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* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses) With permission of the Facebook Open Source team, we are simplifying the Texture license so that clients can rely on the Apache 2 terms that most of Texture is already covered by. This means that code originally forked from AsyncDisplayKit will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a PATENTS file. After getting confirmation that the updates to these core files look good, we'll propagate this new license header to all files (in this same PR) and get sign-off from all parties before landing. * [License] Update all Texture source files to be pure Apache 2. * Changelog entry for Apache 2 license update. * Revert "[License] Update all Texture source files to be pure Apache 2." This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b. * [License] Update all Texture source files to be pure Apache 2, maintaining copyrights. * [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
85 lines
2.8 KiB
Objective-C
85 lines
2.8 KiB
Objective-C
//
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// ASDefaultPlaybackButton.m
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASDefaultPlaybackButton.h>
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#import <AsyncDisplayKit/_ASDisplayLayer.h>
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@interface ASDefaultPlaybackButton()
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{
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ASDefaultPlaybackButtonType _buttonType;
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}
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@end
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@implementation ASDefaultPlaybackButton
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- (instancetype)init
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{
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if (!(self = [super init])) {
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return nil;
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}
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self.opaque = NO;
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return self;
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}
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- (void)setButtonType:(ASDefaultPlaybackButtonType)buttonType
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{
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ASDefaultPlaybackButtonType oldType = _buttonType;
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_buttonType = buttonType;
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if (oldType != _buttonType) {
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[self setNeedsDisplay];
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}
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}
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- (nullable NSDictionary *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer
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{
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return @{
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@"buttonType" : @(self.buttonType),
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@"color" : self.tintColor
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};
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}
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+ (void)drawRect:(CGRect)bounds withParameters:(NSDictionary *)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing
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{
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ASDefaultPlaybackButtonType buttonType = (ASDefaultPlaybackButtonType)[parameters[@"buttonType"] intValue];
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UIColor *color = parameters[@"color"];
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CGContextRef context = UIGraphicsGetCurrentContext();
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CGContextSaveGState(context);
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UIBezierPath* bezierPath = [UIBezierPath bezierPath];
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if (buttonType == ASDefaultPlaybackButtonTypePlay) {
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[bezierPath moveToPoint: CGPointMake(0, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height/2)];
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[bezierPath addLineToPoint: CGPointMake(0, 0)];
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[bezierPath closePath];
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} else if (buttonType == ASDefaultPlaybackButtonTypePause) {
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CGFloat pauseSingleLineWidth = bounds.size.width / 3.0;
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[bezierPath moveToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, 0)];
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[bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)];
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[bezierPath closePath];
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[bezierPath moveToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height)];
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[bezierPath addLineToPoint: CGPointMake(bounds.size.width, 0)];
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[bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)];
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[bezierPath closePath];
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}
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[color setFill];
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[bezierPath fill];
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CGContextRestoreGState(context);
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}
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@end
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