Swiftgram/Source/Private/Layout/ASStackUnpositionedLayout.h
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

74 lines
2.9 KiB
Objective-C

//
// ASStackUnpositionedLayout.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <vector>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASStackLayoutSpecUtilities.h>
#import <AsyncDisplayKit/ASStackLayoutSpec.h>
/** The threshold that determines if a violation has actually occurred. */
AS_EXTERN CGFloat const kViolationEpsilon;
struct ASStackLayoutSpecChild {
/** The original source child. */
id<ASLayoutElement> element;
/** Style object of element. */
ASLayoutElementStyle *style;
/** Size object of the element */
ASLayoutElementSize size;
};
struct ASStackLayoutSpecItem {
/** The original source child. */
ASStackLayoutSpecChild child;
/** The proposed layout or nil if no is calculated yet. */
ASLayout *layout;
};
struct ASStackUnpositionedLine {
/** The set of proposed children in this line, each contains child layout, not yet positioned. */
std::vector<ASStackLayoutSpecItem> items;
/** The total size of the children in the stack dimension, including all spacing. */
CGFloat stackDimensionSum;
/** The size in the cross dimension */
CGFloat crossSize;
/** The baseline of the stack which baseline aligned children should align to */
CGFloat baseline;
};
/** Represents a set of stack layout children that have their final layout computed, but are not yet positioned. */
struct ASStackUnpositionedLayout {
/** The set of proposed lines, each contains child layouts, not yet positioned. */
const std::vector<ASStackUnpositionedLine> lines;
/**
* In a single line stack (e.g no wrao), this is the total size of the children in the stack dimension, including all spacing.
* In a multi-line stack, this is the largest stack dimension among lines.
*/
const CGFloat stackDimensionSum;
const CGFloat crossDimensionSum;
/** Given a set of children, computes the unpositioned layouts for those children. */
static ASStackUnpositionedLayout compute(const std::vector<ASStackLayoutSpecChild> &children,
const ASStackLayoutSpecStyle &style,
const ASSizeRange &sizeRange,
const BOOL concurrent);
static CGFloat baselineForItem(const ASStackLayoutSpecStyle &style,
const ASStackLayoutSpecItem &l);
static CGFloat computeStackViolation(const CGFloat stackDimensionSum,
const ASStackLayoutSpecStyle &style,
const ASSizeRange &sizeRange);
static CGFloat computeCrossViolation(const CGFloat crossDimensionSum,
const ASStackLayoutSpecStyle &style,
const ASSizeRange &sizeRange);
};