Swiftgram/Source/ASRunLoopQueue.mm
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2017-04-24 16:59:57 -07:00

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//
// ASRunLoopQueue.mm
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASAvailability.h>
#import <AsyncDisplayKit/ASRunLoopQueue.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASLog.h>
#import <cstdlib>
#import <deque>
#import <vector>
#define ASRunLoopQueueLoggingEnabled 0
#define ASRunLoopQueueVerboseLoggingEnabled 0
static void runLoopSourceCallback(void *info) {
// No-op
#if ASRunLoopQueueVerboseLoggingEnabled
NSLog(@"<%@> - Called runLoopSourceCallback", info);
#endif
}
#pragma mark - ASDeallocQueue
@implementation ASDeallocQueue {
NSThread *_thread;
NSCondition *_condition;
std::deque<id> _queue;
ASDN::RecursiveMutex _queueLock;
}
+ (instancetype)sharedDeallocationQueue
{
static ASDeallocQueue *deallocQueue = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
deallocQueue = [[ASDeallocQueue alloc] init];
});
return deallocQueue;
}
- (void)releaseObjectInBackground:(id)object
{
// Disable background deallocation on iOS 8 and below to avoid crashes related to UIAXDelegateClearer (#2767).
if (!AS_AT_LEAST_IOS9) {
return;
}
_queueLock.lock();
_queue.push_back(object);
_queueLock.unlock();
}
- (void)threadMain
{
@autoreleasepool {
__unsafe_unretained __typeof__(self) weakSelf = self;
// 100ms timer. No resources are wasted in between, as the thread sleeps, and each check is fast.
// This time is fast enough for most use cases without excessive churn.
CFRunLoopTimerRef timer = CFRunLoopTimerCreateWithHandler(NULL, -1, 0.1, 0, 0, ^(CFRunLoopTimerRef timer) {
weakSelf->_queueLock.lock();
if (weakSelf->_queue.size() == 0) {
weakSelf->_queueLock.unlock();
return;
}
// The scope below is entered while already locked. @autorelease is crucial here; see PR 2890.
@autoreleasepool {
#if ASRunLoopQueueLoggingEnabled
NSLog(@"ASDeallocQueue Processing: %lu objects destroyed", weakSelf->_queue.size());
#endif
// Sometimes we release 10,000 objects at a time. Don't hold the lock while releasing.
std::deque<id> currentQueue = weakSelf->_queue;
weakSelf->_queue = std::deque<id>();
weakSelf->_queueLock.unlock();
currentQueue.clear();
}
});
CFRunLoopRef runloop = CFRunLoopGetCurrent();
CFRunLoopAddTimer(runloop, timer, kCFRunLoopCommonModes);
[_condition lock];
[_condition signal];
// At this moment, -init is signalled that the thread is guaranteed to be finished starting.
[_condition unlock];
// Keep processing events until the runloop is stopped.
CFRunLoopRun();
CFRunLoopTimerInvalidate(timer);
CFRunLoopRemoveTimer(runloop, timer, kCFRunLoopCommonModes);
CFRelease(timer);
[_condition lock];
[_condition signal];
// At this moment, -stop is signalled that the thread is guaranteed to be finished exiting.
[_condition unlock];
}
}
- (instancetype)init
{
if ((self = [super init])) {
_condition = [[NSCondition alloc] init];
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(threadMain) object:nil];
_thread.name = @"ASDeallocQueue";
// Use condition to ensure NSThread has finished starting.
[_condition lock];
[_thread start];
[_condition wait];
[_condition unlock];
}
return self;
}
- (void)stop
{
if (!_thread) {
return;
}
[_condition lock];
[self performSelector:@selector(_stop) onThread:_thread withObject:nil waitUntilDone:NO];
[_condition wait];
// At this moment, the thread is guaranteed to be finished running.
[_condition unlock];
_thread = nil;
}
- (void)_stop
{
CFRunLoopStop(CFRunLoopGetCurrent());
}
- (void)dealloc
{
[self stop];
}
@end
#pragma mark - ASRunLoopQueue
@interface ASRunLoopQueue () {
CFRunLoopRef _runLoop;
CFRunLoopSourceRef _runLoopSource;
CFRunLoopObserverRef _runLoopObserver;
NSPointerArray *_internalQueue; // Use NSPointerArray so we can decide __strong or __weak per-instance.
ASDN::RecursiveMutex _internalQueueLock;
#if ASRunLoopQueueLoggingEnabled
NSTimer *_runloopQueueLoggingTimer;
#endif
}
@property (nonatomic, copy) void (^queueConsumer)(id dequeuedItem, BOOL isQueueDrained);
@end
@implementation ASRunLoopQueue
- (instancetype)initWithRunLoop:(CFRunLoopRef)runloop retainObjects:(BOOL)retainsObjects handler:(void (^)(id _Nullable, BOOL))handlerBlock
{
if (self = [super init]) {
_runLoop = runloop;
NSPointerFunctionsOptions options = retainsObjects ? NSPointerFunctionsStrongMemory : NSPointerFunctionsWeakMemory;
_internalQueue = [[NSPointerArray alloc] initWithOptions:options];
_queueConsumer = handlerBlock;
_batchSize = 1;
_ensureExclusiveMembership = YES;
// Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
// __unsafe_unretained allows us to avoid flagging the memory cycle detector.
__unsafe_unretained __typeof__(self) weakSelf = self;
void (^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
[weakSelf processQueue];
};
_runLoopObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, handlerBlock);
CFRunLoopAddObserver(_runLoop, _runLoopObserver, kCFRunLoopCommonModes);
// It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
// the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
CFRunLoopSourceContext sourceContext = {};
sourceContext.perform = runLoopSourceCallback;
#if ASRunLoopQueueLoggingEnabled
sourceContext.info = (__bridge void *)self;
#endif
_runLoopSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
CFRunLoopAddSource(runloop, _runLoopSource, kCFRunLoopCommonModes);
#if ASRunLoopQueueLoggingEnabled
_runloopQueueLoggingTimer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(checkRunLoop) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:_runloopQueueLoggingTimer forMode:NSRunLoopCommonModes];
#endif
}
return self;
}
- (void)dealloc
{
if (CFRunLoopContainsSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes)) {
CFRunLoopRemoveSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
}
CFRelease(_runLoopSource);
_runLoopSource = nil;
if (CFRunLoopObserverIsValid(_runLoopObserver)) {
CFRunLoopObserverInvalidate(_runLoopObserver);
}
CFRelease(_runLoopObserver);
_runLoopObserver = nil;
}
#if ASRunLoopQueueLoggingEnabled
- (void)checkRunLoop
{
NSLog(@"<%@> - Jobs: %ld", self, _internalQueue.size());
}
#endif
- (void)processQueue
{
BOOL hasExecutionBlock = (_queueConsumer != nil);
// If we have an execution block, this vector will be populated, otherwise remains empty.
// This is to avoid needlessly retaining/releasing the objects if we don't have a block.
std::vector<id> itemsToProcess;
BOOL isQueueDrained = NO;
{
ASDN::MutexLocker l(_internalQueueLock);
// Early-exit if the queue is empty.
NSInteger internalQueueCount = _internalQueue.count;
if (internalQueueCount == 0) {
return;
}
ASProfilingSignpostStart(0, self);
// Snatch the next batch of items.
NSInteger maxCountToProcess = MIN(internalQueueCount, self.batchSize);
/**
* For each item in the next batch, if it's non-nil then NULL it out
* and if we have an execution block then add it in.
* This could be written a bunch of different ways but
* this particular one nicely balances readability, safety, and efficiency.
*/
NSInteger foundItemCount = 0;
for (NSInteger i = 0; i < internalQueueCount && foundItemCount < maxCountToProcess; i++) {
/**
* It is safe to use unsafe_unretained here. If the queue is weak, the
* object will be added to the autorelease pool. If the queue is strong,
* it will retain the object until we transfer it (retain it) in itemsToProcess.
*/
__unsafe_unretained id ptr = (__bridge id)[_internalQueue pointerAtIndex:i];
if (ptr != nil) {
foundItemCount++;
if (hasExecutionBlock) {
itemsToProcess.push_back(ptr);
}
[_internalQueue replacePointerAtIndex:i withPointer:NULL];
}
}
[_internalQueue compact];
if (_internalQueue.count == 0) {
isQueueDrained = YES;
}
}
// itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
if (itemsToProcess.empty() == false) {
#if ASRunLoopQueueLoggingEnabled
NSLog(@"<%@> - Starting processing of: %ld", self, itemsToProcess.size());
#endif
auto itemsEnd = itemsToProcess.cend();
for (auto iterator = itemsToProcess.begin(); iterator < itemsEnd; iterator++) {
_queueConsumer(*iterator, isQueueDrained && iterator == itemsEnd - 1);
#if ASRunLoopQueueLoggingEnabled
NSLog(@"<%@> - Finished processing 1 item", self);
#endif
}
}
// If the queue is not fully drained yet force another run loop to process next batch of items
if (!isQueueDrained) {
CFRunLoopSourceSignal(_runLoopSource);
CFRunLoopWakeUp(_runLoop);
}
ASProfilingSignpostEnd(0, self);
}
- (void)enqueue:(id)object
{
if (!object) {
return;
}
ASDN::MutexLocker l(_internalQueueLock);
// Check if the object exists.
BOOL foundObject = NO;
if (_ensureExclusiveMembership) {
for (id currentObject in _internalQueue) {
if (currentObject == object) {
foundObject = YES;
break;
}
}
}
if (!foundObject) {
[_internalQueue addPointer:(__bridge void *)object];
CFRunLoopSourceSignal(_runLoopSource);
CFRunLoopWakeUp(_runLoop);
}
}
@end