Swiftgram/Source/ASNodeController+Beta.h
appleguy 9a14f279aa [ASNodeController] Add -nodeDidLayout callback. Allow switching retain behavior at runtime. (#470)
With these changes, I'd also like to propose that we move ASNodeController
out of Beta (renaming the files without +Beta). Let me know what you think!

Because we don't support ASNodeController directly in ASCV / ASTV, it is still
important to allow flipping the ownership in certain cases (in particular, for
root CellNodeController objects that should follow the lifecycle of the
ASCellNode rather than owning the ASCellNode).
2017-07-27 01:07:53 -07:00

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2.0 KiB
Objective-C

//
// ASNodeController+Beta.h
// Texture
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
// grant of patent rights can be found in the PATENTS file in the same directory.
//
// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
#import <AsyncDisplayKit/ASDisplayNode.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h> // for ASInterfaceState protocol
/* ASNodeController is currently beta and open to change in the future */
@interface ASNodeController<__covariant DisplayNodeType : ASDisplayNode *> : NSObject <ASInterfaceStateDelegate>
@property (nonatomic, strong /* may be weak! */) DisplayNodeType node;
// Until an ASNodeController can be provided in place of an ASCellNode, some apps may prefer to have
// nodes keep their controllers alive (and a weak reference from controller to node)
@property (nonatomic, assign) BOOL shouldInvertStrongReference;
- (void)loadNode;
// for descriptions see <ASInterfaceState> definition
- (void)didEnterVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitVisibleState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitDisplayState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didEnterPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)didExitPreloadState ASDISPLAYNODE_REQUIRES_SUPER;
- (void)interfaceStateDidChange:(ASInterfaceState)newState
fromState:(ASInterfaceState)oldState ASDISPLAYNODE_REQUIRES_SUPER;
@end
@interface ASDisplayNode (ASNodeController)
@property(nonatomic, readonly) ASNodeController *nodeController;
@end