Swiftgram/Source/Private/ASDefaultPlaybackButton.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

85 lines
2.8 KiB
Objective-C

//
// ASDefaultPlaybackButton.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDefaultPlaybackButton.h>
#import <AsyncDisplayKit/_ASDisplayLayer.h>
@interface ASDefaultPlaybackButton()
{
ASDefaultPlaybackButtonType _buttonType;
}
@end
@implementation ASDefaultPlaybackButton
- (instancetype)init
{
if (!(self = [super init])) {
return nil;
}
self.opaque = NO;
return self;
}
- (void)setButtonType:(ASDefaultPlaybackButtonType)buttonType
{
ASDefaultPlaybackButtonType oldType = _buttonType;
_buttonType = buttonType;
if (oldType != _buttonType) {
[self setNeedsDisplay];
}
}
- (nullable NSDictionary *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer
{
return @{
@"buttonType" : @(self.buttonType),
@"color" : self.tintColor
};
}
+ (void)drawRect:(CGRect)bounds withParameters:(NSDictionary *)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
{
ASDefaultPlaybackButtonType buttonType = (ASDefaultPlaybackButtonType)[parameters[@"buttonType"] intValue];
UIColor *color = parameters[@"color"];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context);
UIBezierPath* bezierPath = [UIBezierPath bezierPath];
if (buttonType == ASDefaultPlaybackButtonTypePlay) {
[bezierPath moveToPoint: CGPointMake(0, 0)];
[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height/2)];
[bezierPath addLineToPoint: CGPointMake(0, 0)];
[bezierPath closePath];
} else if (buttonType == ASDefaultPlaybackButtonTypePause) {
CGFloat pauseSingleLineWidth = bounds.size.width / 3.0;
[bezierPath moveToPoint: CGPointMake(0, bounds.size.height)];
[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, bounds.size.height)];
[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, 0)];
[bezierPath addLineToPoint: CGPointMake(0, 0)];
[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
[bezierPath closePath];
[bezierPath moveToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, bounds.size.height)];
[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height)];
[bezierPath addLineToPoint: CGPointMake(bounds.size.width, 0)];
[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
[bezierPath closePath];
}
[color setFill];
[bezierPath fill];
CGContextRestoreGState(context);
}
@end