Swiftgram/Source/ASCollectionNode.mm
appleguy c6e3dd7a5d [ASCollectionView] Fix index space translation of Flow Layout Delegate methods. (#467)
* [ASCollectionView] Fix index space translation of Flow Layout Delegate methods.

This includes a few other cleanups, including overflow of signed integer indices.

* [ASCollectionView] Improve code sharing of UIKit size method calls; ensure delegate invalidation re-fetches supplementary sizes too.

* [ASCollectionView] Final method ordering and doc-comment for new _sizeForUIKitCellWithKind:atIndexPath: method.
2017-10-09 17:19:46 +01:00

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//
// ASCollectionNode.mm
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASCollectionNode.h>
#import <AsyncDisplayKit/ASCollectionNode+Beta.h>
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASElementMap.h>
#import <AsyncDisplayKit/ASCollectionInternal.h>
#import <AsyncDisplayKit/ASCollectionLayout.h>
#import <AsyncDisplayKit/ASCollectionViewLayoutFacilitatorProtocol.h>
#import <AsyncDisplayKit/ASDisplayNode+Beta.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
#import <AsyncDisplayKit/AsyncDisplayKit+Debug.h>
#import <AsyncDisplayKit/ASSectionContext.h>
#import <AsyncDisplayKit/ASDataController.h>
#import <AsyncDisplayKit/ASCollectionView+Undeprecated.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASRangeController.h>
#pragma mark - _ASCollectionPendingState
@interface _ASCollectionPendingState : NSObject
@property (weak, nonatomic) id <ASCollectionDelegate> delegate;
@property (weak, nonatomic) id <ASCollectionDataSource> dataSource;
@property (strong, nonatomic) UICollectionViewLayout *collectionViewLayout;
@property (nonatomic, assign) ASLayoutRangeMode rangeMode;
@property (nonatomic, assign) BOOL allowsSelection; // default is YES
@property (nonatomic, assign) BOOL allowsMultipleSelection; // default is NO
@property (nonatomic, assign) BOOL inverted; //default is NO
@property (nonatomic, assign) BOOL usesSynchronousDataLoading;
@property (nonatomic, assign) CGFloat leadingScreensForBatching;
@property (weak, nonatomic) id <ASCollectionViewLayoutInspecting> layoutInspector;
@property (nonatomic, assign) UIEdgeInsets contentInset;
@property (nonatomic, assign) CGPoint contentOffset;
@property (nonatomic, assign) BOOL animatesContentOffset;
@end
@implementation _ASCollectionPendingState
- (instancetype)init
{
self = [super init];
if (self) {
_rangeMode = ASLayoutRangeModeUnspecified;
_allowsSelection = YES;
_allowsMultipleSelection = NO;
_inverted = NO;
_contentInset = UIEdgeInsetsZero;
_contentOffset = CGPointZero;
_animatesContentOffset = NO;
}
return self;
}
@end
// TODO: Add support for tuning parameters in the pending state
#if 0 // This is not used yet, but will provide a way to avoid creating the view to set range values.
@implementation _ASCollectionPendingState {
std::vector<std::vector<ASRangeTuningParameters>> _tuningParameters;
}
- (instancetype)init
{
self = [super init];
if (self) {
_tuningParameters = std::vector<std::vector<ASRangeTuningParameters>> (ASLayoutRangeModeCount, std::vector<ASRangeTuningParameters> (ASLayoutRangeTypeCount));
_rangeMode = ASLayoutRangeModeUnspecified;
}
return self;
}
- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
{
return [self tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
{
return [self setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
ASDisplayNodeAssert(rangeMode < _tuningParameters.size() && rangeType < _tuningParameters[rangeMode].size(), @"Requesting a range that is OOB for the configured tuning parameters");
return _tuningParameters[rangeMode][rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
ASDisplayNodeAssert(rangeMode < _tuningParameters.size() && rangeType < _tuningParameters[rangeMode].size(), @"Setting a range that is OOB for the configured tuning parameters");
_tuningParameters[rangeMode][rangeType] = tuningParameters;
}
@end
#endif
#pragma mark - ASCollectionNode
@interface ASCollectionNode ()
{
ASDN::RecursiveMutex _environmentStateLock;
Class _collectionViewClass;
id<ASBatchFetchingDelegate> _batchFetchingDelegate;
}
@property (nonatomic) _ASCollectionPendingState *pendingState;
@end
@implementation ASCollectionNode
#pragma mark Lifecycle
- (Class)collectionViewClass
{
return _collectionViewClass ? : [ASCollectionView class];
}
- (void)setCollectionViewClass:(Class)collectionViewClass
{
if (_collectionViewClass != collectionViewClass) {
ASDisplayNodeAssert([collectionViewClass isSubclassOfClass:[ASCollectionView class]] || collectionViewClass == Nil, @"ASCollectionNode requires that .collectionViewClass is an ASCollectionView subclass");
ASDisplayNodeAssert([self isNodeLoaded] == NO, @"ASCollectionNode's .collectionViewClass cannot be changed after the view is loaded");
_collectionViewClass = collectionViewClass;
}
}
- (instancetype)initWithCollectionViewLayout:(UICollectionViewLayout *)layout
{
return [self initWithFrame:CGRectZero collectionViewLayout:layout layoutFacilitator:nil];
}
- (instancetype)initWithFrame:(CGRect)frame collectionViewLayout:(UICollectionViewLayout *)layout
{
return [self initWithFrame:frame collectionViewLayout:layout layoutFacilitator:nil];
}
- (instancetype)initWithLayoutDelegate:(id<ASCollectionLayoutDelegate>)layoutDelegate layoutFacilitator:(id<ASCollectionViewLayoutFacilitatorProtocol>)layoutFacilitator
{
return [self initWithFrame:CGRectZero collectionViewLayout:[[ASCollectionLayout alloc] initWithLayoutDelegate:layoutDelegate] layoutFacilitator:layoutFacilitator];
}
- (instancetype)initWithFrame:(CGRect)frame collectionViewLayout:(UICollectionViewLayout *)layout layoutFacilitator:(id<ASCollectionViewLayoutFacilitatorProtocol>)layoutFacilitator
{
if (self = [super init]) {
// Must call the setter here to make sure pendingState is created and the layout is configured.
[self setCollectionViewLayout:layout];
__weak __typeof__(self) weakSelf = self;
[self setViewBlock:^{
__typeof__(self) strongSelf = weakSelf;
return [[[strongSelf collectionViewClass] alloc] _initWithFrame:frame collectionViewLayout:strongSelf->_pendingState.collectionViewLayout layoutFacilitator:layoutFacilitator owningNode:strongSelf eventLog:ASDisplayNodeGetEventLog(strongSelf)];
}];
}
return self;
}
#pragma mark ASDisplayNode
- (void)didLoad
{
[super didLoad];
ASCollectionView *view = self.view;
view.collectionNode = self;
if (_pendingState) {
_ASCollectionPendingState *pendingState = _pendingState;
self.pendingState = nil;
view.asyncDelegate = pendingState.delegate;
view.asyncDataSource = pendingState.dataSource;
view.inverted = pendingState.inverted;
view.allowsSelection = pendingState.allowsSelection;
view.allowsMultipleSelection = pendingState.allowsMultipleSelection;
view.usesSynchronousDataLoading = pendingState.usesSynchronousDataLoading;
view.layoutInspector = pendingState.layoutInspector;
view.contentInset = pendingState.contentInset;
if (pendingState.rangeMode != ASLayoutRangeModeUnspecified) {
[view.rangeController updateCurrentRangeWithMode:pendingState.rangeMode];
}
[view setContentOffset:pendingState.contentOffset animated:pendingState.animatesContentOffset];
// Don't need to set collectionViewLayout to the view as the layout was already used to init the view in view block.
}
}
- (ASCollectionView *)view
{
return (ASCollectionView *)[super view];
}
- (void)clearContents
{
[super clearContents];
[self.rangeController clearContents];
}
- (void)interfaceStateDidChange:(ASInterfaceState)newState fromState:(ASInterfaceState)oldState
{
[super interfaceStateDidChange:newState fromState:oldState];
[ASRangeController layoutDebugOverlayIfNeeded];
}
- (void)didEnterPreloadState
{
[super didEnterPreloadState];
// Intentionally allocate the view here and trigger a layout pass on it, which in turn will trigger the intial data load.
// We can get rid of this call later when ASDataController, ASRangeController and ASCollectionLayout can operate without the view.
// TODO (ASCL) If this node supports async layout, kick off the initial data load without allocating the view
if (CGRectEqualToRect(self.bounds, CGRectZero) == NO) {
[[self view] layoutIfNeeded];
}
}
#if ASRangeControllerLoggingEnabled
- (void)didEnterVisibleState
{
[super didEnterVisibleState];
NSLog(@"%@ - visible: YES", self);
}
- (void)didExitVisibleState
{
[super didExitVisibleState];
NSLog(@"%@ - visible: NO", self);
}
#endif
- (void)didExitPreloadState
{
[super didExitPreloadState];
[self.rangeController clearPreloadedData];
}
#pragma mark Setter / Getter
// TODO: Implement this without the view. Then revisit ASLayoutElementCollectionTableSetTraitCollection
- (ASDataController *)dataController
{
return self.view.dataController;
}
// TODO: Implement this without the view.
- (ASRangeController *)rangeController
{
return self.view.rangeController;
}
- (_ASCollectionPendingState *)pendingState
{
if (!_pendingState && ![self isNodeLoaded]) {
self.pendingState = [[_ASCollectionPendingState alloc] init];
}
ASDisplayNodeAssert(![self isNodeLoaded] || !_pendingState, @"ASCollectionNode should not have a pendingState once it is loaded");
return _pendingState;
}
- (void)setInverted:(BOOL)inverted
{
self.transform = inverted ? CATransform3DMakeScale(1, -1, 1) : CATransform3DIdentity;
if ([self pendingState]) {
_pendingState.inverted = inverted;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.inverted = inverted;
}
}
- (BOOL)inverted
{
if ([self pendingState]) {
return _pendingState.inverted;
} else {
return self.view.inverted;
}
}
- (void)setLayoutInspector:(id<ASCollectionViewLayoutInspecting>)layoutInspector
{
if ([self pendingState]) {
_pendingState.layoutInspector = layoutInspector;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.layoutInspector = layoutInspector;
}
}
- (id<ASCollectionViewLayoutInspecting>)layoutInspector
{
if ([self pendingState]) {
return _pendingState.layoutInspector;
} else {
return self.view.layoutInspector;
}
}
- (void)setLeadingScreensForBatching:(CGFloat)leadingScreensForBatching
{
if ([self pendingState]) {
_pendingState.leadingScreensForBatching = leadingScreensForBatching;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.leadingScreensForBatching = leadingScreensForBatching;
}
}
- (CGFloat)leadingScreensForBatching
{
if ([self pendingState]) {
return _pendingState.leadingScreensForBatching;
} else {
return self.view.leadingScreensForBatching;
}
}
- (void)setDelegate:(id <ASCollectionDelegate>)delegate
{
if ([self pendingState]) {
_pendingState.delegate = delegate;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
// Manually trampoline to the main thread. The view requires this be called on main
// and asserting here isn't an option it is a common pattern for users to clear
// the delegate/dataSource in dealloc, which may be running on a background thread.
// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
ASCollectionView *view = self.view;
ASPerformBlockOnMainThread(^{
view.asyncDelegate = delegate;
});
}
}
- (id <ASCollectionDelegate>)delegate
{
if ([self pendingState]) {
return _pendingState.delegate;
} else {
return self.view.asyncDelegate;
}
}
- (void)setDataSource:(id <ASCollectionDataSource>)dataSource
{
if ([self pendingState]) {
_pendingState.dataSource = dataSource;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
// Manually trampoline to the main thread. The view requires this be called on main
// and asserting here isn't an option it is a common pattern for users to clear
// the delegate/dataSource in dealloc, which may be running on a background thread.
// It is important that we avoid retaining self in this block, so that this method is dealloc-safe.
ASCollectionView *view = self.view;
ASPerformBlockOnMainThread(^{
view.asyncDataSource = dataSource;
});
}
}
- (id <ASCollectionDataSource>)dataSource
{
if ([self pendingState]) {
return _pendingState.dataSource;
} else {
return self.view.asyncDataSource;
}
}
- (void)setAllowsSelection:(BOOL)allowsSelection
{
if ([self pendingState]) {
_pendingState.allowsSelection = allowsSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.allowsSelection = allowsSelection;
}
}
- (BOOL)allowsSelection
{
if ([self pendingState]) {
return _pendingState.allowsSelection;
} else {
return self.view.allowsSelection;
}
}
- (void)setAllowsMultipleSelection:(BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
_pendingState.allowsMultipleSelection = allowsMultipleSelection;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.allowsMultipleSelection = allowsMultipleSelection;
}
}
- (BOOL)allowsMultipleSelection
{
if ([self pendingState]) {
return _pendingState.allowsMultipleSelection;
} else {
return self.view.allowsMultipleSelection;
}
}
- (void)setCollectionViewLayout:(UICollectionViewLayout *)layout
{
if ([self pendingState]) {
[self _configureCollectionViewLayout:layout];
_pendingState.collectionViewLayout = layout;
} else {
[self _configureCollectionViewLayout:layout];
self.view.collectionViewLayout = layout;
}
}
- (UICollectionViewLayout *)collectionViewLayout
{
if ([self pendingState]) {
return _pendingState.collectionViewLayout;
} else {
return self.view.collectionViewLayout;
}
}
- (void)setContentInset:(UIEdgeInsets)contentInset
{
if ([self pendingState]) {
_pendingState.contentInset = contentInset;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
self.view.contentInset = contentInset;
}
}
- (UIEdgeInsets)contentInset
{
if ([self pendingState]) {
return _pendingState.contentInset;
} else {
return self.view.contentInset;
}
}
- (void)setContentOffset:(CGPoint)contentOffset
{
[self setContentOffset:contentOffset animated:NO];
}
- (void)setContentOffset:(CGPoint)contentOffset animated:(BOOL)animated
{
if ([self pendingState]) {
_pendingState.contentOffset = contentOffset;
_pendingState.animatesContentOffset = animated;
} else {
ASDisplayNodeAssert([self isNodeLoaded], @"ASCollectionNode should be loaded if pendingState doesn't exist");
[self.view setContentOffset:contentOffset animated:animated];
}
}
- (CGPoint)contentOffset
{
if ([self pendingState]) {
return _pendingState.contentOffset;
} else {
return self.view.contentOffset;
}
}
- (ASScrollDirection)scrollDirection
{
return [self isNodeLoaded] ? self.view.scrollDirection : ASScrollDirectionNone;
}
- (ASScrollDirection)scrollableDirections
{
return [self isNodeLoaded] ? self.view.scrollableDirections : ASScrollDirectionNone;
}
- (ASElementMap *)visibleElements
{
ASDisplayNodeAssertMainThread();
// TODO Own the data controller when view is not yet loaded
return self.dataController.visibleMap;
}
- (id<ASCollectionLayoutDelegate>)layoutDelegate
{
UICollectionViewLayout *layout = self.collectionViewLayout;
if ([layout isKindOfClass:[ASCollectionLayout class]]) {
return ((ASCollectionLayout *)layout).layoutDelegate;
}
return nil;
}
- (void)setBatchFetchingDelegate:(id<ASBatchFetchingDelegate>)batchFetchingDelegate
{
_batchFetchingDelegate = batchFetchingDelegate;
}
- (id<ASBatchFetchingDelegate>)batchFetchingDelegate
{
return _batchFetchingDelegate;
}
- (BOOL)usesSynchronousDataLoading
{
if ([self pendingState]) {
return _pendingState.usesSynchronousDataLoading;
} else {
return self.view.usesSynchronousDataLoading;
}
}
- (void)setUsesSynchronousDataLoading:(BOOL)usesSynchronousDataLoading
{
if ([self pendingState]) {
_pendingState.usesSynchronousDataLoading = usesSynchronousDataLoading;
} else {
self.view.usesSynchronousDataLoading = usesSynchronousDataLoading;
}
}
#pragma mark - Range Tuning
- (ASRangeTuningParameters)tuningParametersForRangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeType:(ASLayoutRangeType)rangeType
{
[self.rangeController setTuningParameters:tuningParameters forRangeMode:ASLayoutRangeModeFull rangeType:rangeType];
}
- (ASRangeTuningParameters)tuningParametersForRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController tuningParametersForRangeMode:rangeMode rangeType:rangeType];
}
- (void)setTuningParameters:(ASRangeTuningParameters)tuningParameters forRangeMode:(ASLayoutRangeMode)rangeMode rangeType:(ASLayoutRangeType)rangeType
{
return [self.rangeController setTuningParameters:tuningParameters forRangeMode:rangeMode rangeType:rangeType];
}
#pragma mark - Selection
- (NSArray<NSIndexPath *> *)indexPathsForSelectedItems
{
ASDisplayNodeAssertMainThread();
ASCollectionView *view = self.view;
return [view convertIndexPathsToCollectionNode:view.indexPathsForSelectedItems];
}
- (void)selectItemAtIndexPath:(nullable NSIndexPath *)indexPath animated:(BOOL)animated scrollPosition:(UICollectionViewScrollPosition)scrollPosition
{
ASDisplayNodeAssertMainThread();
ASCollectionView *collectionView = self.view;
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[collectionView selectItemAtIndexPath:indexPath animated:animated scrollPosition:scrollPosition];
} else {
NSLog(@"Failed to select item at index path %@ because the item never reached the view.", indexPath);
}
}
- (void)deselectItemAtIndexPath:(NSIndexPath *)indexPath animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
ASCollectionView *collectionView = self.view;
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[collectionView deselectItemAtIndexPath:indexPath animated:animated];
} else {
NSLog(@"Failed to deselect item at index path %@ because the item never reached the view.", indexPath);
}
}
- (void)scrollToItemAtIndexPath:(NSIndexPath *)indexPath atScrollPosition:(UICollectionViewScrollPosition)scrollPosition animated:(BOOL)animated
{
ASDisplayNodeAssertMainThread();
ASCollectionView *collectionView = self.view;
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
if (indexPath != nil) {
[collectionView scrollToItemAtIndexPath:indexPath atScrollPosition:scrollPosition animated:animated];
} else {
NSLog(@"Failed to scroll to item at index path %@ because the item never reached the view.", indexPath);
}
}
#pragma mark - Querying Data
- (void)reloadDataInitiallyIfNeeded
{
if (!self.dataController.initialReloadDataHasBeenCalled) {
[self reloadData];
}
}
- (NSInteger)numberOfItemsInSection:(NSInteger)section
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap numberOfItemsInSection:section];
}
- (NSInteger)numberOfSections
{
[self reloadDataInitiallyIfNeeded];
return self.dataController.pendingMap.numberOfSections;
}
- (NSArray<__kindof ASCellNode *> *)visibleNodes
{
ASDisplayNodeAssertMainThread();
return self.isNodeLoaded ? [self.view visibleNodes] : @[];
}
- (ASCellNode *)nodeForItemAtIndexPath:(NSIndexPath *)indexPath
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].node;
}
- (id)nodeModelForItemAtIndexPath:(NSIndexPath *)indexPath
{
[self reloadDataInitiallyIfNeeded];
return [self.dataController.pendingMap elementForItemAtIndexPath:indexPath].nodeModel;
}
- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode
{
return [self.dataController.pendingMap indexPathForElement:cellNode.collectionElement];
}
- (NSArray<NSIndexPath *> *)indexPathsForVisibleItems
{
ASDisplayNodeAssertMainThread();
NSMutableArray *indexPathsArray = [NSMutableArray new];
for (ASCellNode *cell in [self visibleNodes]) {
NSIndexPath *indexPath = [self indexPathForNode:cell];
if (indexPath) {
[indexPathsArray addObject:indexPath];
}
}
return indexPathsArray;
}
- (nullable NSIndexPath *)indexPathForItemAtPoint:(CGPoint)point
{
ASDisplayNodeAssertMainThread();
ASCollectionView *collectionView = self.view;
NSIndexPath *indexPath = [collectionView indexPathForItemAtPoint:point];
if (indexPath != nil) {
return [collectionView convertIndexPathToCollectionNode:indexPath];
}
return indexPath;
}
- (nullable UICollectionViewCell *)cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
ASCollectionView *collectionView = self.view;
indexPath = [collectionView convertIndexPathFromCollectionNode:indexPath waitingIfNeeded:YES];
if (indexPath == nil) {
return nil;
}
return [collectionView cellForItemAtIndexPath:indexPath];
}
- (id<ASSectionContext>)contextForSection:(NSInteger)section
{
ASDisplayNodeAssertMainThread();
return [self.dataController.pendingMap contextForSection:section];
}
#pragma mark - Editing
- (void)registerSupplementaryNodeOfKind:(NSString *)elementKind
{
[self.view registerSupplementaryNodeOfKind:elementKind];
}
- (void)performBatchAnimated:(BOOL)animated updates:(void (^)())updates completion:(void (^)(BOOL))completion
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view performBatchAnimated:animated updates:updates completion:completion];
} else {
if (updates) {
updates();
}
if (completion) {
completion(YES);
}
}
}
- (void)performBatchUpdates:(void (^)())updates completion:(void (^)(BOOL))completion
{
[self performBatchAnimated:UIView.areAnimationsEnabled updates:updates completion:completion];
}
- (BOOL)isProcessingUpdates
{
return (self.nodeLoaded ? [self.view isProcessingUpdates] : NO);
}
- (void)onDidFinishProcessingUpdates:(nullable void (^)())completion
{
if (!self.nodeLoaded) {
completion();
} else {
[self.view onDidFinishProcessingUpdates:completion];
}
}
- (void)waitUntilAllUpdatesAreProcessed
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view waitUntilAllUpdatesAreCommitted];
}
}
- (void)waitUntilAllUpdatesAreCommitted
{
[self waitUntilAllUpdatesAreProcessed];
}
- (void)reloadDataWithCompletion:(void (^)())completion
{
ASDisplayNodeAssertMainThread();
if (!self.nodeLoaded) {
return;
}
[self performBatchUpdates:^{
[self.view.changeSet reloadData];
} completion:^(BOOL finished){
if (completion) {
completion();
}
}];
}
- (void)reloadData
{
[self reloadDataWithCompletion:nil];
}
- (void)relayoutItems
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view relayoutItems];
}
}
- (void)beginUpdates
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view beginUpdates];
}
}
- (void)endUpdatesAnimated:(BOOL)animated
{
[self endUpdatesAnimated:animated completion:nil];
}
- (void)endUpdatesAnimated:(BOOL)animated completion:(void (^)(BOOL))completion
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view endUpdatesAnimated:animated completion:completion];
}
}
- (void)invalidateFlowLayoutDelegateMetrics {
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view invalidateFlowLayoutDelegateMetrics];
}
}
- (void)insertSections:(NSIndexSet *)sections
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view insertSections:sections];
}
}
- (void)deleteSections:(NSIndexSet *)sections
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view deleteSections:sections];
}
}
- (void)reloadSections:(NSIndexSet *)sections
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view reloadSections:sections];
}
}
- (void)moveSection:(NSInteger)section toSection:(NSInteger)newSection
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view moveSection:section toSection:newSection];
}
}
- (void)insertItemsAtIndexPaths:(NSArray *)indexPaths
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view insertItemsAtIndexPaths:indexPaths];
}
}
- (void)deleteItemsAtIndexPaths:(NSArray *)indexPaths
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view deleteItemsAtIndexPaths:indexPaths];
}
}
- (void)reloadItemsAtIndexPaths:(NSArray *)indexPaths
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view reloadItemsAtIndexPaths:indexPaths];
}
}
- (void)moveItemAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
{
ASDisplayNodeAssertMainThread();
if (self.nodeLoaded) {
[self.view moveItemAtIndexPath:indexPath toIndexPath:newIndexPath];
}
}
#pragma mark - ASRangeControllerUpdateRangeProtocol
- (void)updateCurrentRangeWithMode:(ASLayoutRangeMode)rangeMode;
{
if ([self pendingState]) {
_pendingState.rangeMode = rangeMode;
} else {
[self.rangeController updateCurrentRangeWithMode:rangeMode];
}
}
#pragma mark - ASPrimitiveTraitCollection
ASLayoutElementCollectionTableSetTraitCollection(_environmentStateLock)
#pragma mark - Debugging (Private)
- (NSMutableArray<NSDictionary *> *)propertiesForDebugDescription
{
NSMutableArray<NSDictionary *> *result = [super propertiesForDebugDescription];
[result addObject:@{ @"dataSource" : ASObjectDescriptionMakeTiny(self.dataSource) }];
[result addObject:@{ @"delegate" : ASObjectDescriptionMakeTiny(self.delegate) }];
return result;
}
#pragma mark - Private methods
- (void)_configureCollectionViewLayout:(UICollectionViewLayout *)layout
{
if ([layout isKindOfClass:[ASCollectionLayout class]]) {
ASCollectionLayout *collectionLayout = (ASCollectionLayout *)layout;
collectionLayout.collectionNode = self;
}
}
@end