Files
Swiftgram/src/binding/c/lottieanimation_capi.cpp

138 lines
3.9 KiB
C++

/*
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "rlottie.h"
#include "vdebug.h"
using namespace rlottie;
extern "C" {
struct Lottie_Animation_S
{
std::unique_ptr<Animation> mAnimation;
std::future<Surface> mRenderTask;
uint32_t *mBufferRef;
};
LOT_EXPORT Lottie_Animation_S *lottie_animation_from_file(const char *path)
{
if (auto animation = Animation::loadFromFile(path) ) {
Lottie_Animation_S *handle = new Lottie_Animation_S();
handle->mAnimation = std::move(animation);
return handle;
} else {
return nullptr;
}
}
LOT_EXPORT Lottie_Animation_S *lottie_animation_from_data(const char *data, const char *key, const char *resourcePath)
{
if (auto animation = Animation::loadFromData(data, key, resourcePath) ) {
Lottie_Animation_S *handle = new Lottie_Animation_S();
handle->mAnimation = std::move(animation);
return handle;
} else {
return nullptr;
}
}
LOT_EXPORT void lottie_animation_destroy(Lottie_Animation_S *animation)
{
if (animation) {
if (animation->mRenderTask.valid()) {
animation->mRenderTask.get();
}
animation->mAnimation = nullptr;
delete animation;
}
}
LOT_EXPORT void lottie_animation_get_size(const Lottie_Animation_S *animation, size_t *width, size_t *height)
{
if (!animation) return;
animation->mAnimation->size(*width, *height);
}
LOT_EXPORT double lottie_animation_get_duration(const Lottie_Animation_S *animation)
{
if (!animation) return 0;
return animation->mAnimation->duration();
}
LOT_EXPORT size_t lottie_animation_get_totalframe(const Lottie_Animation_S *animation)
{
if (!animation) return 0;
return animation->mAnimation->totalFrame();
}
LOT_EXPORT double lottie_animation_get_framerate(const Lottie_Animation_S *animation)
{
if (!animation) return 0;
return animation->mAnimation->frameRate();
}
LOT_EXPORT const LOTLayerNode * lottie_animation_render_tree(Lottie_Animation_S *animation, size_t frame_num, size_t width, size_t height)
{
if (!animation) return nullptr;
return animation->mAnimation->renderTree(frame_num, width, height);
}
LOT_EXPORT size_t
lottie_animation_get_frame_at_pos(const Lottie_Animation_S *animation, float pos)
{
if (!animation) return 0;
return animation->mAnimation->frameAtPos(pos);
}
LOT_EXPORT void
lottie_animation_render_async(Lottie_Animation_S *animation,
size_t frame_number,
uint32_t *buffer,
size_t width,
size_t height,
size_t bytes_per_line)
{
if (!animation) return;
rlottie::Surface surface(buffer, width, height, bytes_per_line);
animation->mRenderTask = animation->mAnimation->render(frame_number, surface);
animation->mBufferRef = buffer;
}
LOT_EXPORT uint32_t *
lottie_animation_render_flush(Lottie_Animation_S *animation)
{
if (!animation) return nullptr;
if (animation->mRenderTask.valid()) {
animation->mRenderTask.get();
}
return animation->mBufferRef;
}
}