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179 lines
5.9 KiB
Plaintext
179 lines
5.9 KiB
Plaintext
//
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// ASCollectionLayout.mm
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// Texture
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//
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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// This source code is licensed under the BSD-style license found in the
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// LICENSE file in the /ASDK-Licenses directory of this source tree. An additional
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// grant of patent rights can be found in the PATENTS file in the same directory.
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//
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// Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present,
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// Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASCollectionLayout.h>
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#import <AsyncDisplayKit/ASAssert.h>
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#import <AsyncDisplayKit/ASCellNode.h>
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#import <AsyncDisplayKit/ASCollectionElement.h>
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#import <AsyncDisplayKit/ASCollectionLayoutContext+Private.h>
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#import <AsyncDisplayKit/ASCollectionLayoutDelegate.h>
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#import <AsyncDisplayKit/ASCollectionLayoutState.h>
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#import <AsyncDisplayKit/ASCollectionNode+Beta.h>
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#import <AsyncDisplayKit/ASDisplayNode+FrameworkPrivate.h>
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#import <AsyncDisplayKit/ASElementMap.h>
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#import <AsyncDisplayKit/ASEqualityHelpers.h>
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#import <AsyncDisplayKit/ASThread.h>
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@interface ASCollectionLayout () <ASDataControllerLayoutDelegate> {
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ASDN::Mutex __instanceLock__; // Non-recursive mutex, ftw!
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// Main thread only.
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ASCollectionLayoutState *_state;
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// The pending state calculated ahead of time, if any.
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ASCollectionLayoutState *_pendingState;
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// The context used to calculate _pendingState
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ASCollectionLayoutContext *_layoutContextForPendingState;
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BOOL _layoutDelegateImplementsAdditionalInfoForLayoutWithElements;
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}
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@end
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@implementation ASCollectionLayout
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- (instancetype)initWithLayoutDelegate:(id<ASCollectionLayoutDelegate>)layoutDelegate
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{
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self = [super init];
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if (self) {
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ASDisplayNodeAssertNotNil(layoutDelegate, @"Collection layout delegate cannot be nil");
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_layoutDelegate = layoutDelegate;
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_layoutDelegateImplementsAdditionalInfoForLayoutWithElements = [layoutDelegate respondsToSelector:@selector(additionalInfoForLayoutWithElements:)];
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}
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return self;
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}
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#pragma mark - ASDataControllerLayoutDelegate
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- (id)layoutContextWithElements:(ASElementMap *)elements
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{
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ASDisplayNodeAssertMainThread();
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id additionalInfo = nil;
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if (_layoutDelegateImplementsAdditionalInfoForLayoutWithElements) {
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additionalInfo = [_layoutDelegate additionalInfoForLayoutWithElements:elements];
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}
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return [[ASCollectionLayoutContext alloc] initWithViewportSize:[self viewportSize] elements:elements additionalInfo:additionalInfo];
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}
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- (void)prepareLayoutWithContext:(id)context
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{
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ASCollectionLayoutState *state = [_layoutDelegate calculateLayoutWithContext:context];
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ASDN::MutexLocker l(__instanceLock__);
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_pendingState = state;
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_layoutContextForPendingState = context;
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}
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#pragma mark - UICollectionViewLayout overrides
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- (void)prepareLayout
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{
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ASDisplayNodeAssertMainThread();
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[super prepareLayout];
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ASCollectionLayoutContext *context = [self layoutContextWithElements:_collectionNode.visibleElements];
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ASCollectionLayoutState *state = nil;
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{
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ASDN::MutexLocker l(__instanceLock__);
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if (_pendingState != nil && ASObjectIsEqual(_layoutContextForPendingState, context)) {
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// Looks like we can use the pending state. Great!
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state = _pendingState;
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_pendingState = nil;
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_layoutContextForPendingState = nil;
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}
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}
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if (state == nil) {
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state = [_layoutDelegate calculateLayoutWithContext:context];
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}
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_state = state;
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}
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- (void)invalidateLayout
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{
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ASDisplayNodeAssertMainThread();
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[super invalidateLayout];
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_state = nil;
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}
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- (CGSize)collectionViewContentSize
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{
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ASDisplayNodeAssertMainThread();
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ASDisplayNodeAssertNotNil(_state, @"Collection layout state should not be nil at this point");
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return _state.contentSize;
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}
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- (NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect
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{
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NSMutableArray *attributesInRect = [NSMutableArray array];
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NSMapTable *attrsMap = _state.elementToLayoutArrtibutesMap;
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for (ASCollectionElement *element in attrsMap) {
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UICollectionViewLayoutAttributes *attrs = [attrsMap objectForKey:element];
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if (CGRectIntersectsRect(rect, attrs.frame)) {
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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[attributesInRect addObject:attrs];
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}
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}
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return attributesInRect;
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}
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- (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath
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{
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ASCollectionLayoutState *state = _state;
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ASCollectionElement *element = [state.elements elementForItemAtIndexPath:indexPath];
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UICollectionViewLayoutAttributes *attrs = [state.elementToLayoutArrtibutesMap objectForKey:element];
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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return attrs;
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}
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- (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)elementKind atIndexPath:(NSIndexPath *)indexPath
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{
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ASCollectionLayoutState *state = _state;
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ASCollectionElement *element = [state.elements supplementaryElementOfKind:elementKind atIndexPath:indexPath];
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UICollectionViewLayoutAttributes *attrs = [state.elementToLayoutArrtibutesMap objectForKey:element];
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[ASCollectionLayout setSize:attrs.frame.size toElement:element];
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return attrs;
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}
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#pragma mark - Private methods
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+ (void)setSize:(CGSize)size toElement:(ASCollectionElement *)element
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{
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ASCellNode *node = element.node;
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if (! CGSizeEqualToSize(size, node.frame.size)) {
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CGRect nodeFrame = CGRectZero;
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nodeFrame.size = size;
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node.frame = nodeFrame;
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}
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}
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- (CGSize)viewportSize
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{
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ASCollectionNode *collectionNode = _collectionNode;
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if (collectionNode != nil && !collectionNode.isNodeLoaded) {
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// TODO consider calculatedSize as well
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return collectionNode.threadSafeBounds.size;
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} else {
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ASDisplayNodeAssertMainThread();
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return self.collectionView.bounds.size;
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}
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}
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@end
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