2017-02-07 15:14:48 -08:00

311 lines
11 KiB
Objective-C

// Kindly stolen from https://github.com/BigZaphod/Chameleon
/*
* Copyright (c) 2011, The Iconfactory. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of The Iconfactory nor the names of its contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE ICONFACTORY BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#if !TARGET_OS_IPHONE && !TARGET_IPHONE_SIMULATOR
#import "UIBezierPath.h"
@implementation UIBezierPath {
CGFloat *_lineDashPattern;
NSInteger _lineDashCount;
CGFloat _lineDashPhase;
}
@synthesize CGPath = _path;
- (id)init {
self = [super init];
if (self) {
_path = CGPathCreateMutable();
_lineWidth = 1;
_lineCapStyle = kCGLineCapButt;
_lineJoinStyle = kCGLineJoinMiter;
_miterLimit = 10;
_flatness = 0.6;
_usesEvenOddFillRule = NO;
_lineDashPattern = NULL;
_lineDashCount = 0;
_lineDashPhase = 0;
}
return self;
}
- (void)dealloc {
if (_path) CGPathRelease(_path);
}
- (id)copyWithZone:(NSZone *)zone {
UIBezierPath *copy = [[self class] new];
copy.CGPath = self.CGPath;
copy.lineWidth = self.lineWidth;
copy.lineCapStyle = self.lineCapStyle;
copy.lineJoinStyle = self.lineJoinStyle;
copy.miterLimit = self.miterLimit;
copy.flatness = self.flatness;
copy.usesEvenOddFillRule = self.usesEvenOddFillRule;
NSInteger lineDashCount = 0;
[self getLineDash:NULL count:&lineDashCount phase:NULL];
if (lineDashCount > 0) {
CGFloat *lineDashPattern = malloc(sizeof(CGFloat) * lineDashCount);
CGFloat lineDashPhase = 0;
[self getLineDash:lineDashPattern count:NULL phase:&lineDashPhase];
[copy setLineDash:lineDashPattern count:lineDashCount phase:lineDashPhase];
free(lineDashPattern);
}
return copy;
}
+ (UIBezierPath *)bezierPathWithCGPath:(CGPathRef)CGPath {
NSAssert(CGPath != NULL, @"CGPath must not be NULL");
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath.CGPath = CGPath;
return bezierPath;
}
+ (UIBezierPath *)bezierPath {
UIBezierPath *bezierPath = [[self alloc] init];
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithRect:(CGRect)rect {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddRect(path, NULL, rect);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddEllipseInRect(path, NULL, rect);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
cornerRadius:(CGFloat)cornerRadius {
return [self bezierPathWithRoundedRect:rect
byRoundingCorners:UIRectCornerAllCorners
cornerRadii:CGSizeMake(cornerRadius, cornerRadius)];
}
+ (UIBezierPath *)bezierPathWithRoundedRect:(CGRect)rect
byRoundingCorners:(UIRectCorner)corners
cornerRadii:(CGSize)cornerRadii {
CGMutablePathRef path = CGPathCreateMutable();
const CGPoint topLeft = rect.origin;
const CGPoint topRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMinY(rect));
const CGPoint bottomRight = CGPointMake(CGRectGetMaxX(rect), CGRectGetMaxY(rect));
const CGPoint bottomLeft = CGPointMake(CGRectGetMinX(rect), CGRectGetMaxY(rect));
if (corners & UIRectCornerTopLeft) {
CGPathMoveToPoint(path, NULL, topLeft.x + cornerRadii.width, topLeft.y);
} else {
CGPathMoveToPoint(path, NULL, topLeft.x, topLeft.y);
}
if (corners & UIRectCornerTopRight) {
CGPathAddLineToPoint(path, NULL, topRight.x - cornerRadii.width, topRight.y);
CGPathAddCurveToPoint(path, NULL, topRight.x, topRight.y, topRight.x, topRight.y + cornerRadii.height, topRight.x, topRight.y + cornerRadii.height);
} else {
CGPathAddLineToPoint(path, NULL, topRight.x, topRight.y);
}
if (corners & UIRectCornerBottomRight) {
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y - cornerRadii.height);
CGPathAddCurveToPoint(path, NULL, bottomRight.x, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y, bottomRight.x - cornerRadii.width, bottomRight.y);
} else {
CGPathAddLineToPoint(path, NULL, bottomRight.x, bottomRight.y);
}
if (corners & UIRectCornerBottomLeft) {
CGPathAddLineToPoint(path, NULL, bottomLeft.x + cornerRadii.width, bottomLeft.y);
CGPathAddCurveToPoint(path, NULL, bottomLeft.x, bottomLeft.y, bottomLeft.x, bottomLeft.y - cornerRadii.height, bottomLeft.x, bottomLeft.y - cornerRadii.height);
} else {
CGPathAddLineToPoint(path, NULL, bottomLeft.x, bottomLeft.y);
}
if (corners & UIRectCornerTopLeft) {
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y + cornerRadii.height);
CGPathAddCurveToPoint(path, NULL, topLeft.x, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y, topLeft.x + cornerRadii.width, topLeft.y);
} else {
CGPathAddLineToPoint(path, NULL, topLeft.x, topLeft.y);
}
CGPathCloseSubpath(path);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
+ (UIBezierPath *)bezierPathWithArcCenter:(CGPoint)center
radius:(CGFloat)radius
startAngle:(CGFloat)startAngle
endAngle:(CGFloat)endAngle
clockwise:(BOOL)clockwise {
CGMutablePathRef path = CGPathCreateMutable();
CGPathAddArc(path, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
UIBezierPath *bezierPath = [[self alloc] init];
bezierPath->_path = path;
return bezierPath;
}
- (void)moveToPoint:(CGPoint)point {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathMoveToPoint(mutablePath, NULL, point.x, point.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addLineToPoint:(CGPoint)point {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddLineToPoint(mutablePath, NULL, point.x, point.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addArcWithCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddArc(mutablePath, NULL, center.x, center.y, radius, startAngle, endAngle, clockwise);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2 {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddCurveToPoint(mutablePath, NULL, controlPoint1.x, controlPoint1.y, controlPoint2.x, controlPoint2.y, endPoint.x, endPoint.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddQuadCurveToPoint(mutablePath, NULL, controlPoint.x, controlPoint.y, endPoint.x, endPoint.y);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)closePath {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathCloseSubpath(mutablePath);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)removeAllPoints {
CGMutablePathRef mutablePath = CGPathCreateMutable();
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
- (void)appendPath:(UIBezierPath *)bezierPath {
if (bezierPath) {
CGMutablePathRef mutablePath = CGPathCreateMutableCopy(_path);
CGPathAddPath(mutablePath, NULL, bezierPath.CGPath);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
}
- (void)setCGPath:(CGPathRef)path {
NSAssert(path != NULL, @"path must not be NULL");
if (path != _path) {
if (_path) CGPathRelease(_path);
_path = CGPathCreateCopy(path);
}
}
- (CGPoint)currentPoint {
return CGPathGetCurrentPoint(_path);
}
- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase {
free(_lineDashPattern);
if (pattern && count > 0) {
const size_t size = sizeof(CGFloat) * count;
_lineDashPattern = malloc(size);
bcopy(pattern, _lineDashPattern, size);
} else {
_lineDashPattern = NULL;
}
_lineDashCount = count;
_lineDashPhase = phase;
}
- (void)getLineDash:(CGFloat *)pattern count:(NSInteger *)count phase:(CGFloat *)phase {
if (pattern && _lineDashPattern && _lineDashCount > 0) {
const size_t size = sizeof(CGFloat) * _lineDashCount;
bcopy(_lineDashPattern, pattern, size);
}
if (count) {
*count = _lineDashCount;
}
if (phase) {
*phase = _lineDashPhase;
}
}
- (BOOL)containsPoint:(CGPoint)point {
return CGPathContainsPoint(_path, NULL, point, _usesEvenOddFillRule);
}
- (BOOL)isEmpty {
return CGPathIsEmpty(_path);
}
- (CGRect)bounds {
return CGPathGetBoundingBox(_path);
}
- (void)applyTransform:(CGAffineTransform)transform {
CGMutablePathRef mutablePath = CGPathCreateMutable();
CGPathAddPath(mutablePath, &transform, _path);
self.CGPath = mutablePath;
CGPathRelease(mutablePath);
}
@end
#endif