Swiftgram/submodules/ShareController/Sources/ShareActionButtonNode.swift

79 lines
3.2 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
public final class ShareActionButtonNode: HighlightTrackingButtonNode {
private let badgeLabel: TextNode
private var badgeText: NSAttributedString?
private let badgeBackground: ASImageNode
public var badgeBackgroundColor: UIColor {
didSet {
self.badgeBackground.image = generateStretchableFilledCircleImage(diameter: 22.0, color: self.badgeBackgroundColor)
}
}
public var badgeTextColor: UIColor {
didSet {
self.setNeedsLayout()
}
}
public var badge: String? {
didSet {
if self.badge != oldValue {
if let badge = self.badge {
self.badgeText = NSAttributedString(string: badge, font: Font.regular(14.0), textColor: self.badgeTextColor, paragraphAlignment: .center)
self.badgeLabel.isHidden = false
self.badgeBackground.isHidden = false
} else {
self.badgeText = nil
self.badgeLabel.isHidden = true
self.badgeBackground.isHidden = true
}
self.setNeedsLayout()
}
}
}
public init(badgeBackgroundColor: UIColor, badgeTextColor: UIColor) {
self.badgeBackgroundColor = badgeBackgroundColor
self.badgeTextColor = badgeTextColor
self.badgeLabel = TextNode()
self.badgeLabel.isHidden = true
self.badgeLabel.isUserInteractionEnabled = false
self.badgeLabel.displaysAsynchronously = false
self.badgeBackground = ASImageNode()
self.badgeBackground.isHidden = true
self.badgeBackground.isLayerBacked = true
self.badgeBackground.displaysAsynchronously = false
self.badgeBackground.displayWithoutProcessing = true
self.badgeBackground.image = generateStretchableFilledCircleImage(diameter: 22.0, color: badgeBackgroundColor)
super.init()
self.addSubnode(self.badgeBackground)
self.addSubnode(self.badgeLabel)
}
override public func layout() {
super.layout()
if !self.badgeLabel.isHidden {
let (badgeLayout, badgeApply) = TextNode.asyncLayout(self.badgeLabel)(TextNodeLayoutArguments(attributedString: self.badgeText, backgroundColor: nil, maximumNumberOfLines: 1, truncationType: .end, constrainedSize: CGSize(width: 100.0, height: 100.0), alignment: .left, lineSpacing: 0.0, cutout: nil, insets: UIEdgeInsets()))
let _ = badgeApply()
let backgroundSize = CGSize(width: max(22.0, badgeLayout.size.width + 10.0 + 1.0), height: 22.0)
let backgroundFrame = CGRect(origin: CGPoint(x: self.titleNode.frame.maxX + 6.0, y: self.bounds.size.height - 39.0), size: backgroundSize)
self.badgeBackground.frame = backgroundFrame
self.badgeLabel.frame = CGRect(origin: CGPoint(x: floorToScreenPixels(backgroundFrame.midX - badgeLayout.size.width / 2.0), y: backgroundFrame.minY + 3.0), size: badgeLayout.size)
}
}
}