Swiftgram/Source/Details/ASScrollDirection.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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2.4 KiB
Objective-C

//
// ASScrollDirection.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASScrollDirection.h>
const ASScrollDirection ASScrollDirectionHorizontalDirections = ASScrollDirectionLeft | ASScrollDirectionRight;
const ASScrollDirection ASScrollDirectionVerticalDirections = ASScrollDirectionUp | ASScrollDirectionDown;
BOOL ASScrollDirectionContainsVerticalDirection(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionVerticalDirections) != 0;
}
BOOL ASScrollDirectionContainsHorizontalDirection(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionHorizontalDirections) != 0;
}
BOOL ASScrollDirectionContainsRight(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionRight) != 0;
}
BOOL ASScrollDirectionContainsLeft(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionLeft) != 0;
}
BOOL ASScrollDirectionContainsUp(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionUp) != 0;
}
BOOL ASScrollDirectionContainsDown(ASScrollDirection scrollDirection) {
return (scrollDirection & ASScrollDirectionDown) != 0;
}
ASScrollDirection ASScrollDirectionInvertHorizontally(ASScrollDirection scrollDirection) {
if (scrollDirection == ASScrollDirectionRight) {
return ASScrollDirectionLeft;
} else if (scrollDirection == ASScrollDirectionLeft) {
return ASScrollDirectionRight;
}
return scrollDirection;
}
ASScrollDirection ASScrollDirectionInvertVertically(ASScrollDirection scrollDirection) {
if (scrollDirection == ASScrollDirectionUp) {
return ASScrollDirectionDown;
} else if (scrollDirection == ASScrollDirectionDown) {
return ASScrollDirectionUp;
}
return scrollDirection;
}
ASScrollDirection ASScrollDirectionApplyTransform(ASScrollDirection scrollDirection, CGAffineTransform transform) {
if ((transform.a < 0) && ASScrollDirectionContainsHorizontalDirection(scrollDirection)) {
return ASScrollDirectionInvertHorizontally(scrollDirection);
} else if ((transform.d < 0) && ASScrollDirectionContainsVerticalDirection(scrollDirection)) {
return ASScrollDirectionInvertVertically(scrollDirection);
}
return scrollDirection;
}