Swiftgram/Source/Details/ASWeakSet.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

85 lines
1.8 KiB
Objective-C

//
// ASWeakSet.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASWeakSet.h>
@interface ASWeakSet<__covariant ObjectType> ()
@property (nonatomic, readonly) NSHashTable<ObjectType> *hashTable;
@end
@implementation ASWeakSet
- (instancetype)init
{
self = [super init];
if (self) {
_hashTable = [NSHashTable hashTableWithOptions:NSHashTableWeakMemory | NSHashTableObjectPointerPersonality];
}
return self;
}
- (void)addObject:(id)object
{
[_hashTable addObject:object];
}
- (void)removeObject:(id)object
{
[_hashTable removeObject:object];
}
- (void)removeAllObjects
{
[_hashTable removeAllObjects];
}
- (NSArray *)allObjects
{
return _hashTable.allObjects;
}
- (BOOL)containsObject:(id)object
{
return [_hashTable containsObject:object];
}
- (BOOL)isEmpty
{
return [_hashTable anyObject] == nil;
}
/**
Note: The `count` property of NSHashTable is unreliable
in the case of weak-memory hash tables because entries
that have been deallocated are not removed immediately.
In order to get the true count we have to fall back to using
fast enumeration.
*/
- (NSUInteger)count
{
NSUInteger count = 0;
for (__unused id object in _hashTable) {
count += 1;
}
return count;
}
- (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(__unsafe_unretained id _Nonnull *)buffer count:(NSUInteger)len
{
return [_hashTable countByEnumeratingWithState:state objects:buffer count:len];
}
- (NSString *)description
{
return [[super description] stringByAppendingFormat:@" count: %tu, contents: %@", self.count, _hashTable];
}
@end