Swiftgram/submodules/ContextUI/Sources/ContextActionsContainerNode.swift

245 lines
9.9 KiB
Swift

import Foundation
import AsyncDisplayKit
import Display
import TelegramPresentationData
private final class ContextActionsSelectionGestureRecognizer: UIPanGestureRecognizer {
var updateLocation: ((CGPoint, Bool) -> Void)?
var completed: ((Bool) -> Void)?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesBegan(touches, with: event)
self.updateLocation?(touches.first!.location(in: self.view), false)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesMoved(touches, with: event)
self.updateLocation?(touches.first!.location(in: self.view), true)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesEnded(touches, with: event)
self.completed?(true)
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
super.touchesCancelled(touches, with: event)
self.completed?(false)
}
}
private enum ContextItemNode {
case action(ContextActionNode)
case itemSeparator(ASDisplayNode)
case separator(ASDisplayNode)
}
final class ContextActionsContainerNode: ASDisplayNode {
private let theme: PresentationTheme
private var effectView: UIVisualEffectView?
private var itemNodes: [ContextItemNode]
private let feedbackTap: () -> Void
private(set) var gesture: UIGestureRecognizer?
private var currentHighlightedActionNode: ContextActionNode?
init(theme: PresentationTheme, items: [ContextMenuItem], getController: @escaping () -> ContextController?, actionSelected: @escaping (ContextMenuActionResult) -> Void, feedbackTap: @escaping () -> Void) {
self.theme = theme
self.feedbackTap = feedbackTap
var itemNodes: [ContextItemNode] = []
for i in 0 ..< items.count {
switch items[i] {
case let .action(action):
itemNodes.append(.action(ContextActionNode(theme: theme, action: action, getController: getController, actionSelected: actionSelected)))
if i != items.count - 1, case .action = items[i + 1] {
let separatorNode = ASDisplayNode()
separatorNode.backgroundColor = theme.contextMenu.itemSeparatorColor
itemNodes.append(.itemSeparator(separatorNode))
}
case .separator:
let separatorNode = ASDisplayNode()
separatorNode.backgroundColor = theme.contextMenu.sectionSeparatorColor
itemNodes.append(.separator(separatorNode))
}
}
self.itemNodes = itemNodes
super.init()
self.clipsToBounds = true
self.cornerRadius = 14.0
self.backgroundColor = theme.contextMenu.backgroundColor
self.itemNodes.forEach({ itemNode in
switch itemNode {
case let .action(actionNode):
actionNode.isUserInteractionEnabled = false
self.addSubnode(actionNode)
case let .itemSeparator(separatorNode):
self.addSubnode(separatorNode)
case let .separator(separatorNode):
self.addSubnode(separatorNode)
}
})
let gesture = ContextActionsSelectionGestureRecognizer(target: nil, action: nil)
self.gesture = gesture
gesture.updateLocation = { [weak self] point, moved in
guard let strongSelf = self else {
return
}
let actionNode = strongSelf.actionNode(at: point)
if actionNode !== strongSelf.currentHighlightedActionNode {
if actionNode != nil, moved {
strongSelf.feedbackTap()
}
strongSelf.currentHighlightedActionNode?.setIsHighlighted(false)
}
strongSelf.currentHighlightedActionNode = actionNode
actionNode?.setIsHighlighted(true)
}
gesture.completed = { [weak self] performAction in
guard let strongSelf = self else {
return
}
if let currentHighlightedActionNode = strongSelf.currentHighlightedActionNode {
strongSelf.currentHighlightedActionNode = nil
currentHighlightedActionNode.setIsHighlighted(false)
if performAction {
currentHighlightedActionNode.performAction()
}
}
}
self.view.addGestureRecognizer(gesture)
}
func updateLayout(widthClass: ContainerViewLayoutSizeClass, constrainedWidth: CGFloat, transition: ContainedViewLayoutTransition) -> CGSize {
var minActionsWidth: CGFloat = 250.0
switch widthClass {
case .compact:
minActionsWidth = max(minActionsWidth, floor(constrainedWidth / 3.0))
if let effectView = self.effectView {
self.effectView = nil
effectView.removeFromSuperview()
}
case .regular:
if self.effectView == nil {
let effectView: UIVisualEffectView
if #available(iOS 13.0, *) {
if self.theme.overallDarkAppearance {
effectView = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterialDark))
} else {
effectView = UIVisualEffectView(effect: UIBlurEffect(style: .systemMaterialLight))
}
} else if #available(iOS 10.0, *) {
effectView = UIVisualEffectView(effect: UIBlurEffect(style: .regular))
} else {
effectView = UIVisualEffectView(effect: UIBlurEffect(style: .light))
}
self.effectView = effectView
self.view.insertSubview(effectView, at: 0)
}
}
minActionsWidth = min(minActionsWidth, constrainedWidth)
let separatorHeight: CGFloat = 8.0
var maxWidth: CGFloat = 0.0
var contentHeight: CGFloat = 0.0
var heightsAndCompletions: [(CGFloat, (CGSize, ContainedViewLayoutTransition) -> Void)?] = []
for i in 0 ..< self.itemNodes.count {
switch self.itemNodes[i] {
case let .action(itemNode):
let previous: ContextActionSibling
let next: ContextActionSibling
if i == 0 {
previous = .none
} else if case .separator = self.itemNodes[i - 1] {
previous = .separator
} else {
previous = .item
}
if i == self.itemNodes.count - 1 {
next = .none
} else if case .separator = self.itemNodes[i + 1] {
next = .separator
} else {
next = .item
}
let (minSize, complete) = itemNode.updateLayout(constrainedWidth: constrainedWidth, previous: previous, next: next)
maxWidth = max(maxWidth, minSize.width)
heightsAndCompletions.append((minSize.height, complete))
contentHeight += minSize.height
case .itemSeparator:
heightsAndCompletions.append(nil)
contentHeight += UIScreenPixel
case .separator:
heightsAndCompletions.append(nil)
contentHeight += separatorHeight
}
}
maxWidth = max(maxWidth, minActionsWidth)
var verticalOffset: CGFloat = 0.0
for i in 0 ..< heightsAndCompletions.count {
switch self.itemNodes[i] {
case let .action(itemNode):
if let (itemHeight, itemCompletion) = heightsAndCompletions[i] {
let itemSize = CGSize(width: maxWidth, height: itemHeight)
transition.updateFrame(node: itemNode, frame: CGRect(origin: CGPoint(x: 0.0, y: verticalOffset), size: itemSize))
itemCompletion(itemSize, transition)
verticalOffset += itemHeight
}
case let .itemSeparator(separatorNode):
transition.updateFrame(node: separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: verticalOffset), size: CGSize(width: maxWidth, height: UIScreenPixel)))
verticalOffset += UIScreenPixel
case let .separator(separatorNode):
transition.updateFrame(node: separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: verticalOffset), size: CGSize(width: maxWidth, height: separatorHeight)))
verticalOffset += separatorHeight
}
}
let size = CGSize(width: maxWidth, height: verticalOffset)
if let effectView = self.effectView {
transition.updateFrame(view: effectView, frame: CGRect(origin: CGPoint(), size: size))
}
return size
}
func updateTheme(theme: PresentationTheme) {
for itemNode in self.itemNodes {
switch itemNode {
case let .action(action):
action.updateTheme(theme: theme)
case let .separator(separator):
separator.backgroundColor = theme.contextMenu.sectionSeparatorColor
case let .itemSeparator(itemSeparator):
itemSeparator.backgroundColor = theme.contextMenu.itemSeparatorColor
}
}
self.backgroundColor = theme.contextMenu.backgroundColor
}
func actionNode(at point: CGPoint) -> ContextActionNode? {
for itemNode in self.itemNodes {
switch itemNode {
case let .action(actionNode):
if actionNode.frame.contains(point) {
return actionNode
}
default:
break
}
}
return nil
}
}