Swiftgram/Tests/ASDisplayNodeTestsHelper.m
appleguy 465abb1ded [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses). (#1077)
* [License] Simplify the Texture license to be pure Apache 2 (removing ASDK-Licenses)

With permission of the Facebook Open Source team, we are simplifying the Texture
license so that clients can rely on the Apache 2 terms that most of Texture is
already covered by. This means that code originally forked from AsyncDisplayKit
will be re-licensed from "BSD 3-clause + PATENTS v2" to Apache 2 without a
PATENTS file.

After getting confirmation that the updates to these core files look good, we'll
propagate this new license header to all files (in this same PR) and get sign-off
from all parties before landing.

* [License] Update all Texture source files to be pure Apache 2.

* Changelog entry for Apache 2 license update.

* Revert "[License] Update all Texture source files to be pure Apache 2."

This reverts commit ffa0fbbba9717d871dd16c4b07539f2f8208fc2b.

* [License] Update all Texture source files to be pure Apache 2, maintaining copyrights.

* [License] Update CONTRIBUTING, README, Podspec & Dangerfile.
2018-08-28 07:39:18 -07:00

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Objective-C

//
// ASDisplayNodeTestsHelper.m
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASDisplayNodeTestsHelper.h"
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASRunLoopQueue.h>
#import <QuartzCore/QuartzCore.h>
#import <libkern/OSAtomic.h>
// Poll the condition 1000 times a second.
static CFTimeInterval kSingleRunLoopTimeout = 0.001;
// Time out after 30 seconds.
static CFTimeInterval kTimeoutInterval = 30.0f;
BOOL ASDisplayNodeRunRunLoopUntilBlockIsTrue(as_condition_block_t block)
{
CFTimeInterval timeoutDate = CACurrentMediaTime() + kTimeoutInterval;
BOOL passed = NO;
while (true) {
OSMemoryBarrier();
passed = block();
OSMemoryBarrier();
if (passed) {
break;
}
CFTimeInterval now = CACurrentMediaTime();
if (now > timeoutDate) {
break;
}
// Run until the poll timeout or until timeoutDate, whichever is first.
CFTimeInterval runLoopTimeout = MIN(kSingleRunLoopTimeout, timeoutDate - now);
CFRunLoopRunInMode(kCFRunLoopDefaultMode, runLoopTimeout, true);
}
return passed;
}
void ASDisplayNodeSizeToFitSize(ASDisplayNode *node, CGSize size)
{
CGSize sizeThatFits = [node layoutThatFits:ASSizeRangeMake(size)].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}
void ASDisplayNodeSizeToFitSizeRange(ASDisplayNode *node, ASSizeRange sizeRange)
{
CGSize sizeThatFits = [node layoutThatFits:sizeRange].size;
node.bounds = (CGRect){.origin = CGPointZero, .size = sizeThatFits};
}
void ASCATransactionQueueWait(ASCATransactionQueue *q)
{
if (!q) { q = ASCATransactionQueue.sharedQueue; }
NSDate *date = [NSDate dateWithTimeIntervalSinceNow:1];
BOOL whileResult = YES;
while ([date timeIntervalSinceNow] > 0 &&
(whileResult = ![q isEmpty])) {
[[NSRunLoop currentRunLoop] runUntilDate:
[NSDate dateWithTimeIntervalSinceNow:0.01]];
}
}