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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
51 lines
1.4 KiB
Objective-C
51 lines
1.4 KiB
Objective-C
//
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// ASPendingStateController.h
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <Foundation/Foundation.h>
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#import <AsyncDisplayKit/ASBaseDefines.h>
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@class ASDisplayNode;
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NS_ASSUME_NONNULL_BEGIN
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/**
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A singleton that is responsible for applying changes to
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UIView/CALayer properties of display nodes when they
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have been set on background threads.
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This controller will enqueue run-loop events to flush changes
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but if you need them flushed now you can call `flush` from the main thread.
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*/
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AS_SUBCLASSING_RESTRICTED
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@interface ASPendingStateController : NSObject
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+ (ASPendingStateController *)sharedInstance;
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@property (nonatomic, readonly) BOOL hasChanges;
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/**
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Flush all pending states for nodes now. Any UIView/CALayer properties
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that have been set in the background will be applied to their
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corresponding views/layers before this method returns.
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You must call this method on the main thread.
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*/
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- (void)flush;
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/**
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Register this node as having pending state that needs to be copied
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over to the view/layer. This is called automatically by display nodes
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when their view/layer properties are set post-load on background threads.
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*/
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- (void)registerNode:(ASDisplayNode *)node;
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@end
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NS_ASSUME_NONNULL_END
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