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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
86 lines
1.8 KiB
Plaintext
86 lines
1.8 KiB
Plaintext
//
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// ASDisplayNode+DebugTiming.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASDisplayNode+DebugTiming.h>
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#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
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@implementation ASDisplayNode (DebugTiming)
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#if TIME_DISPLAYNODE_OPS
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- (NSTimeInterval)debugTimeToCreateView
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{
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return _debugTimeToCreateView;
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}
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- (NSTimeInterval)debugTimeToApplyPendingState
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{
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return _debugTimeToApplyPendingState;
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}
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- (NSTimeInterval)debugTimeToAddSubnodeViews
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{
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return _debugTimeToAddSubnodeViews;
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}
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- (NSTimeInterval)debugTimeForDidLoad
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{
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return _debugTimeForDidLoad;
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}
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- (NSTimeInterval)debugAllCreationTime
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{
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return self.debugTimeToCreateView + self.debugTimeToApplyPendingState + self.debugTimeToAddSubnodeViews + self.debugTimeForDidLoad;
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}
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// This would over-count views that are created in the parent's didload or addsubnodesubviews, so we need to take a more basic approach
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//- (NSTimeInterval)debugRecursiveAllCreationTime
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//{
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// __block NSTimeInterval total = 0;
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// ASDisplayNodeFindAllSubnodes(self, ^(ASDisplayNode *n){
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// total += self.debugTimeToCreateView;
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// total += self.debugTimeToApplyPendingState;
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// total += self.debugTimeToAddSubnodeViews;
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// total += self.debugTimeForDidLoad;
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// return NO;
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// });
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// return total;
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//}
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#else
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// These ivars are compiled out so we don't have the info available
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- (NSTimeInterval)debugTimeToCreateView
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{
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return -1;
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}
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- (NSTimeInterval)debugTimeToApplyPendingState
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{
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return -1;
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}
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- (NSTimeInterval)debugTimeToAddSubnodeViews
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{
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return -1;
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}
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- (NSTimeInterval)debugTimeForDidLoad
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{
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return -1;
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}
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- (NSTimeInterval)debugAllCreationTime
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{
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return -1;
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}
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#endif
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@end
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