Swiftgram/Source/Layout/ASLayout.mm
appleguy 32c036f440 [CGPointNull] Rename globally exported C function to avoid collisions #trivial (#62)
* [CGPointNull] Rename globally exported C function to avoid collisions.

Some other frameworks also declare this. Let's try to minimize collisions
without making the name too ugly.

* Fix build errors
2017-04-26 17:21:01 -07:00

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//
// ASLayout.mm
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASLayout.h>
#import <queue>
#import <AsyncDisplayKit/ASDimension.h>
#import <AsyncDisplayKit/ASLayoutSpecUtilities.h>
#import <AsyncDisplayKit/ASLayoutSpec+Subclasses.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
#import <AsyncDisplayKit/ASRectTable.h>
CGPoint const ASPointNull = {NAN, NAN};
extern BOOL ASPointIsNull(CGPoint point)
{
return isnan(point.x) && isnan(point.y);
}
/**
* Creates an defined number of " |" indent blocks for the recursive description.
*/
static inline NSString * descriptionIndents(NSUInteger indents)
{
NSMutableString *description = [NSMutableString string];
for (NSUInteger i = 0; i < indents; i++) {
[description appendString:@" |"];
}
if (indents > 0) {
[description appendString:@" "];
}
return description;
}
@interface ASLayout () <ASDescriptionProvider>
{
ASLayoutElementType _layoutElementType;
}
/**
* A boolean describing if the current layout has been flattened.
*/
@property (nonatomic, getter=isFlattened) BOOL flattened;
/*
* Caches all sublayouts if set to YES or destroys the sublayout cache if set to NO. Defaults to YES
*/
@property (nonatomic, assign) BOOL retainSublayoutLayoutElements;
/**
* Array for explicitly retain sublayout layout elements in case they are created and references in layoutSpecThatFits: and no one else will hold a strong reference on it
*/
@property (nonatomic, strong) NSMutableArray<id<ASLayoutElement>> *sublayoutLayoutElements;
@property (nonatomic, strong, readonly) ASRectTable<id<ASLayoutElement>, id> *elementToRectTable;
@end
@implementation ASLayout
@dynamic frame, type;
- (instancetype)initWithLayoutElement:(id<ASLayoutElement>)layoutElement
size:(CGSize)size
position:(CGPoint)position
sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
{
NSParameterAssert(layoutElement);
self = [super init];
if (self) {
#if DEBUG
for (ASLayout *sublayout in sublayouts) {
ASDisplayNodeAssert(ASPointIsNull(sublayout.position) == NO, @"Invalid position is not allowed in sublayout.");
}
#endif
_layoutElement = layoutElement;
// Read this now to avoid @c weak overhead later.
_layoutElementType = layoutElement.layoutElementType;
if (!ASIsCGSizeValidForSize(size)) {
ASDisplayNodeAssert(NO, @"layoutSize is invalid and unsafe to provide to Core Animation! Release configurations will force to 0, 0. Size = %@, node = %@", NSStringFromCGSize(size), layoutElement);
size = CGSizeZero;
} else {
size = CGSizeMake(ASCeilPixelValue(size.width), ASCeilPixelValue(size.height));
}
_size = size;
if (ASPointIsNull(position) == NO) {
_position = CGPointMake(ASCeilPixelValue(position.x), ASCeilPixelValue(position.y));
} else {
_position = position;
}
_sublayouts = sublayouts != nil ? [sublayouts copy] : @[];
_elementToRectTable = [ASRectTable rectTableForWeakObjectPointers];
for (ASLayout *layout in sublayouts) {
[_elementToRectTable setRect:layout.frame forKey:layout.layoutElement];
}
_flattened = NO;
_retainSublayoutLayoutElements = NO;
}
return self;
}
- (instancetype)init
{
ASDisplayNodeAssert(NO, @"Use the designated initializer");
return [self init];
}
#pragma mark - Class Constructors
+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement
size:(CGSize)size
position:(CGPoint)position
sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
{
return [[self alloc] initWithLayoutElement:layoutElement
size:size
position:position
sublayouts:sublayouts];
}
+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement
size:(CGSize)size
sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
{
return [self layoutWithLayoutElement:layoutElement
size:size
position:ASPointNull
sublayouts:sublayouts];
}
+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement size:(CGSize)size
{
return [self layoutWithLayoutElement:layoutElement
size:size
position:ASPointNull
sublayouts:nil];
}
+ (instancetype)layoutWithLayout:(ASLayout *)layout position:(CGPoint)position
{
return [self layoutWithLayoutElement:layout.layoutElement
size:layout.size
position:position
sublayouts:layout.sublayouts];
}
#pragma mark - Sublayout Elements Caching
- (void)setRetainSublayoutLayoutElements:(BOOL)retainSublayoutLayoutElements
{
if (_retainSublayoutLayoutElements != retainSublayoutLayoutElements) {
_retainSublayoutLayoutElements = retainSublayoutLayoutElements;
if (retainSublayoutLayoutElements == NO) {
_sublayoutLayoutElements = nil;
} else {
// Add sublayouts layout elements to an internal array to retain it while the layout lives
NSUInteger sublayoutCount = _sublayouts.count;
if (sublayoutCount > 0) {
_sublayoutLayoutElements = [NSMutableArray arrayWithCapacity:sublayoutCount];
for (ASLayout *sublayout in _sublayouts) {
[_sublayoutLayoutElements addObject:sublayout.layoutElement];
}
}
}
}
}
#pragma mark - Layout Flattening
- (ASLayout *)filteredNodeLayoutTree
{
NSMutableArray *flattenedSublayouts = [NSMutableArray array];
struct Context {
ASLayout *layout;
CGPoint absolutePosition;
};
// Queue used to keep track of sublayouts while traversing this layout in a DFS fashion.
std::deque<Context> queue;
queue.push_front({self, CGPointZero});
while (!queue.empty()) {
Context context = queue.front();
queue.pop_front();
if (self != context.layout && context.layout.type == ASLayoutElementTypeDisplayNode) {
ASLayout *layout = [ASLayout layoutWithLayout:context.layout position:context.absolutePosition];
layout.flattened = YES;
[flattenedSublayouts addObject:layout];
}
std::vector<Context> sublayoutContexts;
for (ASLayout *sublayout in context.layout.sublayouts) {
if (sublayout.isFlattened == NO) {
sublayoutContexts.push_back({sublayout, context.absolutePosition + sublayout.position});
}
}
queue.insert(queue.cbegin(), sublayoutContexts.begin(), sublayoutContexts.end());
}
ASLayout *layout = [ASLayout layoutWithLayoutElement:_layoutElement size:_size position:CGPointZero sublayouts:flattenedSublayouts];
layout.retainSublayoutLayoutElements = YES;
return layout;
}
#pragma mark - Accessors
- (ASLayoutElementType)type
{
return _layoutElementType;
}
- (CGRect)frameForElement:(id<ASLayoutElement>)layoutElement
{
return [_elementToRectTable rectForKey:layoutElement];
}
- (CGRect)frame
{
CGRect subnodeFrame = CGRectZero;
CGPoint adjustedOrigin = _position;
if (isfinite(adjustedOrigin.x) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedOrigin.x = 0;
}
if (isfinite(adjustedOrigin.y) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedOrigin.y = 0;
}
subnodeFrame.origin = adjustedOrigin;
CGSize adjustedSize = _size;
if (isfinite(adjustedSize.width) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid size");
adjustedSize.width = 0;
}
if (isfinite(adjustedSize.height) == NO) {
ASDisplayNodeAssert(0, @"Layout has an invalid position");
adjustedSize.height = 0;
}
subnodeFrame.size = adjustedSize;
return subnodeFrame;
}
#pragma mark - Description
- (NSMutableArray <NSDictionary *> *)propertiesForDescription
{
NSMutableArray *result = [NSMutableArray array];
[result addObject:@{ @"layoutElement" : (self.layoutElement ?: (id)kCFNull) }];
[result addObject:@{ @"position" : [NSValue valueWithCGPoint:self.position] }];
[result addObject:@{ @"size" : [NSValue valueWithCGSize:self.size] }];
return result;
}
- (NSString *)description
{
return ASObjectDescriptionMake(self, [self propertiesForDescription]);
}
- (NSString *)recursiveDescription
{
return [self _recursiveDescriptionForLayout:self level:0];
}
- (NSString *)_recursiveDescriptionForLayout:(ASLayout *)layout level:(NSUInteger)level
{
NSMutableString *description = [NSMutableString string];
[description appendString:descriptionIndents(level)];
[description appendString:[layout description]];
for (ASLayout *sublayout in layout.sublayouts) {
[description appendString:@"\n"];
[description appendString:[self _recursiveDescriptionForLayout:sublayout level:level + 1]];
}
return description;
}
@end
@implementation ASLayout (Deprecation)
- (id <ASLayoutElement>)layoutableObject
{
return self.layoutElement;
}
+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutElement>)layoutElement
constrainedSizeRange:(ASSizeRange)constrainedSizeRange
size:(CGSize)size
{
return [self layoutWithLayoutElement:layoutElement size:size];
}
+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutElement>)layoutElement
constrainedSizeRange:(ASSizeRange)constrainedSizeRange
size:(CGSize)size
sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
{
return [self layoutWithLayoutElement:layoutElement size:size sublayouts:sublayouts];
}
@end
ASLayout *ASCalculateLayout(id<ASLayoutElement> layoutElement, const ASSizeRange sizeRange, const CGSize parentSize)
{
ASDisplayNodeCAssertNotNil(layoutElement, @"Not valid layoutElement passed in.");
return [layoutElement layoutThatFits:sizeRange parentSize:parentSize];
}
ASLayout *ASCalculateRootLayout(id<ASLayoutElement> rootLayoutElement, const ASSizeRange sizeRange)
{
ASLayout *layout = ASCalculateLayout(rootLayoutElement, sizeRange, sizeRange.max);
// Here could specific verfication happen
return layout;
}