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* [CGPointNull] Rename globally exported C function to avoid collisions. Some other frameworks also declare this. Let's try to minimize collisions without making the name too ugly. * Fix build errors
345 lines
11 KiB
Plaintext
345 lines
11 KiB
Plaintext
//
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// ASLayout.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASLayout.h>
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#import <queue>
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#import <AsyncDisplayKit/ASDimension.h>
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#import <AsyncDisplayKit/ASLayoutSpecUtilities.h>
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#import <AsyncDisplayKit/ASLayoutSpec+Subclasses.h>
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#import <AsyncDisplayKit/ASInternalHelpers.h>
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#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
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#import <AsyncDisplayKit/ASRectTable.h>
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CGPoint const ASPointNull = {NAN, NAN};
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extern BOOL ASPointIsNull(CGPoint point)
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{
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return isnan(point.x) && isnan(point.y);
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}
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/**
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* Creates an defined number of " |" indent blocks for the recursive description.
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*/
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static inline NSString * descriptionIndents(NSUInteger indents)
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{
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NSMutableString *description = [NSMutableString string];
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for (NSUInteger i = 0; i < indents; i++) {
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[description appendString:@" |"];
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}
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if (indents > 0) {
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[description appendString:@" "];
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}
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return description;
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}
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@interface ASLayout () <ASDescriptionProvider>
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{
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ASLayoutElementType _layoutElementType;
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}
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/**
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* A boolean describing if the current layout has been flattened.
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*/
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@property (nonatomic, getter=isFlattened) BOOL flattened;
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/*
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* Caches all sublayouts if set to YES or destroys the sublayout cache if set to NO. Defaults to YES
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*/
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@property (nonatomic, assign) BOOL retainSublayoutLayoutElements;
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/**
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* Array for explicitly retain sublayout layout elements in case they are created and references in layoutSpecThatFits: and no one else will hold a strong reference on it
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*/
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@property (nonatomic, strong) NSMutableArray<id<ASLayoutElement>> *sublayoutLayoutElements;
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@property (nonatomic, strong, readonly) ASRectTable<id<ASLayoutElement>, id> *elementToRectTable;
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@end
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@implementation ASLayout
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@dynamic frame, type;
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- (instancetype)initWithLayoutElement:(id<ASLayoutElement>)layoutElement
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size:(CGSize)size
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position:(CGPoint)position
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sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
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{
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NSParameterAssert(layoutElement);
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self = [super init];
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if (self) {
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#if DEBUG
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for (ASLayout *sublayout in sublayouts) {
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ASDisplayNodeAssert(ASPointIsNull(sublayout.position) == NO, @"Invalid position is not allowed in sublayout.");
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}
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#endif
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_layoutElement = layoutElement;
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// Read this now to avoid @c weak overhead later.
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_layoutElementType = layoutElement.layoutElementType;
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if (!ASIsCGSizeValidForSize(size)) {
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ASDisplayNodeAssert(NO, @"layoutSize is invalid and unsafe to provide to Core Animation! Release configurations will force to 0, 0. Size = %@, node = %@", NSStringFromCGSize(size), layoutElement);
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size = CGSizeZero;
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} else {
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size = CGSizeMake(ASCeilPixelValue(size.width), ASCeilPixelValue(size.height));
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}
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_size = size;
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if (ASPointIsNull(position) == NO) {
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_position = CGPointMake(ASCeilPixelValue(position.x), ASCeilPixelValue(position.y));
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} else {
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_position = position;
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}
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_sublayouts = sublayouts != nil ? [sublayouts copy] : @[];
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_elementToRectTable = [ASRectTable rectTableForWeakObjectPointers];
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for (ASLayout *layout in sublayouts) {
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[_elementToRectTable setRect:layout.frame forKey:layout.layoutElement];
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}
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_flattened = NO;
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_retainSublayoutLayoutElements = NO;
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}
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return self;
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}
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- (instancetype)init
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{
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ASDisplayNodeAssert(NO, @"Use the designated initializer");
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return [self init];
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}
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#pragma mark - Class Constructors
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+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement
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size:(CGSize)size
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position:(CGPoint)position
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sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
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{
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return [[self alloc] initWithLayoutElement:layoutElement
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size:size
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position:position
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sublayouts:sublayouts];
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}
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+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement
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size:(CGSize)size
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sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
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{
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return [self layoutWithLayoutElement:layoutElement
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size:size
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position:ASPointNull
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sublayouts:sublayouts];
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}
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+ (instancetype)layoutWithLayoutElement:(id<ASLayoutElement>)layoutElement size:(CGSize)size
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{
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return [self layoutWithLayoutElement:layoutElement
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size:size
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position:ASPointNull
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sublayouts:nil];
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}
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+ (instancetype)layoutWithLayout:(ASLayout *)layout position:(CGPoint)position
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{
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return [self layoutWithLayoutElement:layout.layoutElement
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size:layout.size
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position:position
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sublayouts:layout.sublayouts];
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}
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#pragma mark - Sublayout Elements Caching
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- (void)setRetainSublayoutLayoutElements:(BOOL)retainSublayoutLayoutElements
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{
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if (_retainSublayoutLayoutElements != retainSublayoutLayoutElements) {
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_retainSublayoutLayoutElements = retainSublayoutLayoutElements;
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if (retainSublayoutLayoutElements == NO) {
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_sublayoutLayoutElements = nil;
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} else {
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// Add sublayouts layout elements to an internal array to retain it while the layout lives
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NSUInteger sublayoutCount = _sublayouts.count;
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if (sublayoutCount > 0) {
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_sublayoutLayoutElements = [NSMutableArray arrayWithCapacity:sublayoutCount];
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for (ASLayout *sublayout in _sublayouts) {
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[_sublayoutLayoutElements addObject:sublayout.layoutElement];
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}
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}
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}
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}
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}
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#pragma mark - Layout Flattening
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- (ASLayout *)filteredNodeLayoutTree
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{
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NSMutableArray *flattenedSublayouts = [NSMutableArray array];
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struct Context {
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ASLayout *layout;
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CGPoint absolutePosition;
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};
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// Queue used to keep track of sublayouts while traversing this layout in a DFS fashion.
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std::deque<Context> queue;
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queue.push_front({self, CGPointZero});
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while (!queue.empty()) {
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Context context = queue.front();
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queue.pop_front();
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if (self != context.layout && context.layout.type == ASLayoutElementTypeDisplayNode) {
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ASLayout *layout = [ASLayout layoutWithLayout:context.layout position:context.absolutePosition];
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layout.flattened = YES;
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[flattenedSublayouts addObject:layout];
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}
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std::vector<Context> sublayoutContexts;
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for (ASLayout *sublayout in context.layout.sublayouts) {
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if (sublayout.isFlattened == NO) {
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sublayoutContexts.push_back({sublayout, context.absolutePosition + sublayout.position});
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}
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}
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queue.insert(queue.cbegin(), sublayoutContexts.begin(), sublayoutContexts.end());
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}
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ASLayout *layout = [ASLayout layoutWithLayoutElement:_layoutElement size:_size position:CGPointZero sublayouts:flattenedSublayouts];
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layout.retainSublayoutLayoutElements = YES;
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return layout;
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}
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#pragma mark - Accessors
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- (ASLayoutElementType)type
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{
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return _layoutElementType;
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}
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- (CGRect)frameForElement:(id<ASLayoutElement>)layoutElement
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{
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return [_elementToRectTable rectForKey:layoutElement];
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}
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- (CGRect)frame
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{
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CGRect subnodeFrame = CGRectZero;
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CGPoint adjustedOrigin = _position;
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if (isfinite(adjustedOrigin.x) == NO) {
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ASDisplayNodeAssert(0, @"Layout has an invalid position");
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adjustedOrigin.x = 0;
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}
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if (isfinite(adjustedOrigin.y) == NO) {
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ASDisplayNodeAssert(0, @"Layout has an invalid position");
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adjustedOrigin.y = 0;
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}
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subnodeFrame.origin = adjustedOrigin;
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CGSize adjustedSize = _size;
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if (isfinite(adjustedSize.width) == NO) {
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ASDisplayNodeAssert(0, @"Layout has an invalid size");
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adjustedSize.width = 0;
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}
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if (isfinite(adjustedSize.height) == NO) {
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ASDisplayNodeAssert(0, @"Layout has an invalid position");
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adjustedSize.height = 0;
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}
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subnodeFrame.size = adjustedSize;
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return subnodeFrame;
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}
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#pragma mark - Description
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- (NSMutableArray <NSDictionary *> *)propertiesForDescription
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{
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NSMutableArray *result = [NSMutableArray array];
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[result addObject:@{ @"layoutElement" : (self.layoutElement ?: (id)kCFNull) }];
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[result addObject:@{ @"position" : [NSValue valueWithCGPoint:self.position] }];
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[result addObject:@{ @"size" : [NSValue valueWithCGSize:self.size] }];
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return result;
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}
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- (NSString *)description
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{
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return ASObjectDescriptionMake(self, [self propertiesForDescription]);
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}
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- (NSString *)recursiveDescription
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{
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return [self _recursiveDescriptionForLayout:self level:0];
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}
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- (NSString *)_recursiveDescriptionForLayout:(ASLayout *)layout level:(NSUInteger)level
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{
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NSMutableString *description = [NSMutableString string];
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[description appendString:descriptionIndents(level)];
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[description appendString:[layout description]];
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for (ASLayout *sublayout in layout.sublayouts) {
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[description appendString:@"\n"];
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[description appendString:[self _recursiveDescriptionForLayout:sublayout level:level + 1]];
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}
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return description;
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}
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@end
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@implementation ASLayout (Deprecation)
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- (id <ASLayoutElement>)layoutableObject
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{
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return self.layoutElement;
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}
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+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutElement>)layoutElement
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constrainedSizeRange:(ASSizeRange)constrainedSizeRange
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size:(CGSize)size
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{
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return [self layoutWithLayoutElement:layoutElement size:size];
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}
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+ (instancetype)layoutWithLayoutableObject:(id<ASLayoutElement>)layoutElement
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constrainedSizeRange:(ASSizeRange)constrainedSizeRange
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size:(CGSize)size
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sublayouts:(nullable NSArray<ASLayout *> *)sublayouts
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{
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return [self layoutWithLayoutElement:layoutElement size:size sublayouts:sublayouts];
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}
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@end
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ASLayout *ASCalculateLayout(id<ASLayoutElement> layoutElement, const ASSizeRange sizeRange, const CGSize parentSize)
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{
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ASDisplayNodeCAssertNotNil(layoutElement, @"Not valid layoutElement passed in.");
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return [layoutElement layoutThatFits:sizeRange parentSize:parentSize];
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}
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ASLayout *ASCalculateRootLayout(id<ASLayoutElement> rootLayoutElement, const ASSizeRange sizeRange)
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{
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ASLayout *layout = ASCalculateLayout(rootLayoutElement, sizeRange, sizeRange.max);
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// Here could specific verfication happen
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return layout;
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}
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