visibility = isPlaying
}
}
private var didApplyVisibility = false
override func layoutSubviews() {
super.layoutSubviews()
let size = self.bounds.size
if size.width > 0 && self.currentSize != size {
self.currentSize = size
let sideSize: CGFloat = size.width
let boundingSize = CGSize(width: sideSize, height: sideSize)
let imageSize = self.dimensions.aspectFitted(boundingSize)
self.imageNode.asyncLayout()(TransformImageArguments(corners: ImageCorners(), imageSize: imageSize, boundingSize: imageSize, intrinsicInsets: UIEdgeInsets()))()
self.imageNode.frame = CGRect(origin: CGPoint(x: floor((size.width - imageSize.width) / 2.0), y: (size.height - imageSize.height) / 2.0), size: imageSize)
if let animationNode = self.animationNode {
animationNode.frame = CGRect(origin: CGPoint(x: floor((size.width - imageSize.width) / 2.0), y: (size.height - imageSize.height) / 2.0), size: imageSize)
animationNode.updateLayout(size: imageSize)
if !self.didApplyVisibility {
self.didApplyVisibility = true
self.applyVisibility()
}
}
self.update(animated: false)
}
}
override func update(animated: Bool) {
self.center = self.stickerEntity.position
let size = self.stickerEntity.baseSize
self.bounds = CGRect(origin: .zero, size: self.dimensions.aspectFitted(size))
self.transform = CGAffineTransformScale(CGAffineTransformMakeRotation(self.stickerEntity.rotation), self.stickerEntity.scale, self.stickerEntity.scale)
let staticTransform = CATransform3DMakeScale(self.stickerEntity.mirrored ? -1.0 : 1.0, 1.0, 1.0)
if animated {
let isCurrentlyMirrored = ((self.imageNode.layer.value(forKeyPath: "transform.scale.y") as? NSNumber)?.floatValue ?? 1.0) < 0.0
var animationSourceTransform = CATransform3DIdentity
var animationTargetTransform = CATransform3DIdentity
if isCurrentlyMirrored {
animationSourceTransform = CATransform3DRotate(animationSourceTransform, .pi, 0.0, 1.0, 0.0)
animationSourceTransform.m34 = -1.0 / self.imageNode.frame.width
}
if self.stickerEntity.mirrored {
animationTargetTransform = CATransform3DRotate(animationTargetTransform, .pi, 0.0, 1.0, 0.0)
animationTargetTransform.m34 = -1.0 / self.imageNode.frame.width
}
self.imageNode.transform = animationSourceTransform
self.animationNode?.transform = animationSourceTransform
UIView.animate(withDuration: 0.25, animations: {
self.imageNode.transform = animationTargetTransform
self.animationNode?.transform = animationTargetTransform
}, completion: { finished in
self.imageNode.transform = staticTransform
self.animationNode?.transform = staticTransform
})
} else {
self.imageNode.transform = staticTransform
self.animationNode?.transform = staticTransform
}
super.update(animated: animated)
}
override func updateSelectionView() {
guard let selectionView = self.selectionView as? DrawingStickerEntititySelectionView else {
return
}
self.pushIdentityTransformForMeasurement()
selectionView.transform = .identity
let maxSide = max(self.selectionBounds.width, self.selectionBounds.height)
let center = self.selectionBounds.center
let scale = self.superview?.superview?.layer.value(forKeyPath: "transform.scale.x") as? CGFloat ?? 1.0
selectionView.center = self.convert(center, to: selectionView.superview)
selectionView.bounds = CGRect(origin: .zero, size: CGSize(width: (maxSide * self.stickerEntity.scale) * scale + selectionView.selectionInset * 2.0, height: (maxSide * self.stickerEntity.scale) * scale + selectionView.selectionInset * 2.0))
selectionView.transform = CGAffineTransformMakeRotation(self.stickerEntity.rotation)
self.popIdentityTransformForMeasurement()
}
override func makeSelectionView() -> DrawingEntitySelectionView? {
if let selectionView = self.selectionView {
return selectionView
}
let selectionView = DrawingStickerEntititySelectionView()
selectionView.entityView = self
return selectionView
}
}
final class DrawingStickerEntititySelectionView: DrawingEntitySelectionView, UIGestureRecognizerDelegate {
private let border = SimpleShapeLayer()
private let leftHandle = SimpleShapeLayer()
private let rightHandle = SimpleShapeLayer()
private var panGestureRecognizer: UIPanGestureRecognizer!
override init(frame: CGRect) {
let handleBounds = CGRect(origin: .zero, size: entitySelectionViewHandleSize)
let handles = [
self.leftHandle,
self.rightHandle
]
super.init(frame: frame)
self.backgroundColor = .clear
self.isOpaque = false
self.border.lineCap = .round
self.border.fillColor = UIColor.clear.cgColor
self.border.strokeColor = UIColor(rgb: 0xffffff, alpha: 0.5).cgColor
self.border.shadowColor = UIColor.black.cgColor
self.border.shadowRadius = 1.0
self.border.shadowOpacity = 0.5
self.border.shadowOffset = CGSize()
self.layer.addSublayer(self.border)
for handle in handles {
handle.bounds = handleBounds
handle.fillColor = UIColor(rgb: 0x0a60ff).cgColor
handle.strokeColor = UIColor(rgb: 0xffffff).cgColor
handle.rasterizationScale = UIScreen.main.scale
handle.shouldRasterize = true
self.layer.addSublayer(handle)
}
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(self.handlePan(_:)))
panGestureRecognizer.delegate = self
self.addGestureRecognizer(panGestureRecognizer)
self.panGestureRecognizer = panGestureRecognizer
self.snapTool.onSnapUpdated = { [weak self] type, snapped in
if let self, let entityView = self.entityView {
entityView.onSnapUpdated(type, snapped)
}
}
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
var scale: CGFloat = 1.0 {
didSet {
self.setNeedsLayout()
}
}
override var selectionInset: CGFloat {
return 18.0
}
override func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
private let snapTool = DrawingEntitySnapTool()
private var currentHandle: CALayer?
@objc private func handlePan(_ gestureRecognizer: UIPanGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
let location = gestureRecognizer.location(in: self)
switch gestureRecognizer.state {
case .began:
self.snapTool.maybeSkipFromStart(entityView: entityView, position: entity.position)
if let sublayers = self.layer.sublayers {
for layer in sublayers {
if layer.frame.contains(location) {
self.currentHandle = layer
self.snapTool.maybeSkipFromStart(entityView: entityView, rotation: entity.rotation)
entityView.onInteractionUpdated(true)
return
}
}
}
self.currentHandle = self.layer
entityView.onInteractionUpdated(true)
case .changed:
let delta = gestureRecognizer.translation(in: entityView.superview)
let parentLocation = gestureRecognizer.location(in: self.superview)
let velocity = gestureRecognizer.velocity(in: entityView.superview)
var updatedPosition = entity.position
var updatedScale = entity.scale
var updatedRotation = entity.rotation
if self.currentHandle === self.leftHandle || self.currentHandle === self.rightHandle {
var deltaX = gestureRecognizer.translation(in: self).x
if self.currentHandle === self.leftHandle {
deltaX *= -1.0
}
let scaleDelta = (self.bounds.size.width + deltaX * 2.0) / self.bounds.size.width
updatedScale *= scaleDelta
let newAngle: CGFloat
if self.currentHandle === self.leftHandle {
newAngle = atan2(self.center.y - parentLocation.y, self.center.x - parentLocation.x)
} else {
newAngle = atan2(parentLocation.y - self.center.y, parentLocation.x - self.center.x)
}
// let delta = newAngle - updatedRotation
updatedRotation = newAngle// self.snapTool.update(entityView: entityView, velocity: 0.0, delta: delta, updatedRotation: newAngle)
} else if self.currentHandle === self.layer {
updatedPosition.x += delta.x
updatedPosition.y += delta.y
updatedPosition = self.snapTool.update(entityView: entityView, velocity: velocity, delta: delta, updatedPosition: updatedPosition, size: entityView.frame.size)
}
entity.position = updatedPosition
entity.scale = updatedScale
entity.rotation = updatedRotation
entityView.update()
gestureRecognizer.setTranslation(.zero, in: entityView)
case .ended, .cancelled:
self.snapTool.reset()
if self.currentHandle != nil {
self.snapTool.rotationReset()
}
entityView.onInteractionUpdated(false)
default:
break
}
entityView.onPositionUpdated(entity.position)
}
override func handlePinch(_ gestureRecognizer: UIPinchGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
switch gestureRecognizer.state {
case .began, .changed:
if case .began = gestureRecognizer.state {
entityView.onInteractionUpdated(true)
}
let scale = gestureRecognizer.scale
entity.scale = entity.scale * scale
entityView.update()
gestureRecognizer.scale = 1.0
case .cancelled, .ended:
entityView.onInteractionUpdated(false)
default:
break
}
}
override func handleRotate(_ gestureRecognizer: UIRotationGestureRecognizer) {
guard let entityView = self.entityView, let entity = entityView.entity as? DrawingStickerEntity else {
return
}
let velocity = gestureRecognizer.velocity
var updatedRotation = entity.rotation
var rotation: CGFloat = 0.0
switch gestureRecognizer.state {
case .began:
self.snapTool.maybeSkipFromStart(entityView: entityView, rotation: entity.rotation)
entityView.onInteractionUpdated(true)
case .changed:
rotation = gestureRecognizer.rotation
updatedRotation += rotation
gestureRecognizer.rotation = 0.0
case .ended, .cancelled:
self.snapTool.rotationReset()
entityView.onInteractionUpdated(false)
default:
break
}
updatedRotation = self.snapTool.update(entityView: entityView, velocity: velocity, delta: rotation, updatedRotation: updatedRotation)
entity.rotation = updatedRotation
entityView.update()
entityView.onPositionUpdated(entity.position)
}
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
return self.bounds.insetBy(dx: -22.0, dy: -22.0).contains(point)
}
override func layoutSubviews() {
let inset = self.selectionInset - 10.0
let bounds = CGRect(origin: .zero, size: CGSize(width: entitySelectionViewHandleSize.width / self.scale, height: entitySelectionViewHandleSize.height / self.scale))
let handleSize = CGSize(width: 9.0 / self.scale, height: 9.0 / self.scale)
let handlePath = CGPath(ellipseIn: CGRect(origin: CGPoint(x: (bounds.width - handleSize.width) / 2.0, y: (bounds.height - handleSize.height) / 2.0), size: handleSize), transform: nil)
let lineWidth = (1.0 + UIScreenPixel) / self.scale
let handles = [
self.leftHandle,
self.rightHandle
]
for handle in handles {
handle.path = handlePath
handle.bounds = bounds
handle.lineWidth = lineWidth
}
self.leftHandle.position = CGPoint(x: inset, y: self.bounds.midY)
self.rightHandle.position = CGPoint(x: self.bounds.maxX - inset, y: self.bounds.midY)
let radius = (self.bounds.width - inset * 2.0) / 2.0
let circumference: CGFloat = 2.0 * .pi * radius
let count = 10
let relativeDashLength: CGFloat = 0.25
let dashLength = circumference / CGFloat(count)
self.border.lineDashPattern = [dashLength * relativeDashLength, dashLength * relativeDashLength] as [NSNumber]
self.border.lineWidth = 2.0 / self.scale
self.border.path = UIBezierPath(ovalIn: CGRect(origin: CGPoint(x: inset, y: inset), size: CGSize(width: self.bounds.width - inset * 2.0, height: self.bounds.height - inset * 2.0))).cgPath
}
}
private let snapTimeout = 1.0
class DrawingEntitySnapTool {
enum SnapType {
case centerX
case centerY
case top
case left
case right
case bottom
case rotation(CGFloat?)
static var allPositionTypes: [SnapType] {
return [
.centerX,
.centerY,
.top,
.left,
.right,
.bottom
]
}
}
struct SnapState {
let skipped: CGFloat
let waitForLeave: Bool
}
private var topEdgeState: SnapState?
private var leftEdgeState: SnapState?
private var rightEdgeState: SnapState?
private var bottomEdgeState: SnapState?
private var xState: SnapState?
private var yState: SnapState?
private var rotationState: (angle: CGFloat, skipped: CGFloat, waitForLeave: Bool)?
var onSnapUpdated: (SnapType, Bool) -> Void = { _, _ in }
var previousTopEdgeSnapTimestamp: Double?
var previousLeftEdgeSnapTimestamp: Double?
var previousRightEdgeSnapTimestamp: Double?
var previousBottomEdgeSnapTimestamp: Double?
var previousXSnapTimestamp: Double?
var previousYSnapTimestamp: Double?
var previousRotationSnapTimestamp: Double?
func reset() {
self.topEdgeState = nil
self.leftEdgeState = nil
self.rightEdgeState = nil
self.bottomEdgeState = nil
self.xState = nil
self.yState = nil
for type in SnapType.allPositionTypes {
self.onSnapUpdated(type, false)
}
}
func rotationReset() {
self.rotationState = nil
self.onSnapUpdated(.rotation(nil), false)
}
func maybeSkipFromStart(entityView: DrawingEntityView, position: CGPoint) {
self.topEdgeState = nil
self.leftEdgeState = nil
self.rightEdgeState = nil
self.bottomEdgeState = nil
self.xState = nil
self.yState = nil
let snapXDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
let snapYDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
if let snapLocation = (entityView.superview as? DrawingEntitiesView)?.getEntityCenterPosition() {
if position.x > snapLocation.x - snapXDelta && position.x < snapLocation.x + snapXDelta {
self.xState = SnapState(skipped: 0.0, waitForLeave: true)
}
if position.y > snapLocation.y - snapYDelta && position.y < snapLocation.y + snapYDelta {
self.yState = SnapState(skipped: 0.0, waitForLeave: true)
}
}
}
func update(entityView: DrawingEntityView, velocity: CGPoint, delta: CGPoint, updatedPosition: CGPoint, size: CGSize) -> CGPoint {
var updatedPosition = updatedPosition
guard let snapCenterLocation = (entityView.superview as? DrawingEntitiesView)?.getEntityCenterPosition() else {
return updatedPosition
}
let snapEdgeLocations = (entityView.superview as? DrawingEntitiesView)?.getEntityEdgePositions()
let currentTimestamp = CACurrentMediaTime()
let snapDelta: CGFloat = (entityView.superview?.frame.width ?? 0.0) * 0.02
let snapVelocity: CGFloat = snapDelta * 12.0
let snapSkipTranslation: CGFloat = snapDelta * 2.0
let topPoint = updatedPosition.y - size.height / 2.0
let leftPoint = updatedPosition.x - size.width / 2.0
let rightPoint = updatedPosition.x + size.width / 2.0
let bottomPoint = updatedPosition.y + size.height / 2.0
func process(
state: SnapState?,
velocity: CGFloat,
delta: CGFloat,
value: CGFloat,
snapVelocity: CGFloat,
snapToValue: CGFloat?,
snapDelta: CGFloat,
snapSkipTranslation: CGFloat,
previousSnapTimestamp: Double?,
onSnapUpdated: (Bool) -> Void
) -> (
value: CGFloat,
state: SnapState?,
snapTimestamp: Double?
) {
var updatedValue = value
var updatedState = state
var updatedPreviousSnapTimestamp = previousSnapTimestamp
if abs(velocity) < snapVelocity || state?.waitForLeave == true {
if let snapToValue {
if let state {
let skipped = state.skipped
let waitForLeave = state.waitForLeave
if waitForLeave {
if value > snapToValue - snapDelta * 2.0 && value < snapToValue + snapDelta * 2.0 {
} else {
updatedState = nil
}
} else if abs(skipped) < snapSkipTranslation {
updatedState = SnapState(skipped: skipped + delta, waitForLeave: false)
updatedValue = snapToValue
} else {
updatedState = SnapState(skipped: snapSkipTranslation, waitForLeave: true)
onSnapUpdated(false)
}
} else {
if value > snapToValue - snapDelta && value < snapToValue + snapDelta {
if let previousSnapTimestamp, currentTimestamp - previousSnapTimestamp < snapTimeout {
} else {
updatedPreviousSnapTimestamp = currentTimestamp
updatedState = SnapState(skipped: 0.0, waitForLeave: false)
updatedValue = snapToValue
onSnapUpdated(true)
}
}
}
}
} else {
updatedState = nil
onSnapUpdated(false)
}
return (updatedValue, updatedState, updatedPreviousSnapTimestamp)
}
let (updatedXValue, updatedXState, updatedXPreviousTimestamp) = process(
state: self.xState,
velocity: velocity.x,
delta: delta.x,
value: updatedPosition.x,
snapVelocity: snapVelocity,
snapToValue: snapCenterLocation.x,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousXSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.centerX, snapped)
}
)
self.xState = updatedXState
self.previousXSnapTimestamp = updatedXPreviousTimestamp
let (updatedYValue, updatedYState, updatedYPreviousTimestamp) = process(
state: self.yState,
velocity: velocity.y,
delta: delta.y,
value: updatedPosition.y,
snapVelocity: snapVelocity,
snapToValue: snapCenterLocation.y,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousYSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.centerY, snapped)
}
)
self.yState = updatedYState
self.previousYSnapTimestamp = updatedYPreviousTimestamp
if let snapEdgeLocations {
if updatedXState == nil {
let (updatedXLeftEdgeValue, updatedLeftEdgeState, updatedLeftEdgePreviousTimestamp) = process(
state: self.leftEdgeState,
velocity: velocity.x,
delta: delta.x,
value: leftPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.left,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousLeftEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.left, snapped)
}
)
self.leftEdgeState = updatedLeftEdgeState
self.previousLeftEdgeSnapTimestamp = updatedLeftEdgePreviousTimestamp
if updatedLeftEdgeState != nil {
updatedPosition.x = updatedXLeftEdgeValue + size.width / 2.0
self.rightEdgeState = nil
self.previousRightEdgeSnapTimestamp = nil
} else {
let (updatedXRightEdgeValue, updatedRightEdgeState, updatedRightEdgePreviousTimestamp) = process(
state: self.rightEdgeState,
velocity: velocity.x,
delta: delta.x,
value: rightPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.right,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousRightEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.right, snapped)
}
)
self.rightEdgeState = updatedRightEdgeState
self.previousRightEdgeSnapTimestamp = updatedRightEdgePreviousTimestamp
updatedPosition.x = updatedXRightEdgeValue - size.width / 2.0
}
} else {
updatedPosition.x = updatedXValue
}
if updatedYState == nil {
let (updatedYTopEdgeValue, updatedTopEdgeState, updatedTopEdgePreviousTimestamp) = process(
state: self.topEdgeState,
velocity: velocity.y,
delta: delta.y,
value: topPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.top,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousTopEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.top, snapped)
}
)
self.topEdgeState = updatedTopEdgeState
self.previousTopEdgeSnapTimestamp = updatedTopEdgePreviousTimestamp
if updatedTopEdgeState != nil {
updatedPosition.y = updatedYTopEdgeValue + size.height / 2.0
self.bottomEdgeState = nil
self.previousBottomEdgeSnapTimestamp = nil
} else {
let (updatedYBottomEdgeValue, updatedBottomEdgeState, updatedBottomEdgePreviousTimestamp) = process(
state: self.bottomEdgeState,
velocity: velocity.y,
delta: delta.y,
value: bottomPoint,
snapVelocity: snapVelocity,
snapToValue: snapEdgeLocations.bottom,
snapDelta: snapDelta,
snapSkipTranslation: snapSkipTranslation,
previousSnapTimestamp: self.previousBottomEdgeSnapTimestamp,
onSnapUpdated: { [weak self] snapped in
self?.onSnapUpdated(.bottom, snapped)
}
)
self.bottomEdgeState = updatedBottomEdgeState
self.previousBottomEdgeSnapTimestamp = updatedBottomEdgePreviousTimestamp
updatedPosition.y = updatedYBottomEdgeValue - size.height / 2.0
}
} else {
updatedPosition.y = updatedYValue
}
} else {
updatedPosition.x = updatedXValue
updatedPosition.y = updatedYValue
}
return updatedPosition
}
private let snapRotations: [CGFloat] = [0.0, 0.25, 0.5, 0.75, 1.0, 1.25, 1.5, 1.75, 2.0]
func maybeSkipFromStart(entityView: DrawingEntityView, rotation: CGFloat) {
self.rotationState = nil
let snapDelta: CGFloat = 0.25
for snapRotation in self.snapRotations {
let snapRotation = snapRotation * .pi
if rotation > snapRotation - snapDelta && rotation < snapRotation + snapDelta {
self.rotationState = (snapRotation, 0.0, true)
break
}
}
}
func update(entityView: DrawingEntityView, velocity: CGFloat, delta: CGFloat, updatedRotation: CGFloat) -> CGFloat {
var updatedRotation = updatedRotation
if updatedRotation < 0.0 {
updatedRotation = 2.0 * .pi + updatedRotation
} else if updatedRotation > 2.0 * .pi {
while updatedRotation > 2.0 * .pi {
updatedRotation -= 2.0 * .pi
}
}
let currentTimestamp = CACurrentMediaTime()
let snapDelta: CGFloat = 0.1
let snapVelocity: CGFloat = snapDelta * 5.0
let snapSkipRotation: CGFloat = snapDelta * 2.0
if abs(velocity) < snapVelocity || self.rotationState?.waitForLeave == true {
if let (snapRotation, skipped, waitForLeave) = self.rotationState {
if waitForLeave {
if updatedRotation > snapRotation - snapDelta * 2.0 && updatedRotation < snapRotation + snapDelta {
} else {
self.rotationState = nil
}
} else if abs(skipped) < snapSkipRotation {
self.rotationState = (snapRotation, skipped + delta, false)
updatedRotation = snapRotation
} else {
self.rotationState = (snapRotation, snapSkipRotation, true)
self.onSnapUpdated(.rotation(nil), false)
}
} else {
for snapRotation in self.snapRotations {
let snapRotation = snapRotation * .pi
if updatedRotation > snapRotation - snapDelta && updatedRotation < snapRotation + snapDelta {
if let previousRotationSnapTimestamp, currentTimestamp - previousRotationSnapTimestamp < snapTimeout {
} else {
self.previousRotationSnapTimestamp = currentTimestamp
self.rotationState = (snapRotation, 0.0, false)
updatedRotation = snapRotation
self.onSnapUpdated(.rotation(snapRotation), true)
}
break
}
}
}
} else {
self.rotationState = nil
self.onSnapUpdated(.rotation(nil), false)
}
return updatedRotation
}
}