2024-06-17 14:52:13 +04:00

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#include "CoreGraphicsCanvasImpl.h"
#include <LottieCpp/CGPathCocoa.h>
#include <LottieCpp/VectorsCocoa.h>
namespace lottie {
namespace {
int alignUp(int size, int align) {
assert(((align - 1) & align) == 0);
int alignmentMask = align - 1;
return (size + alignmentMask) & ~alignmentMask;
}
bool addEnumeratedPath(CGContextRef context, CanvasPathEnumerator const &enumeratePath) {
bool isEmpty = true;
enumeratePath([&](PathCommand const &command) {
switch (command.type) {
case PathCommandType::MoveTo: {
if (isEmpty) {
isEmpty = false;
CGContextBeginPath(context);
}
CGContextMoveToPoint(context, command.points[0].x, command.points[0].y);
break;
}
case PathCommandType::LineTo: {
if (isEmpty) {
isEmpty = false;
CGContextBeginPath(context);
}
CGContextAddLineToPoint(context, command.points[0].x, command.points[0].y);
break;
}
case PathCommandType::CurveTo: {
if (isEmpty) {
isEmpty = false;
CGContextBeginPath(context);
}
CGContextAddCurveToPoint(context, command.points[0].x, command.points[0].y, command.points[1].x, command.points[1].y, command.points[2].x, command.points[2].y);
break;
}
case PathCommandType::Close: {
if (isEmpty) {
isEmpty = false;
CGContextBeginPath(context);
}
CGContextClosePath(context);
break;
}
default: {
break;
}
}
});
return !isEmpty;
}
}
class CoreGraphicsCanvasImpl::Layer {
public:
struct Composition {
CGRect rect;
float alpha;
Transform2D transform;
std::optional<Canvas::MaskMode> maskMode;
Composition(CGRect rect_, float alpha_, Transform2D transform_, std::optional<Canvas::MaskMode> maskMode_) :
rect(rect_), alpha(alpha_), transform(transform_), maskMode(maskMode_) {
}
};
public:
explicit Layer(int width, int height, std::optional<Composition> composition) {
_width = width;
_height = height;
_composition = composition;
_bytesPerRow = alignUp(width * 4, 16);
_backingData.resize(_bytesPerRow * _height);
memset(_backingData.data(), 0, _backingData.size());
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGBitmapInfo bitmapInfo = kCGBitmapByteOrder32Host | kCGImageAlphaPremultipliedFirst;
_context = CGBitmapContextCreate(_backingData.data(), _width, _height, 8, _bytesPerRow, colorSpace, bitmapInfo);
CFRelease(colorSpace);
CGContextClearRect(_context, CGRectMake(0.0, 0.0, _width, _height));
}
~Layer() {
CGContextRelease(_context);
}
CGContextRef context() const {
return _context;
}
std::optional<Composition> composition() const {
return _composition;
}
std::shared_ptr<CoreGraphicsCanvasImpl::Image> makeImage() {
::CGImageRef nativeImage = CGBitmapContextCreateImage(_context);
if (nativeImage) {
auto image = std::make_shared<CoreGraphicsCanvasImpl::Image>(nativeImage);
CFRelease(nativeImage);
return image;
} else {
return nil;
}
}
public:
CGContextRef _context = nil;
int _width = 0;
int _height = 0;
int _bytesPerRow = 0;
std::vector<uint8_t> _backingData;
std::optional<Composition> _composition;
};
CoreGraphicsCanvasImpl::Image::Image(::CGImageRef image) {
_image = CGImageRetain(image);
}
CoreGraphicsCanvasImpl::Image::~Image() {
CFRelease(_image);
}
::CGImageRef CoreGraphicsCanvasImpl::Image::nativeImage() const {
return _image;
}
CoreGraphicsCanvasImpl::CoreGraphicsCanvasImpl(int width, int height) :
_width(width),
_height(height) {
_layerStack.push_back(std::make_shared<Layer>(width, height, std::nullopt));
}
CoreGraphicsCanvasImpl::~CoreGraphicsCanvasImpl() {
}
void CoreGraphicsCanvasImpl::saveState() {
CGContextSaveGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::restoreState() {
CGContextRestoreGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::fillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, lottie::Color const &color) {
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
return;
}
CGFloat components[4] = { color.r, color.g, color.b, color.a };
CGColorRef nativeColor = CGColorCreate(CGBitmapContextGetColorSpace(currentLayer()->context()), components);
CGContextSetFillColorWithColor(currentLayer()->context(), nativeColor);
CFRelease(nativeColor);
switch (fillRule) {
case lottie::FillRule::EvenOdd: {
CGContextEOFillPath(currentLayer()->context());
break;
}
default: {
CGContextFillPath(currentLayer()->context());
break;
}
}
}
void CoreGraphicsCanvasImpl::linearGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) {
CGContextSaveGState(currentLayer()->context());
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
CGContextRestoreGState(currentLayer()->context());
return;
}
switch (fillRule) {
case lottie::FillRule::EvenOdd: {
CGContextEOClip(currentLayer()->context());
break;
}
default: {
CGContextClip(currentLayer()->context());
break;
}
}
std::vector<double> components;
components.reserve(gradient.colors().size() + 4);
for (const auto &color : gradient.colors()) {
components.push_back(color.r);
components.push_back(color.g);
components.push_back(color.b);
components.push_back(color.a);
}
assert(gradient.colors().size() == gradient.locations().size());
std::vector<double> locations;
for (const auto location : gradient.locations()) {
locations.push_back(location);
}
CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(currentLayer()->context()), components.data(), locations.data(), locations.size());
if (nativeGradient) {
CGContextDrawLinearGradient(currentLayer()->context(), nativeGradient, CGPointMake(start.x, start.y), CGPointMake(end.x, end.y), kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CFRelease(nativeGradient);
}
CGContextResetClip(currentLayer()->context());
CGContextRestoreGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::radialGradientFillPath(CanvasPathEnumerator const &enumeratePath, lottie::FillRule fillRule, Gradient const &gradient, Vector2D const &center, float radius) {
CGContextSaveGState(currentLayer()->context());
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
CGContextRestoreGState(currentLayer()->context());
return;
}
switch (fillRule) {
case lottie::FillRule::EvenOdd: {
CGContextEOClip(currentLayer()->context());
break;
}
default: {
CGContextClip(currentLayer()->context());
break;
}
}
std::vector<double> components;
components.reserve(gradient.colors().size() + 4);
for (const auto &color : gradient.colors()) {
components.push_back(color.r);
components.push_back(color.g);
components.push_back(color.b);
components.push_back(color.a);
}
assert(gradient.colors().size() == gradient.locations().size());
std::vector<double> locations;
for (const auto location : gradient.locations()) {
locations.push_back(location);
}
CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(currentLayer()->context()), components.data(), locations.data(), locations.size());
if (nativeGradient) {
CGContextDrawRadialGradient(currentLayer()->context(), nativeGradient, CGPointMake(center.x, center.y), 0.0, CGPointMake(center.x, center.y), radius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CFRelease(nativeGradient);
}
CGContextResetClip(currentLayer()->context());
CGContextRestoreGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::strokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, lottie::Color const &color) {
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
return;
}
CGFloat components[4] = { color.r, color.g, color.b, color.a };
CGColorRef nativeColor = CGColorCreate(CGBitmapContextGetColorSpace(currentLayer()->context()), components);
CGContextSetStrokeColorWithColor(currentLayer()->context(), nativeColor);
CFRelease(nativeColor);
CGContextSetLineWidth(currentLayer()->context(), lineWidth);
switch (lineJoin) {
case lottie::LineJoin::Miter: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinMiter);
break;
}
case lottie::LineJoin::Round: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinRound);
break;
}
case lottie::LineJoin::Bevel: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
default: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
}
switch (lineCap) {
case lottie::LineCap::Butt: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapButt);
break;
}
case lottie::LineCap::Round: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapRound);
break;
}
case lottie::LineCap::Square: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
default: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
}
if (!dashPattern.empty()) {
std::vector<double> mappedDashPattern;
for (const auto value : dashPattern) {
mappedDashPattern.push_back(value);
}
CGContextSetLineDash(currentLayer()->context(), dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
}
CGContextStrokePath(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::linearGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &start, lottie::Vector2D const &end) {
CGContextSaveGState(currentLayer()->context());
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
CGContextRestoreGState(currentLayer()->context());
return;
}
CGContextSetLineWidth(currentLayer()->context(), lineWidth);
switch (lineJoin) {
case lottie::LineJoin::Miter: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinMiter);
break;
}
case lottie::LineJoin::Round: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinRound);
break;
}
case lottie::LineJoin::Bevel: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
default: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
}
switch (lineCap) {
case lottie::LineCap::Butt: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapButt);
break;
}
case lottie::LineCap::Round: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapRound);
break;
}
case lottie::LineCap::Square: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
default: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
}
if (!dashPattern.empty()) {
std::vector<double> mappedDashPattern;
for (const auto value : dashPattern) {
mappedDashPattern.push_back(value);
}
CGContextSetLineDash(currentLayer()->context(), dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
}
CGContextReplacePathWithStrokedPath(currentLayer()->context());
CGContextClip(currentLayer()->context());
std::vector<double> components;
components.reserve(gradient.colors().size() + 4);
for (const auto &color : gradient.colors()) {
components.push_back(color.r);
components.push_back(color.g);
components.push_back(color.b);
components.push_back(color.a);
}
assert(gradient.colors().size() == gradient.locations().size());
std::vector<double> locations;
for (const auto location : gradient.locations()) {
locations.push_back(location);
}
CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(currentLayer()->context()), components.data(), locations.data(), locations.size());
if (nativeGradient) {
CGContextDrawLinearGradient(currentLayer()->context(), nativeGradient, CGPointMake(start.x, start.y), CGPointMake(end.x, end.y), kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CFRelease(nativeGradient);
}
CGContextResetClip(currentLayer()->context());
CGContextRestoreGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::radialGradientStrokePath(CanvasPathEnumerator const &enumeratePath, float lineWidth, lottie::LineJoin lineJoin, lottie::LineCap lineCap, float dashPhase, std::vector<float> const &dashPattern, Gradient const &gradient, lottie::Vector2D const &startCenter, float startRadius, lottie::Vector2D const &endCenter, float endRadius) {
CGContextSaveGState(currentLayer()->context());
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
CGContextRestoreGState(currentLayer()->context());
return;
}
CGContextSetLineWidth(currentLayer()->context(), lineWidth);
switch (lineJoin) {
case lottie::LineJoin::Miter: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinMiter);
break;
}
case lottie::LineJoin::Round: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinRound);
break;
}
case lottie::LineJoin::Bevel: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
default: {
CGContextSetLineJoin(currentLayer()->context(), kCGLineJoinBevel);
break;
}
}
switch (lineCap) {
case lottie::LineCap::Butt: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapButt);
break;
}
case lottie::LineCap::Round: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapRound);
break;
}
case lottie::LineCap::Square: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
default: {
CGContextSetLineCap(currentLayer()->context(), kCGLineCapSquare);
break;
}
}
if (!dashPattern.empty()) {
std::vector<double> mappedDashPattern;
for (const auto value : dashPattern) {
mappedDashPattern.push_back(value);
}
CGContextSetLineDash(currentLayer()->context(), dashPhase, mappedDashPattern.data(), mappedDashPattern.size());
}
CGContextReplacePathWithStrokedPath(currentLayer()->context());
CGContextClip(currentLayer()->context());
std::vector<double> components;
components.reserve(gradient.colors().size() + 4);
for (const auto &color : gradient.colors()) {
components.push_back(color.r);
components.push_back(color.g);
components.push_back(color.b);
components.push_back(color.a);
}
assert(gradient.colors().size() == gradient.locations().size());
std::vector<double> locations;
for (const auto location : gradient.locations()) {
locations.push_back(location);
}
CGGradientRef nativeGradient = CGGradientCreateWithColorComponents(CGBitmapContextGetColorSpace(currentLayer()->context()), components.data(), locations.data(), locations.size());
if (nativeGradient) {
CGContextDrawRadialGradient(currentLayer()->context(), nativeGradient, CGPointMake(startCenter.x, startCenter.y), startRadius, CGPointMake(endCenter.x, endCenter.y), endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation);
CFRelease(nativeGradient);
}
CGContextResetClip(currentLayer()->context());
CGContextRestoreGState(currentLayer()->context());
}
void CoreGraphicsCanvasImpl::clip(CGRect const &rect) {
CGContextClipToRect(currentLayer()->context(), CGRectMake(rect.x, rect.y, rect.width, rect.height));
}
bool CoreGraphicsCanvasImpl::clipPath(CanvasPathEnumerator const &enumeratePath, FillRule fillRule, Transform2D const &transform) {
CGContextSaveGState(currentLayer()->context());
concatenate(transform);
if (!addEnumeratedPath(currentLayer()->context(), enumeratePath)) {
CGContextRestoreGState(currentLayer()->context());
return false;
}
CGContextRestoreGState(currentLayer()->context());
switch (fillRule) {
case lottie::FillRule::EvenOdd: {
CGContextEOClip(currentLayer()->context());
break;
}
default: {
CGContextClip(currentLayer()->context());
break;
}
}
return true;
}
void CoreGraphicsCanvasImpl::concatenate(lottie::Transform2D const &transform) {
CGContextConcatCTM(currentLayer()->context(), CATransform3DGetAffineTransform(nativeTransform(transform)));
}
std::shared_ptr<CoreGraphicsCanvasImpl::Image> CoreGraphicsCanvasImpl::makeImage() {
return currentLayer()->makeImage();
}
bool CoreGraphicsCanvasImpl::pushLayer(CGRect const &rect, float alpha, std::optional<Canvas::MaskMode> maskMode) {
auto currentTransform = fromNativeTransform(CATransform3DMakeAffineTransform(CGContextGetCTM(currentLayer()->context())));
CGRect globalRect(0.0f, 0.0f, 0.0f, 0.0f);
if (rect == CGRect::veryLarge()) {
globalRect = CGRect(0.0f, 0.0f, (float)_width, (float)_height);
} else {
CGRect transformedRect = rect.applyingTransform(currentTransform);
CGRect integralTransformedRect(
std::floor(transformedRect.x),
std::floor(transformedRect.y),
std::ceil(transformedRect.width + transformedRect.x - floor(transformedRect.x)),
std::ceil(transformedRect.height + transformedRect.y - floor(transformedRect.y))
);
globalRect = integralTransformedRect.intersection(CGRect(0.0, 0.0, (CGFloat)_width, (CGFloat)_height));
}
if (globalRect.width <= 0.0f || globalRect.height <= 0.0f) {
return false;
}
_layerStack.push_back(std::make_shared<Layer>(globalRect.width, globalRect.height, Layer::Composition(globalRect, alpha, currentTransform, maskMode)));
concatenate(Transform2D::identity().translated(Vector2D(-globalRect.x, -globalRect.y)));
concatenate(currentTransform);
return true;
}
void CoreGraphicsCanvasImpl::popLayer() {
auto layer = _layerStack[_layerStack.size() - 1];
_layerStack.pop_back();
if (const auto composition = layer->composition()) {
saveState();
concatenate(composition->transform.inverted());
CGContextSetAlpha(currentLayer()->context(), composition->alpha);
if (composition->maskMode) {
switch (composition->maskMode.value()) {
case Canvas::MaskMode::Normal: {
CGContextSetBlendMode(currentLayer()->context(), kCGBlendModeDestinationIn);
break;
}
case Canvas::MaskMode::Inverse: {
CGContextSetBlendMode(currentLayer()->context(), kCGBlendModeDestinationOut);
break;
}
default: {
break;
}
}
}
auto image = layer->makeImage();
CGContextDrawImage(currentLayer()->context(), CGRectMake(composition->rect.x, composition->rect.y, composition->rect.width, composition->rect.height), ((CoreGraphicsCanvasImpl::Image *)image.get())->nativeImage());
CGContextSetAlpha(currentLayer()->context(), 1.0);
CGContextSetBlendMode(currentLayer()->context(), kCGBlendModeNormal);
restoreState();
}
}
std::shared_ptr<CoreGraphicsCanvasImpl::Layer> &CoreGraphicsCanvasImpl::currentLayer() {
return _layerStack[_layerStack.size() - 1];
}
}