Swiftgram/Source/ASNodeController+Beta.mm
Adlai Holler 9cd0d58373
Rename ASDN C++ namespace to AS (#1366)
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.

More using

* More cases
2019-03-09 12:14:58 -08:00

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//
// ASNodeController+Beta.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASNodeController+Beta.h>
#import <AsyncDisplayKit/ASThread.h>
#define _node (_shouldInvertStrongReference ? _weakNode : _strongNode)
@implementation ASNodeController
{
ASDisplayNode *_strongNode;
__weak ASDisplayNode *_weakNode;
AS::RecursiveMutex __instanceLock__;
}
- (void)loadNode
{
ASLockScopeSelf();
self.node = [[ASDisplayNode alloc] init];
}
- (ASDisplayNode *)node
{
ASLockScopeSelf();
if (_node == nil) {
[self loadNode];
}
return _node;
}
- (void)setupReferencesWithNode:(ASDisplayNode *)node
{
ASLockScopeSelf();
if (_shouldInvertStrongReference) {
// The node should own the controller; weak reference from controller to node.
_weakNode = node;
_strongNode = nil;
} else {
// The controller should own the node; weak reference from node to controller.
_strongNode = node;
_weakNode = nil;
}
[node __setNodeController:self];
}
- (void)setNode:(ASDisplayNode *)node
{
ASLockScopeSelf();
if (node == _node) {
return;
}
[self setupReferencesWithNode:node];
[node addInterfaceStateDelegate:self];
}
- (void)setShouldInvertStrongReference:(BOOL)shouldInvertStrongReference
{
ASLockScopeSelf();
if (_shouldInvertStrongReference != shouldInvertStrongReference) {
// Because the BOOL controls which ivar we access, get the node before toggling.
ASDisplayNode *node = _node;
_shouldInvertStrongReference = shouldInvertStrongReference;
[self setupReferencesWithNode:node];
}
}
// subclass overrides
- (void)nodeDidLoad {}
- (void)nodeDidLayout {}
- (void)nodeWillCalculateLayout:(ASSizeRange)constrainedSize {}
- (void)didEnterVisibleState {}
- (void)didExitVisibleState {}
- (void)didEnterDisplayState {}
- (void)didExitDisplayState {}
- (void)didEnterPreloadState {}
- (void)didExitPreloadState {}
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState {}
- (void)hierarchyDisplayDidFinish {}
- (ASLockSet)lockPair {
ASLockSet lockSet = ASLockSequence(^BOOL(ASAddLockBlock addLock) {
if (!addLock(_node)) {
return NO;
}
if (!addLock(self)) {
return NO;
}
return YES;
});
return lockSet;
}
#pragma mark NSLocking
- (void)lock
{
__instanceLock__.lock();
}
- (void)unlock
{
__instanceLock__.unlock();
}
- (BOOL)tryLock
{
return __instanceLock__.try_lock();
}
@end
@implementation ASDisplayNode (ASNodeController)
- (ASNodeController *)nodeController
{
return _weakNodeController ?: _strongNodeController;
}
@end