Swiftgram/lottie-ios/Classes/AnimatableProperties/LOTAnimatableNumberValue.m
2017-02-07 15:14:48 -08:00

217 lines
7.2 KiB
Objective-C

//
// LOTAnimatableNumberValue.m
// LottieAnimator
//
// Created by brandon_withrow on 6/23/16.
// Copyright © 2016 Brandon Withrow. All rights reserved.
//
#import "LOTAnimatableNumberValue.h"
#import "LOTHelpers.h"
@interface LOTAnimatableNumberValue ()
@property (nonatomic, readonly) NSArray<NSNumber *> *valueKeyframes;
@property (nonatomic, readonly) NSArray<NSNumber *> *keyTimes;
@property (nonatomic, readonly) NSArray<CAMediaTimingFunction *> *timingFunctions;
@property (nonatomic, readonly) NSTimeInterval delay;
@property (nonatomic, readonly) NSTimeInterval duration;
@property (nonatomic, readonly) NSNumber *startFrame;
@property (nonatomic, readonly) NSNumber *durationFrames;
@property (nonatomic, readonly) NSNumber *frameRate;
@end
@implementation LOTAnimatableNumberValue
- (instancetype)initWithNumberValues:(NSDictionary *)numberValues frameRate:(NSNumber *)frameRate {
self = [super init];
if (self) {
_frameRate = frameRate;
id value = numberValues[@"k"];
if ([value isKindOfClass:[NSArray class]] &&
[[(NSArray *)value firstObject] isKindOfClass:[NSDictionary class]] &&
[(NSArray *)value firstObject][@"t"]) {
//Keframes
[self _buildAnimationForKeyframes:value];
} else {
//Single Value, no animation
_initialValue = [[self _numberValueFromObject:value] copy];
}
}
return self;
}
- (void)_buildAnimationForKeyframes:(NSArray<NSDictionary *> *)keyframes {
NSMutableArray *keyTimes = [NSMutableArray array];
NSMutableArray *timingFunctions = [NSMutableArray array];
NSMutableArray<NSNumber *> *numberValues = [NSMutableArray array];
_startFrame = keyframes.firstObject[@"t"];
NSNumber *endFrame = keyframes.lastObject[@"t"];
NSAssert((_startFrame && endFrame && _startFrame.integerValue < endFrame.integerValue),
@"Lottie: Keyframe animation has incorrect time values or invalid number of keyframes");
// Calculate time duration
_durationFrames = @(endFrame.floatValue - _startFrame.floatValue);
_duration = _durationFrames.floatValue / _frameRate.floatValue;
_delay = _startFrame.floatValue / _frameRate.floatValue;
BOOL addStartValue = YES;
BOOL addTimePadding = NO;
NSNumber *outValue = nil;
for (NSDictionary *keyframe in keyframes) {
// Get keyframe time value
NSNumber *frame = keyframe[@"t"];
// Calculate percentage value for keyframe.
//CA Animations accept time values of 0-1 as a percentage of animation completed.
NSNumber *timePercentage = @((frame.floatValue - _startFrame.floatValue) / _durationFrames.floatValue);
if (outValue) {
//add out value
[numberValues addObject:[outValue copy]];
[timingFunctions addObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
outValue = nil;
}
NSNumber *startValue = [self _numberValueFromObject:keyframe[@"s"]];
if (addStartValue) {
// Add start value
if (startValue) {
if (keyframe == keyframes.firstObject) {
_initialValue = startValue;
}
[numberValues addObject:[startValue copy]];
if (timingFunctions.count) {
[timingFunctions addObject:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear]];
}
}
addStartValue = NO;
}
if (addTimePadding) {
// add time padding
NSNumber *holdPercentage = @(timePercentage.floatValue - 0.00001);
[keyTimes addObject:[holdPercentage copy]];
addTimePadding = NO;
}
// add end value if present for keyframe
NSNumber *endValue = [self _numberValueFromObject:keyframe[@"e"]];
if (endValue) {
[numberValues addObject:[endValue copy]];
/*
* Timing Function for time interpolations between keyframes
* Should be n-1 where n is the number of keyframes
*/
CAMediaTimingFunction *timingFunction;
NSDictionary *timingControlPoint1 = keyframe[@"o"];
NSDictionary *timingControlPoint2 = keyframe[@"i"];
if (timingControlPoint1 && timingControlPoint2) {
// Easing function
CGPoint cp1 = [self _pointFromValueDict:timingControlPoint1];
CGPoint cp2 = [self _pointFromValueDict:timingControlPoint2];
timingFunction = [CAMediaTimingFunction functionWithControlPoints:cp1.x :cp1.y :cp2.x :cp2.y];
} else {
// No easing function specified, fallback to linear
timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
}
[timingFunctions addObject:timingFunction];
}
// add time
[keyTimes addObject:timePercentage];
// Check if keyframe is a hold keyframe
if ([keyframe[@"h"] boolValue]) {
// set out value as start and flag next frame accordinly
outValue = startValue;
addStartValue = YES;
addTimePadding = YES;
}
}
_valueKeyframes = numberValues;
_keyTimes = keyTimes;
_timingFunctions = timingFunctions;
}
- (NSNumber *)_numberValueFromObject:(id)valueObject {
if ([valueObject isKindOfClass:[NSNumber class]]) {
return valueObject;
}
if ([valueObject isKindOfClass:[NSArray class]] &&
[[valueObject firstObject] isKindOfClass:[NSNumber class]]) {
return [(NSArray *)valueObject firstObject];
}
return nil;
}
- (CGPoint)_pointFromValueDict:(NSDictionary *)values {
NSNumber *xValue = @0, *yValue = @0;
if ([values[@"x"] isKindOfClass:[NSNumber class]]) {
xValue = values[@"x"];
} else if ([values[@"x"] isKindOfClass:[NSArray class]]) {
xValue = values[@"x"][0];
}
if ([values[@"y"] isKindOfClass:[NSNumber class]]) {
yValue = values[@"y"];
} else if ([values[@"y"] isKindOfClass:[NSArray class]]) {
yValue = values[@"y"][0];
}
return CGPointMake([xValue floatValue], [yValue floatValue]);
}
- (void)remapValuesFromMin:(NSNumber *)fromMin
fromMax:(NSNumber *)fromMax
toMin:(NSNumber *)toMin
toMax:(NSNumber *)toMax {
[self remapValueWithBlock:^CGFloat(CGFloat inValue) {
return RemapValue(inValue, fromMin.floatValue, fromMax.floatValue, toMin.floatValue, toMax.floatValue);
}];
}
- (void)remapValueWithBlock:(CGFloat (^)(CGFloat inValue))remapBlock {
NSMutableArray *newvalues = [NSMutableArray array];
for (NSNumber *value in _valueKeyframes) {
NSNumber *newValue = @(remapBlock(value.floatValue));
[newvalues addObject:newValue];
}
_valueKeyframes = newvalues;
if (newvalues.count) {
_initialValue = newvalues.firstObject;
} else if (_initialValue) {
_initialValue = @(remapBlock(_initialValue.floatValue));
}
}
- (BOOL)hasAnimation {
return (self.valueKeyframes.count > 0);
}
- (nullable CAKeyframeAnimation *)animationForKeyPath:(nonnull NSString *)keypath {
if (self.hasAnimation == NO) {
return nil;
}
CAKeyframeAnimation *keyframeAnimation = [CAKeyframeAnimation animationWithKeyPath:keypath];
keyframeAnimation.keyTimes = self.keyTimes;
keyframeAnimation.values = self.valueKeyframes;
keyframeAnimation.timingFunctions = self.timingFunctions;
keyframeAnimation.duration = self.duration;
keyframeAnimation.beginTime = self.delay;
keyframeAnimation.fillMode = kCAFillModeForwards;
return keyframeAnimation;
}
- (NSString *)description {
return self.initialValue.description;
}
@end