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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
22 lines
809 B
Objective-C
22 lines
809 B
Objective-C
//
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// ASEqualityHelpers.h
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASBaseDefines.h>
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/**
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@abstract Correctly equates two objects, including cases where both objects are nil. The latter is a case where `isEqual:` fails.
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@param obj The first object in the comparison. Can be nil.
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@param otherObj The second object in the comparison. Can be nil.
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@result YES if the objects are equal, including cases where both object are nil.
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*/
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ASDISPLAYNODE_INLINE BOOL ASObjectIsEqual(id<NSObject> obj, id<NSObject> otherObj)
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{
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return obj == otherObj || [obj isEqual:otherObj];
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}
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