Swiftgram/submodules/TelegramUI/Sources/PollBubbleTimerNode.swift
2020-04-14 11:00:14 +04:00

264 lines
11 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
private func textForTimeout(value: Int) -> String {
//TODO: localize
if value > 60 * 60 {
let hours = value / (60 * 60)
return "\(hours)h"
} else {
let minutes = value / 60
let seconds = value % 60
let secondsPadding = seconds < 10 ? "0" : ""
return "\(minutes):\(secondsPadding)\(seconds)"
}
}
private enum ContentState: Equatable {
case clock(UIColor)
case timeout(UIColor, CGFloat)
}
private struct ContentParticle {
var position: CGPoint
var direction: CGPoint
var velocity: CGFloat
var alpha: CGFloat
var lifetime: Double
var beginTime: Double
init(position: CGPoint, direction: CGPoint, velocity: CGFloat, alpha: CGFloat, lifetime: Double, beginTime: Double) {
self.position = position
self.direction = direction
self.velocity = velocity
self.alpha = alpha
self.lifetime = lifetime
self.beginTime = beginTime
}
}
final class PollBubbleTimerNode: ASDisplayNode {
private struct Params: Equatable {
var regularColor: UIColor
var proximityColor: UIColor
var timeout: Int32
var deadlineTimestamp: Int32?
}
private let hierarchyTrackingNode: HierarchyTrackingNode
private var inHierarchyValue: Bool = false
private var animator: ConstantDisplayLinkAnimator?
private let textNode: ImmediateTextNode
private let contentNode: ASDisplayNode
private var currentContentState: ContentState?
private var particles: [ContentParticle] = []
private var currentParams: Params?
var reachedTimeout: (() -> Void)?
override init() {
var updateInHierarchy: ((Bool) -> Void)?
self.hierarchyTrackingNode = HierarchyTrackingNode({ value in
updateInHierarchy?(value)
})
self.textNode = ImmediateTextNode()
self.textNode.displaysAsynchronously = false
self.contentNode = ASDisplayNode()
super.init()
self.addSubnode(self.textNode)
self.addSubnode(self.contentNode)
updateInHierarchy = { [weak self] value in
guard let strongSelf = self else {
return
}
strongSelf.inHierarchyValue = value
strongSelf.animator?.isPaused = value
}
}
deinit {
self.animator?.invalidate()
}
func update(regularColor: UIColor, proximityColor: UIColor, timeout: Int32, deadlineTimestamp: Int32?) {
let params = Params(
regularColor: regularColor,
proximityColor: proximityColor,
timeout: timeout,
deadlineTimestamp: deadlineTimestamp
)
self.currentParams = params
self.updateValues()
}
private func updateValues() {
guard let params = self.currentParams else {
return
}
let fractionalTimeout: Double
if let deadlineTimestamp = params.deadlineTimestamp {
let fractionalTimestamp = CFAbsoluteTimeGetCurrent() + NSTimeIntervalSince1970
fractionalTimeout = min(Double(params.timeout), max(0.0, Double(deadlineTimestamp) + 1.0 - fractionalTimestamp))
} else {
fractionalTimeout = Double(params.timeout)
}
let timeout = Int(round(fractionalTimeout))
let proximityInterval: Double = 5.0
let timerInterval: Double = 60.0
let isProximity = timeout <= Int(proximityInterval)
let isTimer = timeout <= Int(timerInterval)
let color = isProximity ? params.proximityColor : params.regularColor
self.textNode.attributedText = NSAttributedString(string: textForTimeout(value: timeout), font: Font.regular(14.0), textColor: color)
let textSize = textNode.updateLayout(CGSize(width: 100.0, height: 100.0))
self.textNode.frame = CGRect(origin: CGPoint(x: -22.0 - textSize.width, y: 0.0), size: textSize)
let contentState: ContentState
if isTimer {
var fraction: CGFloat = 1.0
if fractionalTimeout <= timerInterval {
fraction = CGFloat(fractionalTimeout) / min(CGFloat(timerInterval), CGFloat(params.timeout))
}
fraction = max(0.0, min(0.99, fraction))
contentState = .timeout(color, 1.0 - fraction)
} else {
contentState = .clock(color)
}
if self.currentContentState != contentState {
self.currentContentState = contentState
let image: UIImage?
let diameter: CGFloat = 14.0
let inset: CGFloat = 8.0
let lineWidth: CGFloat = 1.2
switch contentState {
case let .clock(color):
image = generateImage(CGSize(width: diameter + inset, height: diameter + inset), rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setStrokeColor(color.cgColor)
context.setLineWidth(lineWidth)
context.setLineCap(.round)
let clockFrame = CGRect(origin: CGPoint(x: (size.width - diameter) / 2.0, y: (size.height - diameter) / 2.0), size: CGSize(width: diameter, height: diameter))
context.strokeEllipse(in: clockFrame.insetBy(dx: lineWidth / 2.0, dy: lineWidth / 2.0))
context.move(to: CGPoint(x: size.width / 2.0, y: size.height / 2.0))
context.addLine(to: CGPoint(x: size.width / 2.0, y: clockFrame.minY + 4.0))
context.strokePath()
let topWidth: CGFloat = 4.0
context.move(to: CGPoint(x: size.width / 2.0 - topWidth / 2.0, y: clockFrame.minY - 2.0))
context.addLine(to: CGPoint(x: size.width / 2.0 + topWidth / 2.0, y: clockFrame.minY - 2.0))
context.strokePath()
})
case let .timeout(color, fraction):
let timestamp = CACurrentMediaTime()
let center = CGPoint(x: (diameter + inset) / 2.0, y: (diameter + inset) / 2.0)
let radius: CGFloat = (diameter - lineWidth / 2.0) / 2.0
let startAngle: CGFloat = -CGFloat.pi / 2.0
let endAngle: CGFloat = -CGFloat.pi / 2.0 + 2.0 * CGFloat.pi * fraction
let v = CGPoint(x: sin(endAngle), y: -cos(endAngle))
let c = CGPoint(x: -v.y * radius + center.x, y: v.x * radius + center.y)
let dt: CGFloat = 1.0 / 60.0
var removeIndices: [Int] = []
for i in 0 ..< self.particles.count {
let currentTime = timestamp - self.particles[i].beginTime
if currentTime > self.particles[i].lifetime {
removeIndices.append(i)
} else {
let input: CGFloat = CGFloat(currentTime / self.particles[i].lifetime)
let decelerated: CGFloat = (1.0 - (1.0 - input) * (1.0 - input))
self.particles[i].alpha = 1.0 - decelerated
var p = self.particles[i].position
let d = self.particles[i].direction
let v = self.particles[i].velocity
p = CGPoint(x: p.x + d.x * v * dt, y: p.y + d.y * v * dt)
self.particles[i].position = p
}
}
for i in removeIndices.reversed() {
self.particles.remove(at: i)
}
let newParticleCount = 1
for _ in 0 ..< newParticleCount {
let degrees: CGFloat = CGFloat(arc4random_uniform(140)) - 40.0
let angle: CGFloat = degrees * CGFloat.pi / 180.0
let direction = CGPoint(x: v.x * cos(angle) - v.y * sin(angle), y: v.x * sin(angle) + v.y * cos(angle))
let velocity = (20.0 + (CGFloat(arc4random()) / CGFloat(UINT32_MAX)) * 4.0) * 0.3
let lifetime = Double(0.4 + CGFloat(arc4random_uniform(100)) * 0.01)
let particle = ContentParticle(position: c, direction: direction, velocity: velocity, alpha: 1.0, lifetime: lifetime, beginTime: timestamp)
self.particles.append(particle)
}
image = generateImage(CGSize(width: diameter + inset, height: diameter + inset), rotatedContext: { size, context in
context.clear(CGRect(origin: CGPoint(), size: size))
context.setStrokeColor(color.cgColor)
context.setFillColor(color.cgColor)
context.setLineWidth(lineWidth)
context.setLineCap(.round)
let path = CGMutablePath()
path.addArc(center: center, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
context.addPath(path)
context.strokePath()
for particle in self.particles {
let size: CGFloat = 1.15
context.setAlpha(particle.alpha)
context.fillEllipse(in: CGRect(origin: CGPoint(x: particle.position.x - size / 2.0, y: particle.position.y - size / 2.0), size: CGSize(width: size, height: size)))
}
})
}
self.contentNode.contents = image?.cgImage
if let image = image {
self.contentNode.frame = CGRect(origin: CGPoint(x: -image.size.width, y: -3.0), size: image.size)
}
}
if let reachedTimeout = self.reachedTimeout, fractionalTimeout <= .ulpOfOne {
reachedTimeout()
}
if fractionalTimeout <= .ulpOfOne {
self.animator?.invalidate()
self.animator = nil
} else {
if self.animator == nil {
let animator = ConstantDisplayLinkAnimator(update: { [weak self] in
self?.updateValues()
})
self.animator = animator
animator.isPaused = self.inHierarchyValue
}
}
}
}