Swiftgram/Source/Private/ASBatchFetching.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

74 lines
3.5 KiB
Objective-C

//
// ASBatchFetching.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <UIKit/UIKit.h>
#import <AsyncDisplayKit/ASScrollDirection.h>
NS_ASSUME_NONNULL_BEGIN
@class ASBatchContext;
@protocol ASBatchFetchingDelegate;
@protocol ASBatchFetchingScrollView <NSObject>
- (BOOL)canBatchFetch;
- (ASBatchContext *)batchContext;
- (CGFloat)leadingScreensForBatching;
- (nullable id<ASBatchFetchingDelegate>)batchFetchingDelegate;
@end
/**
@abstract Determine if batch fetching should begin based on the state of the parameters.
@discussion This method is broken into a category for unit testing purposes and should be used with the ASTableView and
* ASCollectionView batch fetching API.
@param scrollView The scroll view that in-flight fetches are happening.
@param scrollDirection The current scrolling direction of the scroll view.
@param scrollableDirections The possible scrolling directions of the scroll view.
@param contentOffset The offset that the scrollview will scroll to.
@param velocity The velocity of the scroll view (in points) at the moment the touch was released.
@return Whether or not the current state should proceed with batch fetching.
*/
AS_EXTERN BOOL ASDisplayShouldFetchBatchForScrollView(UIScrollView<ASBatchFetchingScrollView> *scrollView,
ASScrollDirection scrollDirection,
ASScrollDirection scrollableDirections,
CGPoint contentOffset,
CGPoint velocity);
/**
@abstract Determine if batch fetching should begin based on the state of the parameters.
@param context The batch fetching context that contains knowledge about in-flight fetches.
@param scrollDirection The current scrolling direction of the scroll view.
@param scrollableDirections The possible scrolling directions of the scroll view.
@param bounds The bounds of the scrollview.
@param contentSize The content size of the scrollview.
@param targetOffset The offset that the scrollview will scroll to.
@param leadingScreens How many screens in the remaining distance will trigger batch fetching.
@param visible Whether the view is visible or not.
@param velocity The velocity of the scroll view (in points) at the moment the touch was released.
@param delegate The delegate to be consulted if needed.
@return Whether or not the current state should proceed with batch fetching.
@discussion This method is broken into a category for unit testing purposes and should be used with the ASTableView and
* ASCollectionView batch fetching API.
*/
AS_EXTERN BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
ASScrollDirection scrollDirection,
ASScrollDirection scrollableDirections,
CGRect bounds,
CGSize contentSize,
CGPoint targetOffset,
CGFloat leadingScreens,
BOOL visible,
CGPoint velocity,
_Nullable id<ASBatchFetchingDelegate> delegate);
NS_ASSUME_NONNULL_END