Swiftgram/Source/Private/ASDisplayNode+DebugTiming.mm
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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//
// ASDisplayNode+DebugTiming.mm
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNode+DebugTiming.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
@implementation ASDisplayNode (DebugTiming)
#if TIME_DISPLAYNODE_OPS
- (NSTimeInterval)debugTimeToCreateView
{
return _debugTimeToCreateView;
}
- (NSTimeInterval)debugTimeToApplyPendingState
{
return _debugTimeToApplyPendingState;
}
- (NSTimeInterval)debugTimeToAddSubnodeViews
{
return _debugTimeToAddSubnodeViews;
}
- (NSTimeInterval)debugTimeForDidLoad
{
return _debugTimeForDidLoad;
}
- (NSTimeInterval)debugAllCreationTime
{
return self.debugTimeToCreateView + self.debugTimeToApplyPendingState + self.debugTimeToAddSubnodeViews + self.debugTimeForDidLoad;
}
// This would over-count views that are created in the parent's didload or addsubnodesubviews, so we need to take a more basic approach
//- (NSTimeInterval)debugRecursiveAllCreationTime
//{
// __block NSTimeInterval total = 0;
// ASDisplayNodeFindAllSubnodes(self, ^(ASDisplayNode *n){
// total += self.debugTimeToCreateView;
// total += self.debugTimeToApplyPendingState;
// total += self.debugTimeToAddSubnodeViews;
// total += self.debugTimeForDidLoad;
// return NO;
// });
// return total;
//}
#else
// These ivars are compiled out so we don't have the info available
- (NSTimeInterval)debugTimeToCreateView
{
return -1;
}
- (NSTimeInterval)debugTimeToApplyPendingState
{
return -1;
}
- (NSTimeInterval)debugTimeToAddSubnodeViews
{
return -1;
}
- (NSTimeInterval)debugTimeForDidLoad
{
return -1;
}
- (NSTimeInterval)debugAllCreationTime
{
return -1;
}
#endif
@end