Swiftgram/Source/Private/ASControlTargetAction.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

66 lines
1.3 KiB
Objective-C

//
// ASControlTargetAction.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASControlTargetAction.h>
@implementation ASControlTargetAction
{
__weak id _target;
BOOL _createdWithNoTarget;
}
- (void)setTarget:(id)target {
_target = target;
if (!target) {
_createdWithNoTarget = YES;
}
}
- (id)target {
return _target;
}
- (BOOL)isEqual:(id)object {
if (![object isKindOfClass:[ASControlTargetAction class]]) {
return NO;
}
ASControlTargetAction *otherObject = (ASControlTargetAction *)object;
BOOL areTargetsEqual;
if (self.target != nil && otherObject.target != nil && self.target == otherObject.target) {
areTargetsEqual = YES;
}
else if (self.target == nil && otherObject.target == nil && self.createdWithNoTarget && otherObject.createdWithNoTarget) {
areTargetsEqual = YES;
}
else {
areTargetsEqual = NO;
}
if (!areTargetsEqual) {
return NO;
}
if (self.action && otherObject.action && self.action == otherObject.action) {
return YES;
}
else {
return NO;
}
}
- (NSUInteger)hash {
return [self.target hash];
}
@end