Swiftgram/Source/Private/ASBatchFetching.m
Huy Nguyen 6db8cc1551 ASBatchFetching to not round scroll velocity (#294)
- Doing so causes remaining time to be slightly inaccurate.
2017-05-19 15:07:08 +01:00

108 lines
4.2 KiB
Objective-C

//
// ASBatchFetching.m
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASBatchFetching.h>
#import <AsyncDisplayKit/ASBatchContext.h>
#import <AsyncDisplayKit/ASBatchFetchingDelegate.h>
BOOL ASDisplayShouldFetchBatchForScrollView(UIScrollView<ASBatchFetchingScrollView> *scrollView,
ASScrollDirection scrollDirection,
ASScrollDirection scrollableDirections,
CGPoint contentOffset,
CGPoint velocity)
{
// Don't fetch if the scroll view does not allow
if (![scrollView canBatchFetch]) {
return NO;
}
// Check if we should batch fetch
ASBatchContext *context = scrollView.batchContext;
CGRect bounds = scrollView.bounds;
CGSize contentSize = scrollView.contentSize;
CGFloat leadingScreens = scrollView.leadingScreensForBatching;
id<ASBatchFetchingDelegate> delegate = scrollView.batchFetchingDelegate;
BOOL visible = (scrollView.window != nil);
return ASDisplayShouldFetchBatchForContext(context, scrollDirection, scrollableDirections, bounds, contentSize, contentOffset, leadingScreens, visible, velocity, delegate);
}
BOOL ASDisplayShouldFetchBatchForContext(ASBatchContext *context,
ASScrollDirection scrollDirection,
ASScrollDirection scrollableDirections,
CGRect bounds,
CGSize contentSize,
CGPoint targetOffset,
CGFloat leadingScreens,
BOOL visible,
CGPoint velocity,
id<ASBatchFetchingDelegate> delegate)
{
// Do not allow fetching if a batch is already in-flight and hasn't been completed or cancelled
if ([context isFetching]) {
return NO;
}
// No fetching for null states
if (leadingScreens <= 0.0 || CGRectIsEmpty(bounds)) {
return NO;
}
CGFloat viewLength, offset, contentLength, velocityLength;
if (ASScrollDirectionContainsVerticalDirection(scrollableDirections)) {
viewLength = bounds.size.height;
offset = targetOffset.y;
contentLength = contentSize.height;
velocityLength = velocity.y;
} else { // horizontal / right
viewLength = bounds.size.width;
offset = targetOffset.x;
contentLength = contentSize.width;
velocityLength = velocity.x;
}
BOOL hasSmallContent = contentLength < viewLength;
if (hasSmallContent) {
return YES;
}
// If we are not visible, but we do have enough content to fill visible area,
// don't batch fetch.
if (visible == NO) {
return NO;
}
// If they are scrolling toward the head of content, don't batch fetch.
BOOL isScrollingTowardHead = (ASScrollDirectionContainsUp(scrollDirection) || ASScrollDirectionContainsLeft(scrollDirection));
if (isScrollingTowardHead) {
return NO;
}
CGFloat triggerDistance = viewLength * leadingScreens;
CGFloat remainingDistance = contentLength - viewLength - offset;
BOOL result = remainingDistance <= triggerDistance;
if (delegate != nil && velocityLength > 0.0) {
// Don't need to get absolute value of remaining time
// because both remainingDistance and velocityLength are positive when scrolling toward tail
NSTimeInterval remainingTime = remainingDistance / (velocityLength * 1000);
result = [delegate shouldFetchBatchWithRemainingTime:remainingTime hint:result];
}
return result;
}