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- The code is forked from LayoutComponents in ComponentKit. - Public interfaces are modified to be strictly Objective-C. As a result, users are not forced to switch to Objective-C++, the linker can happily compile and Swift fans can continue using the mighty ASDK.
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
/*
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#import "ASCompositeNode.h"
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#import "ASBaseDefines.h"
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#import "ASDisplayNode.h"
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#import "ASLayoutNodeSubclass.h"
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@implementation ASCompositeNode
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+ (instancetype)newWithDisplayNode:(ASDisplayNode *)displayNode
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{
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return [self newWithSize:ASLayoutNodeSizeZero displayNode:displayNode];
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}
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+ (instancetype)newWithSize:(ASLayoutNodeSize)size displayNode:(ASDisplayNode *)displayNode
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{
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if (displayNode == nil) {
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return nil;
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}
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ASCompositeNode *n = [super newWithSize:size];
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if (n) {
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n->_displayNode = displayNode;
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}
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return n;
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}
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+ (instancetype)newWithSize:(ASLayoutNodeSize)size
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{
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ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER();
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}
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- (ASLayout *)computeLayoutThatFits:(ASSizeRange)constrainedSize
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{
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CGSize measuredSize = ASSizeRangeClamp(constrainedSize, [_displayNode measure:constrainedSize.max]);
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return [ASLayout newWithNode:self size:measuredSize];
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}
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@end |