Swiftgram/submodules/AsyncDisplayKit/Source/ASDisplayNode+Subclasses.h
Peter 9bc996374f Add 'submodules/AsyncDisplayKit/' from commit '02bedc12816e251ad71777f9d2578329b6d2bef6'
git-subtree-dir: submodules/AsyncDisplayKit
git-subtree-mainline: d06f423e0ed3df1fed9bd10d79ee312a9179b632
git-subtree-split: 02bedc12816e251ad71777f9d2578329b6d2bef6
2019-06-11 18:42:43 +01:00

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20 KiB
Objective-C

//
// ASDisplayNode+Subclasses.h
// Texture
//
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASBlockTypes.h>
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+LayoutSpec.h>
@class ASLayoutSpec, _ASDisplayLayer;
NS_ASSUME_NONNULL_BEGIN
/**
* The subclass header _ASDisplayNode+Subclasses_ defines the following methods that either must or can be overriden by
* subclasses of ASDisplayNode.
*
* These methods should never be called directly by other classes.
*
* ## Drawing
*
* Implement one of +displayWithParameters:isCancelled: or +drawRect:withParameters:isCancelled: to provide
* drawing for your node.
*
* Use -drawParametersForAsyncLayer: to copy any properties that are involved in drawing into an immutable object for
* use on the display queue. The display and drawRect implementations *MUST* be thread-safe, as they can be called on
* the displayQueue (asynchronously) or the main thread (synchronously/displayImmediately).
*
* Class methods that require passing in copies of the values are used to minimize the need for locking around instance
* variable access, and the possibility of the asynchronous display pass grabbing an inconsistent state across multiple
* variables.
*/
@interface ASDisplayNode (Subclassing) <ASInterfaceStateDelegate>
#pragma mark - Properties
/** @name Properties */
/**
* @abstract Return the calculated layout.
*
* @discussion For node subclasses that implement manual layout (e.g., they have a custom -layout method),
* calculatedLayout may be accessed on subnodes to retrieved cached information about their size.
* This allows -layout to be very fast, saving time on the main thread.
* Note: .calculatedLayout will only be set for nodes that have had -layoutThatFits: called on them.
* For manual layout, make sure you call -layoutThatFits: in your implementation of -calculateSizeThatFits:.
*
* For node subclasses that use automatic layout (e.g., they implement -layoutSpecThatFits:),
* it is typically not necessary to use .calculatedLayout at any point. For these nodes,
* the ASLayoutSpec implementation will automatically call -layoutThatFits: on all of the subnodes,
* and the ASDisplayNode base class implementation of -layout will automatically make use of .calculatedLayout on the subnodes.
*
* @return Layout that wraps calculated size returned by -calculateSizeThatFits: (in manual layout mode),
* or layout already calculated from layout spec returned by -layoutSpecThatFits: (in automatic layout mode).
*
* @warning Subclasses must not override this; it returns the last cached layout and is never expensive.
*/
@property (nullable, readonly) ASLayout *calculatedLayout;
#pragma mark - View Lifecycle
/** @name View Lifecycle */
/**
* @abstract Called on the main thread immediately after self.view is created.
*
* @discussion This is the best time to add gesture recognizers to the view.
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)didLoad ASDISPLAYNODE_REQUIRES_SUPER;
/**
* An empty method that you can implement in a category to add global
* node initialization behavior. This method will be called by [ASDisplayNode init].
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)baseDidInit;
/**
* An empty method that you can implement in a category to add global
* node deallocation behavior. This method will be called by [ASDisplayNode dealloc].
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)baseWillDealloc;
#pragma mark - Layout
/** @name Layout */
/**
* @abstract Called on the main thread by the view's -layoutSubviews.
*
* @discussion Subclasses override this method to layout all subnodes or subviews.
*/
- (void)layout ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Called on the main thread by the view's -layoutSubviews, after -layout.
*
* @discussion Gives a chance for subclasses to perform actions after the subclass and superclass have finished laying
* out.
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)layoutDidFinish ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Called on a background thread if !isNodeLoaded - called on the main thread if isNodeLoaded.
*
* @discussion When the .calculatedLayout property is set to a new ASLayout (directly from -calculateLayoutThatFits: or
* calculated via use of -layoutSpecThatFits:), subclasses may inspect it here.
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)calculatedLayoutDidChange ASDISPLAYNODE_REQUIRES_SUPER;
#pragma mark - Layout calculation
/** @name Layout calculation */
/**
* @abstract Calculate a layout based on given size range.
*
* @param constrainedSize The minimum and maximum sizes the receiver should fit in.
*
* @return An ASLayout instance defining the layout of the receiver (and its children, if the box layout model is used).
*
* @discussion This method is called on a non-main thread. The default implementation calls either -layoutSpecThatFits:
* or -calculateSizeThatFits:, whichever method is overriden. Subclasses rarely need to override this method,
* override -layoutSpecThatFits: or -calculateSizeThatFits: instead.
*
* @note This method should not be called directly outside of ASDisplayNode; use -layoutThatFits: or -calculatedLayout instead.
*/
- (ASLayout *)calculateLayoutThatFits:(ASSizeRange)constrainedSize;
- (CGSize)calculateSizeThatFits:(CGSize)contrainedSize;
/**
* ASDisplayNode's implementation of -layoutThatFits:parentSize: calls this method to resolve the node's size
* against parentSize, intersect it with constrainedSize, and call -calculateLayoutThatFits: with the result.
*
* In certain advanced cases, you may want to customize this logic. Overriding this method allows you to receive all
* three parameters and do the computation yourself.
*
* @warning Overriding this method should be done VERY rarely.
*/
- (ASLayout *)calculateLayoutThatFits:(ASSizeRange)constrainedSize
restrictedToSize:(ASLayoutElementSize)size
relativeToParentSize:(CGSize)parentSize;
/**
* @abstract Return the calculated size.
*
* @param constrainedSize The maximum size the receiver should fit in.
*
* @discussion Subclasses that override should expect this method to be called on a non-main thread. The returned size
* is wrapped in an ASLayout and cached for quick access during -layout. Other expensive work that needs to
* be done before display can be performed here, and using ivars to cache any valuable intermediate results is
* encouraged.
*
* @note Subclasses that override are committed to manual layout. Therefore, -layout: must be overriden to layout all subnodes or subviews.
*
* @note This method should not be called directly outside of ASDisplayNode; use -layoutThatFits: or layoutThatFits:parentSize: instead.
*/
- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize;
/**
* @abstract Invalidate previously measured and cached layout.
*
* @discussion Subclasses should call this method to invalidate the previously measured and cached layout for the display
* node, when the contents of the node change in such a way as to require measuring it again.
*/
- (void)invalidateCalculatedLayout;
#pragma mark - Observing Node State Changes
/** @name Observing node state changes */
/**
* Declare <ASInterfaceStateDelegate> methods as requiring super calls (this can't be required in the protocol).
* For descriptions, see <ASInterfaceStateDelegate> definition.
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)didEnterVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)didExitVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)didEnterDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)didExitDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)didEnterPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)didExitPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
AS_CATEGORY_IMPLEMENTABLE
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Called when the node's ASTraitCollection changes
*
* @discussion Subclasses can override this method to react to a trait collection change.
*/
AS_CATEGORY_IMPLEMENTABLE
- (void)asyncTraitCollectionDidChange;
#pragma mark - Drawing
/** @name Drawing */
/**
* @summary Delegate method to draw layer contents into a CGBitmapContext. The current UIGraphics context will be set
* to an appropriate context.
*
* @param bounds Region to draw in.
* @param parameters An object describing all of the properties you need to draw. Return this from
* -drawParametersForAsyncLayer:
* @param isCancelledBlock Execute this block to check whether the current drawing operation has been cancelled to avoid
* unnecessary work. A return value of YES means cancel drawing and return.
* @param isRasterizing YES if the layer is being rasterized into another layer, in which case drawRect: probably wants
* to avoid doing things like filling its bounds with a zero-alpha color to clear the backing store.
*
* @note Called on the display queue and/or main queue (MUST BE THREAD SAFE)
*/
/*+ (void)drawRect:(CGRect)bounds withParameters:(nullable id)parameters
isCancelled:(AS_NOESCAPE asdisplaynode_iscancelled_block_t)isCancelledBlock
isRasterizing:(BOOL)isRasterizing;*/
/**
* @summary Delegate override to provide new layer contents as a UIImage.
*
* @param parameters An object describing all of the properties you need to draw. Return this from
* -drawParametersForAsyncLayer:
* @param isCancelledBlock Execute this block to check whether the current drawing operation has been cancelled to avoid
* unnecessary work. A return value of YES means cancel drawing and return.
*
* @return A UIImage with contents that are ready to display on the main thread. Make sure that the image is already
* decoded before returning it here.
*
* @note Called on the display queue and/or main queue (MUST BE THREAD SAFE)
*/
+ (nullable UIImage *)displayWithParameters:(nullable id)parameters
isCancelled:(AS_NOESCAPE asdisplaynode_iscancelled_block_t)isCancelledBlock;
/**
* @abstract Delegate override for drawParameters
*
* @param layer The layer that will be drawn into.
*
* @note Called on the main thread only
*/
- (nullable id<NSObject>)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer;
/**
* @abstract Indicates that the receiver is about to display.
*
* @discussion Deprecated in 2.5.
*
* @discussion Subclasses may override this method to be notified when display (asynchronous or synchronous) is
* about to begin.
*
* @note Called on the main thread only
*/
- (void)displayWillStart ASDISPLAYNODE_REQUIRES_SUPER ASDISPLAYNODE_DEPRECATED_MSG("Use displayWillStartAsynchronously: instead.");
/**
* @abstract Indicates that the receiver is about to display.
*
* @discussion Subclasses may override this method to be notified when display (asynchronous or synchronous) is
* about to begin.
*
* @note Called on the main thread only
*/
- (void)displayWillStartAsynchronously:(BOOL)asynchronously ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Indicates that the receiver has finished displaying.
*
* @discussion Subclasses may override this method to be notified when display (asynchronous or synchronous) has
* completed.
*
* @note Called on the main thread only
*/
- (void)displayDidFinish ASDISPLAYNODE_REQUIRES_SUPER;
/**
* Called just before the view is added to a window.
*/
- (void)willEnterHierarchy ASDISPLAYNODE_REQUIRES_SUPER;
/**
* Called after the view is removed from the window.
*/
- (void)didExitHierarchy ASDISPLAYNODE_REQUIRES_SUPER;
/**
* Called just after the view is added to a window.
* Note: this may be called multiple times during view controller transitions. To overcome this: use didEnterVisibleState or its equavalents.
*/
- (void)didEnterHierarchy ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Whether the view or layer of this display node is currently in a window
*/
@property (readonly, getter=isInHierarchy) BOOL inHierarchy;
/**
* Provides an opportunity to clear backing store and other memory-intensive intermediates, such as text layout managers
* on the current node.
*
* @discussion Called by -recursivelyClearContents. Always called on main thread. Base class implements self.contents = nil, clearing any backing
* store, for asynchronous regeneration when needed.
*/
- (void)clearContents ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Indicates that the receiver is about to display its subnodes. This method is not called if there are no
* subnodes present.
*
* @param subnode The subnode of which display is about to begin.
*
* @discussion Subclasses may override this method to be notified when subnode display (asynchronous or synchronous) is
* about to begin.
*/
- (void)subnodeDisplayWillStart:(ASDisplayNode *)subnode ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Indicates that the receiver is finished displaying its subnodes. This method is not called if there are
* no subnodes present.
*
* @param subnode The subnode of which display is about to completed.
*
* @discussion Subclasses may override this method to be notified when subnode display (asynchronous or synchronous) has
* completed.
*/
- (void)subnodeDisplayDidFinish:(ASDisplayNode *)subnode ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Marks the receiver's bounds as needing to be redrawn, with a scale value.
*
* @param contentsScale The scale at which the receiver should be drawn.
*
* @discussion Subclasses should override this if they don't want their contentsScale changed.
*
* @note This changes an internal property.
* -setNeedsDisplay is also available to trigger display without changing contentsScaleForDisplay.
* @see -setNeedsDisplay, contentsScaleForDisplay
*/
- (void)setNeedsDisplayAtScale:(CGFloat)contentsScale;
/**
* @abstract Recursively calls setNeedsDisplayAtScale: on subnodes.
*
* @param contentsScale The scale at which the receiver's subnode hierarchy should be drawn.
*
* @discussion Subclasses may override this if they require modifying the scale set on their child nodes.
*
* @note Only the node tree is walked, not the view or layer trees.
*
* @see setNeedsDisplayAtScale:
* @see contentsScaleForDisplay
*/
- (void)recursivelySetNeedsDisplayAtScale:(CGFloat)contentsScale;
/**
* @abstract The scale factor to apply to the rendering.
*
* @discussion Use setNeedsDisplayAtScale: to set a value and then after display, the display node will set the layer's
* contentsScale. This is to prevent jumps when re-rasterizing at a different contentsScale.
* Read this property if you need to know the future contentsScale of your layer, eg in drawParameters.
*
* @see setNeedsDisplayAtScale:
*/
@property (readonly) CGFloat contentsScaleForDisplay;
#pragma mark - Touch handling
/** @name Touch handling */
/**
* @abstract Tells the node when touches began in its view.
*
* @param touches A set of UITouch instances.
* @param event A UIEvent associated with the touch.
*/
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Tells the node when touches moved in its view.
*
* @param touches A set of UITouch instances.
* @param event A UIEvent associated with the touch.
*/
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Tells the node when touches ended in its view.
*
* @param touches A set of UITouch instances.
* @param event A UIEvent associated with the touch.
*/
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
/**
* @abstract Tells the node when touches was cancelled in its view.
*
* @param touches A set of UITouch instances.
* @param event A UIEvent associated with the touch.
*/
- (void)touchesCancelled:(nullable NSSet<UITouch *> *)touches withEvent:(nullable UIEvent *)event ASDISPLAYNODE_REQUIRES_SUPER;
#pragma mark - Managing Gesture Recognizers
/** @name Managing Gesture Recognizers */
/**
* @abstract Asks the node if a gesture recognizer should continue tracking touches.
*
* @param gestureRecognizer A gesture recognizer trying to recognize a gesture.
*/
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer;
#pragma mark - Hit Testing
/** @name Hit Testing */
/**
* @abstract Returns the view that contains the point.
*
* @discussion Override to make this node respond differently to touches: (e.g. hide touches from subviews, send all
* touches to certain subviews (hit area maximizing), etc.)
*
* @param point A point specified in the node's local coordinate system (bounds).
* @param event The event that warranted a call to this method.
*
* @return Returns a UIView, not ASDisplayNode, for two reasons:
* 1) allows sending events to plain UIViews that don't have attached nodes,
* 2) hitTest: is never called before the views are created.
*/
- (nullable UIView *)hitTest:(CGPoint)point withEvent:(nullable UIEvent *)event;
#pragma mark - Placeholders
/** @name Placeholders */
/**
* @abstract Optionally provide an image to serve as the placeholder for the backing store while the contents are being
* displayed.
*
* @discussion
* Subclasses may override this method and return an image to use as the placeholder. Take caution as there may be a
* time and place where this method is called on a background thread. Note that -[UIImage imageNamed:] is not thread
* safe when using image assets.
*
* To retrieve the CGSize to do any image drawing, use the node's calculatedSize property.
*
* Defaults to nil.
*
* @note Called on the display queue and/or main queue (MUST BE THREAD SAFE)
*/
- (nullable UIImage *)placeholderImage;
#pragma mark - Description
/** @name Description */
/**
* @abstract Return a description of the node
*
* @discussion The function that gets called for each display node in -recursiveDescription
*/
- (NSString *)descriptionForRecursiveDescription;
@end
// Check that at most a layoutSpecBlock or one of the three layout methods is overridden
#define __ASDisplayNodeCheckForLayoutMethodOverrides \
ASDisplayNodeAssert(_layoutSpecBlock != NULL || \
((ASDisplayNodeSubclassOverridesSelector(self.class, @selector(calculateSizeThatFits:)) ? 1 : 0) \
+ (ASDisplayNodeSubclassOverridesSelector(self.class, @selector(layoutSpecThatFits:)) ? 1 : 0) \
+ (ASDisplayNodeSubclassOverridesSelector(self.class, @selector(calculateLayoutThatFits:)) ? 1 : 0)) <= 1, \
@"Subclass %@ must at least provide a layoutSpecBlock or override at most one of the three layout methods: calculateLayoutThatFits:, layoutSpecThatFits:, or calculateSizeThatFits:", NSStringFromClass(self.class))
#define ASDisplayNodeAssertThreadAffinity(viewNode) ASDisplayNodeAssert(!viewNode || ASMainThreadAssertionsAreDisabled() || ASDisplayNodeThreadIsMain() || !(viewNode).nodeLoaded, @"Incorrect display node thread affinity - this method should not be called off the main thread after the ASDisplayNode's view or layer have been created")
#define ASDisplayNodeCAssertThreadAffinity(viewNode) ASDisplayNodeCAssert(!viewNode || ASMainThreadAssertionsAreDisabled() || ASDisplayNodeThreadIsMain() || !(viewNode).nodeLoaded, @"Incorrect display node thread affinity - this method should not be called off the main thread after the ASDisplayNode's view or layer have been created")
NS_ASSUME_NONNULL_END