Swiftgram/Source/Base/ASDisplayNode+Ancestry.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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1.7 KiB
Objective-C

//
// ASDisplayNode+Ancestry.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <Foundation/Foundation.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
NS_ASSUME_NONNULL_BEGIN
@interface ASDisplayNode (Ancestry)
/**
* Returns an object to enumerate the supernode ancestry of this node, starting with its supernode.
*
* For instance, you could write:
* for (ASDisplayNode *node in self.supernodes) {
* if ([node.backgroundColor isEqual:[UIColor blueColor]]) {
* node.hidden = YES;
* }
* }
*
* Note: If this property is read on the main thread, the enumeration will attempt to go up
* the layer hierarchy if it finds a break in the display node hierarchy.
*/
@property (readonly) id<NSFastEnumeration> supernodes;
/**
* Same as `supernodes` but begins the enumeration with self.
*/
@property (readonly) id<NSFastEnumeration> supernodesIncludingSelf;
/**
* Searches the supernodes of this node for one matching the given class.
*
* @param supernodeClass The class of node you're looking for.
* @param includeSelf Whether to include self in the search.
* @return A node of the given class that is an ancestor of this node, or nil.
*
* @note See the documentation on `supernodes` for details about the upward traversal.
*/
- (nullable __kindof ASDisplayNode *)supernodeOfClass:(Class)supernodeClass includingSelf:(BOOL)includeSelf;
/**
* e.g. "(<MYTextNode: 0xFFFF>, <MYTextContainingNode: 0xFFFF>, <MYCellNode: 0xFFFF>)"
*/
@property (copy, readonly) NSString *ancestryDescription;
@end
NS_ASSUME_NONNULL_END