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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
34 lines
896 B
Swift
34 lines
896 B
Swift
//
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// ASPlayground.swift
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// Texture
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//
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// Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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import PlaygroundSupport
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import AsyncDisplayKit
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public protocol ASPlayground: class {
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func display(inRect: CGRect)
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}
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extension ASPlayground {
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public func display(inRect rect: CGRect) {
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var rect = rect
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if rect.size == .zero {
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rect.size = CGSize(width: 400, height: 400)
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}
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guard let nodeSelf = self as? ASDisplayNode else {
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assertionFailure("Class inheriting ASPlayground must be an ASDisplayNode")
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return
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}
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let constrainedSize = ASSizeRange(min: rect.size, max: rect.size)
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_ = ASCalculateRootLayout(nodeSelf, constrainedSize)
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nodeSelf.frame = rect
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PlaygroundPage.current.needsIndefiniteExecution = true
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PlaygroundPage.current.liveView = nodeSelf.view
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}
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}
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