Swiftgram/Source/Private/ASImageNode+AnimatedImagePrivate.h
Adlai Holler 9cd0d58373
Rename ASDN C++ namespace to AS (#1366)
* Rename ASDN C++ namespace to "AS." Referring to the framework as ASDisplayNode is pretty out-dated and verbose. See CoreAnimation which usees CA for their internal namespace.

More using

* More cases
2019-03-09 12:14:58 -08:00

44 lines
1.0 KiB
Objective-C

//
// ASImageNode+AnimatedImagePrivate.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASThread.h>
#define ASAnimatedImageDefaultRunLoopMode NSRunLoopCommonModes
@interface ASImageNode ()
{
AS::Mutex _displayLinkLock;
id <ASAnimatedImageProtocol> _animatedImage;
BOOL _animatedImagePaused;
NSString *_animatedImageRunLoopMode;
CADisplayLink *_displayLink;
NSUInteger _lastSuccessfulFrameIndex;
//accessed on main thread only
CFTimeInterval _playHead;
NSUInteger _playedLoops;
}
@property (nonatomic) CFTimeInterval lastDisplayLinkFire;
@end
@interface ASImageNode (AnimatedImagePrivate)
- (void)_locked_setAnimatedImage:(id <ASAnimatedImageProtocol>)animatedImage;
@end
@interface ASImageNode (AnimatedImageInvalidation)
- (void)invalidateAnimatedImage;
@end