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108 lines
3.8 KiB
Swift
108 lines
3.8 KiB
Swift
import Foundation
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import UIKit
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import SceneKit
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import Display
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import AppBundle
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final class FasterStarsView: UIView, PhoneDemoDecorationView {
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private let sceneView: SCNView
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private var particles: SCNNode?
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override init(frame: CGRect) {
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self.sceneView = SCNView(frame: CGRect(origin: .zero, size: frame.size))
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self.sceneView.backgroundColor = .clear
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if let url = getAppBundle().url(forResource: "lightspeed", withExtension: "scn") {
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self.sceneView.scene = try? SCNScene(url: url, options: nil)
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}
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self.sceneView.isUserInteractionEnabled = false
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self.sceneView.preferredFramesPerSecond = 60
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super.init(frame: frame)
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self.alpha = 0.0
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self.addSubview(self.sceneView)
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self.particles = self.sceneView.scene?.rootNode.childNode(withName: "particles", recursively: false)
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}
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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deinit {
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self.particles = nil
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}
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func setVisible(_ visible: Bool) {
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if visible, let particles = self.particles, particles.parent == nil {
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self.sceneView.scene?.rootNode.addChildNode(particles)
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}
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let transition = ContainedViewLayoutTransition.animated(duration: 0.3, curve: .linear)
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transition.updateAlpha(layer: self.layer, alpha: visible ? 0.4 : 0.0, completion: { [weak self] finished in
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if let strongSelf = self, finished && !visible && strongSelf.particles?.parent != nil {
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strongSelf.particles?.removeFromParentNode()
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}
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})
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}
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private var playing = false
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func startAnimation() {
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guard !self.playing, let scene = self.sceneView.scene, let node = scene.rootNode.childNode(withName: "particles", recursively: false), let particles = node.particleSystems?.first else {
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return
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}
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self.playing = true
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let speedAnimation = CABasicAnimation(keyPath: "speedFactor")
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speedAnimation.fromValue = 1.0
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speedAnimation.toValue = 1.8
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speedAnimation.duration = 0.8
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speedAnimation.fillMode = .forwards
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particles.addAnimation(speedAnimation, forKey: "speedFactor")
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particles.speedFactor = 3.0
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let stretchAnimation = CABasicAnimation(keyPath: "stretchFactor")
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stretchAnimation.fromValue = 0.05
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stretchAnimation.toValue = 0.3
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stretchAnimation.duration = 0.8
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stretchAnimation.fillMode = .forwards
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particles.addAnimation(stretchAnimation, forKey: "stretchFactor")
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particles.stretchFactor = 0.3
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}
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func resetAnimation() {
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guard self.playing, let scene = self.sceneView.scene, let node = scene.rootNode.childNode(withName: "particles", recursively: false), let particles = node.particleSystems?.first else {
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return
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}
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self.playing = false
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let speedAnimation = CABasicAnimation(keyPath: "speedFactor")
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speedAnimation.fromValue = 3.0
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speedAnimation.toValue = 1.0
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speedAnimation.duration = 0.35
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speedAnimation.fillMode = .forwards
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particles.addAnimation(speedAnimation, forKey: "speedFactor")
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particles.speedFactor = 1.0
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let stretchAnimation = CABasicAnimation(keyPath: "stretchFactor")
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stretchAnimation.fromValue = 0.3
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stretchAnimation.toValue = 0.05
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stretchAnimation.duration = 0.35
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stretchAnimation.fillMode = .forwards
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particles.addAnimation(stretchAnimation, forKey: "stretchFactor")
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particles.stretchFactor = 0.05
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}
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override func layoutSubviews() {
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super.layoutSubviews()
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self.sceneView.frame = CGRect(origin: .zero, size: frame.size)
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}
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}
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