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* Convert the codebase to Objective-C++ throughout. One language is better than two. * Put it back * Fix linker * Point explicitly to updated Weaver to unblock build * Revert "Point explicitly to updated Weaver to unblock build" This reverts commit fdc25296e8794d4e6e56c35f5fe6da2be3f71dbc. * Revert "Fix linker" This reverts commit 7be25f91519b8497ef42de79f115bcfbdb965c39. * Add in the frameworks * no message * Address spec lint warnings * Fix tvos build * Put that back * Address Michael's review * Add comment to kick CI
85 lines
2.8 KiB
Plaintext
85 lines
2.8 KiB
Plaintext
//
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// ASDefaultPlaybackButton.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASDefaultPlaybackButton.h>
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#import <AsyncDisplayKit/_ASDisplayLayer.h>
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@interface ASDefaultPlaybackButton()
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{
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ASDefaultPlaybackButtonType _buttonType;
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}
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@end
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@implementation ASDefaultPlaybackButton
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- (instancetype)init
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{
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if (!(self = [super init])) {
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return nil;
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}
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self.opaque = NO;
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return self;
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}
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- (void)setButtonType:(ASDefaultPlaybackButtonType)buttonType
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{
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ASDefaultPlaybackButtonType oldType = _buttonType;
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_buttonType = buttonType;
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if (oldType != _buttonType) {
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[self setNeedsDisplay];
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}
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}
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- (nullable NSDictionary *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer
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{
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return @{
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@"buttonType" : @(self.buttonType),
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@"color" : self.tintColor
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};
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}
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+ (void)drawRect:(CGRect)bounds withParameters:(NSDictionary *)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
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{
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ASDefaultPlaybackButtonType buttonType = (ASDefaultPlaybackButtonType)[parameters[@"buttonType"] intValue];
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UIColor *color = parameters[@"color"];
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CGContextRef context = UIGraphicsGetCurrentContext();
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CGContextSaveGState(context);
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UIBezierPath* bezierPath = [UIBezierPath bezierPath];
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if (buttonType == ASDefaultPlaybackButtonTypePlay) {
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[bezierPath moveToPoint: CGPointMake(0, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height/2)];
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[bezierPath addLineToPoint: CGPointMake(0, 0)];
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[bezierPath closePath];
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} else if (buttonType == ASDefaultPlaybackButtonTypePause) {
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CGFloat pauseSingleLineWidth = bounds.size.width / 3.0;
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[bezierPath moveToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath closePath];
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[bezierPath moveToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, 0)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
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[bezierPath closePath];
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}
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[color setFill];
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[bezierPath fill];
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CGContextRestoreGState(context);
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}
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@end
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