Swiftgram/Source/ASDisplayNode+Layout.mm
Michael Schneider b32e69d64b [Layout] Extract layout implementation code into it's own subcategories (#272)
* Extract layout code into ASDisplayNode categories

* Category renaming and documentation

* Changelog

* Change header
2017-05-15 11:10:59 -07:00

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//
// ASDisplayNode+Layout.mm
// Texture
//
// Copyright (c) 2017-present, Pinterest, Inc. All rights reserved.
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNodeExtras.h>
#import <AsyncDisplayKit/ASDisplayNodeInternal.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASLayoutElementStylePrivate.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkSubclasses.h>
#pragma mark -
#pragma mark - ASDisplayNode (ASLayoutElement)
@implementation ASDisplayNode (ASLayoutElement)
#pragma mark <ASLayoutElement>
- (ASLayoutElementStyle *)style
{
ASDN::MutexLocker l(__instanceLock__);
if (_style == nil) {
_style = [[ASLayoutElementStyle alloc] init];
}
return _style;
}
- (ASLayoutElementType)layoutElementType
{
return ASLayoutElementTypeDisplayNode;
}
- (NSArray<id<ASLayoutElement>> *)sublayoutElements
{
return self.subnodes;
}
#pragma mark Measurement Pass
- (ASLayout *)layoutThatFits:(ASSizeRange)constrainedSize
{
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
// For now we just call the deprecated measureWithSizeRange: method to not break old API
return [self measureWithSizeRange:constrainedSize];
#pragma clang diagnostic pop
}
- (ASLayout *)measureWithSizeRange:(ASSizeRange)constrainedSize
{
return [self layoutThatFits:constrainedSize parentSize:constrainedSize.max];
}
- (ASLayout *)layoutThatFits:(ASSizeRange)constrainedSize parentSize:(CGSize)parentSize
{
ASDN::MutexLocker l(__instanceLock__);
// If one or multiple layout transitions are in flight it still can happen that layout information is requested
// on other threads. As the pending and calculated layout to be updated in the layout transition in here just a
// layout calculation wil be performed without side effect
if ([self _isLayoutTransitionInvalid]) {
return [self calculateLayoutThatFits:constrainedSize restrictedToSize:self.style.size relativeToParentSize:parentSize];
}
if (_calculatedDisplayNodeLayout->isValidForConstrainedSizeParentSize(constrainedSize, parentSize)) {
ASDisplayNodeAssertNotNil(_calculatedDisplayNodeLayout->layout, @"-[ASDisplayNode layoutThatFits:parentSize:] _calculatedDisplayNodeLayout->layout should not be nil! %@", self);
// Our calculated layout is suitable for this constrainedSize, so keep using it and
// invalidate any pending layout that has been generated in the past.
_pendingDisplayNodeLayout = nullptr;
return _calculatedDisplayNodeLayout->layout ?: [ASLayout layoutWithLayoutElement:self size:{0, 0}];
}
// Create a pending display node layout for the layout pass
_pendingDisplayNodeLayout = std::make_shared<ASDisplayNodeLayout>(
[self calculateLayoutThatFits:constrainedSize restrictedToSize:self.style.size relativeToParentSize:parentSize],
constrainedSize,
parentSize
);
ASDisplayNodeAssertNotNil(_pendingDisplayNodeLayout->layout, @"-[ASDisplayNode layoutThatFits:parentSize:] _pendingDisplayNodeLayout->layout should not be nil! %@", self);
return _pendingDisplayNodeLayout->layout ?: [ASLayout layoutWithLayoutElement:self size:{0, 0}];
}
#pragma mark ASLayoutElementStyleExtensibility
ASLayoutElementStyleExtensibilityForwarding
#pragma mark ASPrimitiveTraitCollection
- (ASPrimitiveTraitCollection)primitiveTraitCollection
{
ASDN::MutexLocker l(__instanceLock__);
return _primitiveTraitCollection;
}
- (void)setPrimitiveTraitCollection:(ASPrimitiveTraitCollection)traitCollection
{
__instanceLock__.lock();
if (ASPrimitiveTraitCollectionIsEqualToASPrimitiveTraitCollection(traitCollection, _primitiveTraitCollection) == NO) {
_primitiveTraitCollection = traitCollection;
ASDisplayNodeLogEvent(self, @"asyncTraitCollectionDidChange: %@", NSStringFromASPrimitiveTraitCollection(traitCollection));
__instanceLock__.unlock();
[self asyncTraitCollectionDidChange];
return;
}
__instanceLock__.unlock();
}
- (ASTraitCollection *)asyncTraitCollection
{
ASDN::MutexLocker l(__instanceLock__);
return [ASTraitCollection traitCollectionWithASPrimitiveTraitCollection:self.primitiveTraitCollection];
}
ASPrimitiveTraitCollectionDeprecatedImplementation
@end
#pragma mark -
#pragma mark - ASLayoutElementAsciiArtProtocol
@implementation ASDisplayNode (ASLayoutElementAsciiArtProtocol)
- (NSString *)asciiArtString
{
return [ASLayoutSpec asciiArtStringForChildren:@[] parentName:[self asciiArtName]];
}
- (NSString *)asciiArtName
{
NSString *string = NSStringFromClass([self class]);
if (_debugName) {
string = [string stringByAppendingString:[NSString stringWithFormat:@"\"%@\"",_debugName]];
}
return string;
}
@end
#pragma mark -
#pragma mark - ASDisplayNode (ASLayout)
@implementation ASDisplayNode (ASLayout)
- (void)setLayoutSpecBlock:(ASLayoutSpecBlock)layoutSpecBlock
{
// For now there should never be an override of layoutSpecThatFits: / layoutElementThatFits: and a layoutSpecBlock
ASDisplayNodeAssert(!(_methodOverrides & ASDisplayNodeMethodOverrideLayoutSpecThatFits), @"Overwriting layoutSpecThatFits: and providing a layoutSpecBlock block is currently not supported");
ASDN::MutexLocker l(__instanceLock__);
_layoutSpecBlock = layoutSpecBlock;
}
- (ASLayoutSpecBlock)layoutSpecBlock
{
ASDN::MutexLocker l(__instanceLock__);
return _layoutSpecBlock;
}
- (ASLayout *)calculatedLayout
{
ASDN::MutexLocker l(__instanceLock__);
return _calculatedDisplayNodeLayout->layout;
}
- (CGSize)calculatedSize
{
ASDN::MutexLocker l(__instanceLock__);
if (_pendingDisplayNodeLayout != nullptr) {
return _pendingDisplayNodeLayout->layout.size;
}
return _calculatedDisplayNodeLayout->layout.size;
}
- (ASSizeRange)constrainedSizeForCalculatedLayout
{
ASDN::MutexLocker l(__instanceLock__);
if (_pendingDisplayNodeLayout != nullptr) {
return _pendingDisplayNodeLayout->constrainedSize;
}
return _calculatedDisplayNodeLayout->constrainedSize;
}
@end
#pragma mark -
#pragma mark - ASDisplayNode (ASLayoutElementStylability)
@implementation ASDisplayNode (ASLayoutElementStylability)
- (instancetype)styledWithBlock:(AS_NOESCAPE void (^)(__kindof ASLayoutElementStyle *style))styleBlock
{
styleBlock(self.style);
return self;
}
@end
#pragma mark -
#pragma mark - ASDisplayNode (ASLayoutInternal)
@implementation ASDisplayNode (ASLayoutInternal)
/**
* @abstract Informs the root node that the intrinsic size of the receiver is no longer valid.
*
* @discussion The size of a root node is determined by each subnode. Calling invalidateSize will let the root node know
* that the intrinsic size of the receiver node is no longer valid and a resizing of the root node needs to happen.
*/
- (void)_setNeedsLayoutFromAbove
{
ASDisplayNodeAssertThreadAffinity(self);
// Mark the node for layout in the next layout pass
[self setNeedsLayout];
__instanceLock__.lock();
// Escalate to the root; entire tree must allow adjustments so the layout fits the new child.
// Much of the layout will be re-used as cached (e.g. other items in an unconstrained stack)
ASDisplayNode *supernode = _supernode;
__instanceLock__.unlock();
if (supernode) {
// Threading model requires that we unlock before calling a method on our parent.
[supernode _setNeedsLayoutFromAbove];
} else {
// Let the root node method know that the size was invalidated
[self _rootNodeDidInvalidateSize];
}
}
- (void)_rootNodeDidInvalidateSize
{
ASDisplayNodeAssertThreadAffinity(self);
ASDisplayNodeAssertLockUnownedByCurrentThread(__instanceLock__);
__instanceLock__.lock();
// We are the root node and need to re-flow the layout; at least one child needs a new size.
CGSize boundsSizeForLayout = ASCeilSizeValues(self.bounds.size);
// Figure out constrainedSize to use
ASSizeRange constrainedSize = ASSizeRangeMake(boundsSizeForLayout);
if (_pendingDisplayNodeLayout != nullptr) {
constrainedSize = _pendingDisplayNodeLayout->constrainedSize;
} else if (_calculatedDisplayNodeLayout->layout != nil) {
constrainedSize = _calculatedDisplayNodeLayout->constrainedSize;
}
__instanceLock__.unlock();
// Perform a measurement pass to get the full tree layout, adapting to the child's new size.
ASLayout *layout = [self layoutThatFits:constrainedSize];
// Check if the returned layout has a different size than our current bounds.
if (CGSizeEqualToSize(boundsSizeForLayout, layout.size) == NO) {
// If so, inform our container we need an update (e.g Table, Collection, ViewController, etc).
[self displayNodeDidInvalidateSizeNewSize:layout.size];
}
}
- (void)displayNodeDidInvalidateSizeNewSize:(CGSize)size
{
ASDisplayNodeAssertThreadAffinity(self);
ASDisplayNodeAssertLockUnownedByCurrentThread(__instanceLock__);
// The default implementation of display node changes the size of itself to the new size
CGRect oldBounds = self.bounds;
CGSize oldSize = oldBounds.size;
CGSize newSize = size;
if (! CGSizeEqualToSize(oldSize, newSize)) {
self.bounds = (CGRect){ oldBounds.origin, newSize };
// Frame's origin must be preserved. Since it is computed from bounds size, anchorPoint
// and position (see frame setter in ASDisplayNode+UIViewBridge), position needs to be adjusted.
CGPoint anchorPoint = self.anchorPoint;
CGPoint oldPosition = self.position;
CGFloat xDelta = (newSize.width - oldSize.width) * anchorPoint.x;
CGFloat yDelta = (newSize.height - oldSize.height) * anchorPoint.y;
self.position = CGPointMake(oldPosition.x + xDelta, oldPosition.y + yDelta);
}
}
/// Needs to be called with lock held
- (void)_locked_measureNodeWithBoundsIfNecessary:(CGRect)bounds
{
// Check if we are a subnode in a layout transition.
// In this case no measurement is needed as it's part of the layout transition
if ([self _isLayoutTransitionInvalid]) {
return;
}
CGSize boundsSizeForLayout = ASCeilSizeValues(bounds.size);
// Prefer _pendingDisplayNodeLayout over _calculatedDisplayNodeLayout (if exists, it's the newest)
// If there is no _pending, check if _calculated is valid to reuse (avoiding recalculation below).
if (_pendingDisplayNodeLayout == nullptr) {
if (_calculatedDisplayNodeLayout->isDirty() == NO
&& (_calculatedDisplayNodeLayout->requestedLayoutFromAbove == YES
|| CGSizeEqualToSize(_calculatedDisplayNodeLayout->layout.size, boundsSizeForLayout))) {
return;
}
}
// _calculatedDisplayNodeLayout is not reusable we need to transition to a new one
[self cancelLayoutTransition];
BOOL didCreateNewContext = NO;
ASLayoutElementContext context = ASLayoutElementGetCurrentContext();
if (ASLayoutElementContextIsNull(context)) {
context = ASLayoutElementContextMake(ASLayoutElementContextDefaultTransitionID);
ASLayoutElementSetCurrentContext(context);
didCreateNewContext = YES;
}
// Figure out previous and pending layouts for layout transition
std::shared_ptr<ASDisplayNodeLayout> nextLayout = _pendingDisplayNodeLayout;
#define layoutSizeDifferentFromBounds !CGSizeEqualToSize(nextLayout->layout.size, boundsSizeForLayout)
// nextLayout was likely created by a call to layoutThatFits:, check if it is valid and can be applied.
// If our bounds size is different than it, or invalid, recalculate. Use #define to avoid nullptr->
if (nextLayout == nullptr || nextLayout->isDirty() == YES || layoutSizeDifferentFromBounds) {
// Use the last known constrainedSize passed from a parent during layout (if never, use bounds).
ASSizeRange constrainedSize = [self _locked_constrainedSizeForLayoutPass];
ASLayout *layout = [self calculateLayoutThatFits:constrainedSize
restrictedToSize:self.style.size
relativeToParentSize:boundsSizeForLayout];
nextLayout = std::make_shared<ASDisplayNodeLayout>(layout, constrainedSize, boundsSizeForLayout);
}
if (didCreateNewContext) {
ASLayoutElementClearCurrentContext();
}
// If our new layout's desired size for self doesn't match current size, ask our parent to update it.
// This can occur for either pre-calculated or newly-calculated layouts.
if (nextLayout->requestedLayoutFromAbove == NO
&& CGSizeEqualToSize(boundsSizeForLayout, nextLayout->layout.size) == NO) {
// The layout that we have specifies that this node (self) would like to be a different size
// than it currently is. Because that size has been computed within the constrainedSize, we
// expect that calling setNeedsLayoutFromAbove will result in our parent resizing us to this.
// However, in some cases apps may manually interfere with this (setting a different bounds).
// In this case, we need to detect that we've already asked to be resized to match this
// particular ASLayout object, and shouldn't loop asking again unless we have a different ASLayout.
nextLayout->requestedLayoutFromAbove = YES;
[self _setNeedsLayoutFromAbove];
}
// Prepare to transition to nextLayout
ASDisplayNodeAssertNotNil(nextLayout->layout, @"nextLayout->layout should not be nil! %@", self);
_pendingLayoutTransition = [[ASLayoutTransition alloc] initWithNode:self
pendingLayout:nextLayout
previousLayout:_calculatedDisplayNodeLayout];
// If a parent is currently executing a layout transition, perform our layout application after it.
if (ASHierarchyStateIncludesLayoutPending(_hierarchyState) == NO) {
// If no transition, apply our new layout immediately (common case).
[self _completePendingLayoutTransition];
}
}
- (ASSizeRange)_locked_constrainedSizeForLayoutPass
{
// TODO: The logic in -_setNeedsLayoutFromAbove seems correct and doesn't use this method.
// logic seems correct. For what case does -this method need to do the CGSizeEqual checks?
// IF WE CAN REMOVE BOUNDS CHECKS HERE, THEN WE CAN ALSO REMOVE "REQUESTED FROM ABOVE" CHECK
CGSize boundsSizeForLayout = ASCeilSizeValues(self.threadSafeBounds.size);
// Checkout if constrained size of pending or calculated display node layout can be used
if (_pendingDisplayNodeLayout != nullptr
&& (_pendingDisplayNodeLayout->requestedLayoutFromAbove
|| CGSizeEqualToSize(_pendingDisplayNodeLayout->layout.size, boundsSizeForLayout))) {
// We assume the size from the last returned layoutThatFits: layout was applied so use the pending display node
// layout constrained size
return _pendingDisplayNodeLayout->constrainedSize;
} else if (_calculatedDisplayNodeLayout->layout != nil
&& (_calculatedDisplayNodeLayout->requestedLayoutFromAbove
|| CGSizeEqualToSize(_calculatedDisplayNodeLayout->layout.size, boundsSizeForLayout))) {
// We assume the _calculatedDisplayNodeLayout is still valid and the frame is not different
return _calculatedDisplayNodeLayout->constrainedSize;
} else {
// In this case neither the _pendingDisplayNodeLayout or the _calculatedDisplayNodeLayout constrained size can
// be reused, so the current bounds is used. This is usual the case if a frame was set manually that differs to
// the one returned from layoutThatFits: or layoutThatFits: was never called
return ASSizeRangeMake(boundsSizeForLayout);
}
}
- (void)_layoutSublayouts
{
ASDisplayNodeAssertThreadAffinity(self);
ASDisplayNodeAssertLockUnownedByCurrentThread(__instanceLock__);
ASLayout *layout;
{
ASDN::MutexLocker l(__instanceLock__);
if (_calculatedDisplayNodeLayout->isDirty()) {
return;
}
layout = _calculatedDisplayNodeLayout->layout;
}
for (ASDisplayNode *node in self.subnodes) {
CGRect frame = [layout frameForElement:node];
if (CGRectIsNull(frame)) {
// There is no frame for this node in our layout.
// This currently can happen if we get a CA layout pass
// while waiting for the client to run animateLayoutTransition:
} else {
node.frame = frame;
}
}
}
@end
#pragma mark -
#pragma mark - ASDisplayNode (ASAutomatic Subnode Management)
@implementation ASDisplayNode (ASAutomaticSubnodeManagement)
#pragma mark Automatically Manages Subnodes
- (BOOL)automaticallyManagesSubnodes
{
ASDN::MutexLocker l(__instanceLock__);
return _automaticallyManagesSubnodes;
}
- (void)setAutomaticallyManagesSubnodes:(BOOL)automaticallyManagesSubnodes
{
ASDN::MutexLocker l(__instanceLock__);
_automaticallyManagesSubnodes = automaticallyManagesSubnodes;
}
@end
#pragma mark -
#pragma mark - ASDisplayNode (ASLayoutTransition)
@implementation ASDisplayNode (ASLayoutTransition)
- (BOOL)_isTransitionInProgress
{
ASDN::MutexLocker l(__instanceLock__);
return _transitionInProgress;
}
- (BOOL)_isLayoutTransitionInvalid
{
ASDN::MutexLocker l(__instanceLock__);
if (ASHierarchyStateIncludesLayoutPending(_hierarchyState)) {
ASLayoutElementContext context = ASLayoutElementGetCurrentContext();
if (ASLayoutElementContextIsNull(context) || _pendingTransitionID != context.transitionID) {
return YES;
}
}
return NO;
}
/// Starts a new transition and returns the transition id
- (int32_t)_startNewTransition
{
ASDN::MutexLocker l(__instanceLock__);
_transitionInProgress = YES;
_transitionID = OSAtomicAdd32(1, &_transitionID);
return _transitionID;
}
- (void)_finishOrCancelTransition
{
ASDN::MutexLocker l(__instanceLock__);
_transitionInProgress = NO;
}
- (void)setPendingTransitionID:(int32_t)pendingTransitionID
{
ASDN::MutexLocker l(__instanceLock__);
ASDisplayNodeAssertTrue(_pendingTransitionID < pendingTransitionID);
_pendingTransitionID = pendingTransitionID;
}
- (int32_t)pendingTransitionID
{
ASDN::MutexLocker l(__instanceLock__);
return _pendingTransitionID;
}
- (BOOL)_shouldAbortTransitionWithID:(int32_t)transitionID
{
ASDN::MutexLocker l(__instanceLock__);
return [self _locked_shouldAbortTransitionWithID:transitionID];
}
- (BOOL)_locked_shouldAbortTransitionWithID:(int32_t)transitionID
{
return (!_transitionInProgress || _transitionID != transitionID);
}
#pragma mark Layout Transition
- (void)transitionLayoutWithAnimation:(BOOL)animated
shouldMeasureAsync:(BOOL)shouldMeasureAsync
measurementCompletion:(void(^)())completion
{
ASDisplayNodeAssertMainThread();
[self setNeedsLayout];
[self transitionLayoutWithSizeRange:[self _locked_constrainedSizeForLayoutPass]
animated:animated
shouldMeasureAsync:shouldMeasureAsync
measurementCompletion:completion];
}
- (void)transitionLayoutWithSizeRange:(ASSizeRange)constrainedSize
animated:(BOOL)animated
shouldMeasureAsync:(BOOL)shouldMeasureAsync
measurementCompletion:(void(^)())completion
{
ASDisplayNodeAssertMainThread();
if (constrainedSize.max.width <= 0.0 || constrainedSize.max.height <= 0.0) {
// Using CGSizeZero for the sizeRange can cause negative values in client layout code.
// Most likely called transitionLayout: without providing a size, before first layout pass.
return;
}
// Check if we are a subnode in a layout transition.
// In this case no measurement is needed as we're part of the layout transition.
if ([self _isLayoutTransitionInvalid]) {
return;
}
{
ASDN::MutexLocker l(__instanceLock__);
ASDisplayNodeAssert(ASHierarchyStateIncludesLayoutPending(_hierarchyState) == NO, @"Can't start a transition when one of the supernodes is performing one.");
}
// Every new layout transition has a transition id associated to check in subsequent transitions for cancelling
int32_t transitionID = [self _startNewTransition];
// Move all subnodes in layout pending state for this transition
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
ASDisplayNodeAssert([node _isTransitionInProgress] == NO, @"Can't start a transition when one of the subnodes is performing one.");
node.hierarchyState |= ASHierarchyStateLayoutPending;
node.pendingTransitionID = transitionID;
});
// Transition block that executes the layout transition
void (^transitionBlock)(void) = ^{
if ([self _shouldAbortTransitionWithID:transitionID]) {
return;
}
// Perform a full layout creation pass with passed in constrained size to create the new layout for the transition
ASLayout *newLayout;
{
ASDN::MutexLocker l(__instanceLock__);
ASLayoutElementSetCurrentContext(ASLayoutElementContextMake(transitionID));
BOOL automaticallyManagesSubnodesDisabled = (self.automaticallyManagesSubnodes == NO);
self.automaticallyManagesSubnodes = YES; // Temporary flag for 1.9.x
newLayout = [self calculateLayoutThatFits:constrainedSize
restrictedToSize:self.style.size
relativeToParentSize:constrainedSize.max];
if (automaticallyManagesSubnodesDisabled) {
self.automaticallyManagesSubnodes = NO; // Temporary flag for 1.9.x
}
ASLayoutElementClearCurrentContext();
}
if ([self _shouldAbortTransitionWithID:transitionID]) {
return;
}
ASPerformBlockOnMainThread(^{
ASLayoutTransition *pendingLayoutTransition;
_ASTransitionContext *pendingLayoutTransitionContext;
{
// Grab __instanceLock__ here to make sure this transition isn't invalidated
// right after it passed the validation test and before it proceeds
ASDN::MutexLocker l(__instanceLock__);
if ([self _locked_shouldAbortTransitionWithID:transitionID]) {
return;
}
// Update calculated layout
auto previousLayout = _calculatedDisplayNodeLayout;
auto pendingLayout = std::make_shared<ASDisplayNodeLayout>(newLayout,
constrainedSize,
constrainedSize.max);
[self _locked_setCalculatedDisplayNodeLayout:pendingLayout];
// Setup pending layout transition for animation
_pendingLayoutTransition = pendingLayoutTransition = [[ASLayoutTransition alloc] initWithNode:self
pendingLayout:pendingLayout
previousLayout:previousLayout];
// Setup context for pending layout transition. we need to hold a strong reference to the context
_pendingLayoutTransitionContext = pendingLayoutTransitionContext = [[_ASTransitionContext alloc] initWithAnimation:animated
layoutDelegate:_pendingLayoutTransition
completionDelegate:self];
}
// Apply complete layout transitions for all subnodes
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
[node _completePendingLayoutTransition];
node.hierarchyState &= (~ASHierarchyStateLayoutPending);
});
// Measurement pass completion
// Give the subclass a change to hook into before calling the completion block
[self _layoutTransitionMeasurementDidFinish];
if (completion) {
completion();
}
// Apply the subnode insertion immediately to be able to animate the nodes
[pendingLayoutTransition applySubnodeInsertions];
// Kick off animating the layout transition
[self animateLayoutTransition:pendingLayoutTransitionContext];
// Mark transaction as finished
[self _finishOrCancelTransition];
});
};
// Start transition based on flag on current or background thread
if (shouldMeasureAsync) {
ASPerformBlockOnBackgroundThread(transitionBlock);
} else {
transitionBlock();
}
}
- (void)cancelLayoutTransition
{
__instanceLock__.lock();
BOOL transitionInProgress = _transitionInProgress;
__instanceLock__.unlock();
if (transitionInProgress) {
// Cancel transition in progress
[self _finishOrCancelTransition];
// Tell subnodes to exit layout pending state and clear related properties
ASDisplayNodePerformBlockOnEverySubnode(self, NO, ^(ASDisplayNode * _Nonnull node) {
node.hierarchyState &= (~ASHierarchyStateLayoutPending);
});
}
}
- (void)setDefaultLayoutTransitionDuration:(NSTimeInterval)defaultLayoutTransitionDuration
{
ASDN::MutexLocker l(__instanceLock__);
_defaultLayoutTransitionDuration = defaultLayoutTransitionDuration;
}
- (NSTimeInterval)defaultLayoutTransitionDuration
{
ASDN::MutexLocker l(__instanceLock__);
return _defaultLayoutTransitionDuration;
}
- (void)setDefaultLayoutTransitionDelay:(NSTimeInterval)defaultLayoutTransitionDelay
{
ASDN::MutexLocker l(__instanceLock__);
_defaultLayoutTransitionDelay = defaultLayoutTransitionDelay;
}
- (NSTimeInterval)defaultLayoutTransitionDelay
{
ASDN::MutexLocker l(__instanceLock__);
return _defaultLayoutTransitionDelay;
}
- (void)setDefaultLayoutTransitionOptions:(UIViewAnimationOptions)defaultLayoutTransitionOptions
{
ASDN::MutexLocker l(__instanceLock__);
_defaultLayoutTransitionOptions = defaultLayoutTransitionOptions;
}
- (UIViewAnimationOptions)defaultLayoutTransitionOptions
{
ASDN::MutexLocker l(__instanceLock__);
return _defaultLayoutTransitionOptions;
}
#pragma mark <LayoutTransitioning>
/*
* Hook for subclasses to perform an animation based on the given ASContextTransitioning. By default a fade in and out
* animation is provided.
*/
- (void)animateLayoutTransition:(id<ASContextTransitioning>)context
{
if ([context isAnimated] == NO) {
[self _layoutSublayouts];
[context completeTransition:YES];
return;
}
ASDisplayNode *node = self;
NSAssert(node.isNodeLoaded == YES, @"Invalid node state");
NSArray<ASDisplayNode *> *removedSubnodes = [context removedSubnodes];
NSMutableArray<ASDisplayNode *> *insertedSubnodes = [[context insertedSubnodes] mutableCopy];
NSMutableArray<ASDisplayNode *> *movedSubnodes = [NSMutableArray array];
NSMutableArray<_ASAnimatedTransitionContext *> *insertedSubnodeContexts = [NSMutableArray array];
NSMutableArray<_ASAnimatedTransitionContext *> *removedSubnodeContexts = [NSMutableArray array];
for (ASDisplayNode *subnode in [context subnodesForKey:ASTransitionContextToLayoutKey]) {
if ([insertedSubnodes containsObject:subnode] == NO) {
// This is an existing subnode, check if it is resized, moved or both
CGRect fromFrame = [context initialFrameForNode:subnode];
CGRect toFrame = [context finalFrameForNode:subnode];
if (CGSizeEqualToSize(fromFrame.size, toFrame.size) == NO) {
[insertedSubnodes addObject:subnode];
}
if (CGPointEqualToPoint(fromFrame.origin, toFrame.origin) == NO) {
[movedSubnodes addObject:subnode];
}
}
}
// Create contexts for inserted and removed subnodes
for (ASDisplayNode *insertedSubnode in insertedSubnodes) {
[insertedSubnodeContexts addObject:[_ASAnimatedTransitionContext contextForNode:insertedSubnode alpha:insertedSubnode.alpha]];
}
for (ASDisplayNode *removedSubnode in removedSubnodes) {
[removedSubnodeContexts addObject:[_ASAnimatedTransitionContext contextForNode:removedSubnode alpha:removedSubnode.alpha]];
}
// Fade out inserted subnodes
for (ASDisplayNode *insertedSubnode in insertedSubnodes) {
insertedSubnode.frame = [context finalFrameForNode:insertedSubnode];
insertedSubnode.alpha = 0;
}
// Adjust groupOpacity for animation
BOOL originAllowsGroupOpacity = node.allowsGroupOpacity;
node.allowsGroupOpacity = YES;
[UIView animateWithDuration:self.defaultLayoutTransitionDuration delay:self.defaultLayoutTransitionDelay options:self.defaultLayoutTransitionOptions animations:^{
// Fade removed subnodes and views out
for (ASDisplayNode *removedSubnode in removedSubnodes) {
removedSubnode.alpha = 0;
}
// Fade inserted subnodes in
for (_ASAnimatedTransitionContext *insertedSubnodeContext in insertedSubnodeContexts) {
insertedSubnodeContext.node.alpha = insertedSubnodeContext.alpha;
}
// Update frame of self and moved subnodes
CGSize fromSize = [context layoutForKey:ASTransitionContextFromLayoutKey].size;
CGSize toSize = [context layoutForKey:ASTransitionContextToLayoutKey].size;
BOOL isResized = (CGSizeEqualToSize(fromSize, toSize) == NO);
if (isResized == YES) {
CGPoint position = node.frame.origin;
node.frame = CGRectMake(position.x, position.y, toSize.width, toSize.height);
}
for (ASDisplayNode *movedSubnode in movedSubnodes) {
movedSubnode.frame = [context finalFrameForNode:movedSubnode];
}
} completion:^(BOOL finished) {
// Restore all removed subnode alpha values
for (_ASAnimatedTransitionContext *removedSubnodeContext in removedSubnodeContexts) {
removedSubnodeContext.node.alpha = removedSubnodeContext.alpha;
}
// Restore group opacity
node.allowsGroupOpacity = originAllowsGroupOpacity;
// Subnode removals are automatically performed
[context completeTransition:finished];
}];
}
/**
* Hook for subclasses to clean up nodes after the transition happened. Furthermore this can be used from subclasses
* to manually perform deletions.
*/
- (void)didCompleteLayoutTransition:(id<ASContextTransitioning>)context
{
ASDisplayNodeAssertMainThread();
__instanceLock__.lock();
ASLayoutTransition *pendingLayoutTransition = _pendingLayoutTransition;
__instanceLock__.unlock();
[pendingLayoutTransition applySubnodeRemovals];
}
/**
* Completes the pending layout transition immediately without going through the the Layout Transition Animation API
*/
- (void)_completePendingLayoutTransition
{
__instanceLock__.lock();
ASLayoutTransition *pendingLayoutTransition = _pendingLayoutTransition;
__instanceLock__.unlock();
if (pendingLayoutTransition != nil) {
[self _setCalculatedDisplayNodeLayout:pendingLayoutTransition.pendingLayout];
[self _completeLayoutTransition:pendingLayoutTransition];
}
[self _pendingLayoutTransitionDidComplete];
}
/**
* Can be directly called to commit the given layout transition immediately to complete without calling through to the
* Layout Transition Animation API
*/
- (void)_completeLayoutTransition:(ASLayoutTransition *)layoutTransition
{
// Layout transition is not supported for nodes that are not have automatic subnode management enabled
if (layoutTransition == nil || self.automaticallyManagesSubnodes == NO) {
return;
}
// Trampoline to the main thread if necessary
if (ASDisplayNodeThreadIsMain() || layoutTransition.isSynchronous == NO) {
[layoutTransition commitTransition];
} else {
// Subnode insertions and removals need to happen always on the main thread if at least one subnode is already loaded
ASPerformBlockOnMainThread(^{
[layoutTransition commitTransition];
});
}
}
- (void)_pendingLayoutTransitionDidComplete
{
// Subclass hook
[self calculatedLayoutDidChange];
// Grab lock after calling out to subclass
ASDN::MutexLocker l(__instanceLock__);
// We generate placeholders at measureWithSizeRange: time so that a node is guaranteed to have a placeholder ready to go.
// This is also because measurement is usually asynchronous, but placeholders need to be set up synchronously.
// First measurement is guaranteed to be before the node is onscreen, so we can create the image async. but still have it appear sync.
if (_placeholderEnabled && !_placeholderImage && [self _locked_displaysAsynchronously]) {
// Zero-sized nodes do not require a placeholder.
ASLayout *layout = _calculatedDisplayNodeLayout->layout;
CGSize layoutSize = (layout ? layout.size : CGSizeZero);
if (layoutSize.width * layoutSize.height <= 0.0) {
return;
}
// If we've displayed our contents, we don't need a placeholder.
// Contents is a thread-affined property and can't be read off main after loading.
if (self.isNodeLoaded) {
ASPerformBlockOnMainThread(^{
if (self.contents == nil) {
_placeholderImage = [self placeholderImage];
}
});
} else {
if (self.contents == nil) {
_placeholderImage = [self placeholderImage];
}
}
}
// Cleanup pending layout transition
_pendingLayoutTransition = nil;
}
- (void)_setCalculatedDisplayNodeLayout:(std::shared_ptr<ASDisplayNodeLayout>)displayNodeLayout
{
ASDN::MutexLocker l(__instanceLock__);
[self _locked_setCalculatedDisplayNodeLayout:displayNodeLayout];
}
- (void)_locked_setCalculatedDisplayNodeLayout:(std::shared_ptr<ASDisplayNodeLayout>)displayNodeLayout
{
ASDisplayNodeAssertTrue(displayNodeLayout->layout.layoutElement == self);
ASDisplayNodeAssertTrue(displayNodeLayout->layout.size.width >= 0.0);
ASDisplayNodeAssertTrue(displayNodeLayout->layout.size.height >= 0.0);
_calculatedDisplayNodeLayout = displayNodeLayout;
}
@end