Peter d153fe0f21 Add 'submodules/LegacyComponents/' from commit 'd5594346161c1b7f203d1e87068bbe77bcaac019'
git-subtree-dir: submodules/LegacyComponents
git-subtree-mainline: 608630530451e02e5aec48389d144dbf7a3625b9
git-subtree-split: d5594346161c1b7f203d1e87068bbe77bcaac019
2019-06-11 18:51:15 +01:00

165 lines
3.9 KiB
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/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPSpringAnimationInternal.h"
@implementation POPSpringAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPSpringAnimationState *)_state)
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPSpringAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (void)_initState
{
_state = new POPSpringAnimationState(self);
}
- (id)init
{
self = [super _init];
if (nil != self) {
__state->solver = new SpringSolver4d(1, 1, 1);
__state->updatedDynamicsThreshold();
__state->updatedBouncinessAndSpeed();
}
return self;
}
- (void)dealloc
{
if (__state) {
delete __state->solver;
__state->solver = NULL;
}
}
#pragma mark - Properties
- (id)velocity
{
return POPBox(__state->velocityVec, __state->valueType);
}
- (void)setVelocity:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->velocityVec)) {
s->velocityVec = vec;
if (s->tracing) {
[s->tracer updateVelocity:aValue];
}
}
}
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsTension, setDynamicsTension:, CGFloat, [self _updatedDynamicsTension];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsFriction, setDynamicsFriction:, CGFloat, [self _updatedDynamicsFriction];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsMass, setDynamicsMass:, CGFloat, [self _updatedDynamicsMass];);
FB_PROPERTY_GET(POPSpringAnimationState, springSpeed, CGFloat);
- (void)setSpringSpeed:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springSpeed) {
s->springSpeed = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateSpeed:aFloat];
}
}
}
FB_PROPERTY_GET(POPSpringAnimationState, springBounciness, CGFloat);
- (void)setSpringBounciness:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springBounciness) {
s->springBounciness = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateBounciness:aFloat];
}
}
}
- (SpringSolver4d *)solver
{
return __state->solver;
}
- (void)setSolver:(SpringSolver4d *)aSolver
{
if (aSolver != __state->solver) {
if (__state->solver) {
delete(__state->solver);
}
__state->solver = aSolver;
}
}
#pragma mark - Utility
- (void)_updatedDynamicsTension
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateTension:__state->dynamicsTension];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsFriction
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateFriction:__state->dynamicsFriction];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsMass
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateMass:__state->dynamicsMass];
}
__state->updatedDynamics();
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (debug) {
if (_state->userSpecifiedDynamics) {
[s appendFormat:@"; dynamics = (tension:%f, friction:%f, mass:%f)", __state->dynamicsTension, __state->dynamicsFriction, __state->dynamicsMass];
} else {
[s appendFormat:@"; bounciness = %f; speed = %f", __state->springBounciness, __state->springSpeed];
}
}
}
@end