Swiftgram/TelegramUI/AuthorizationSequenceSplashController.swift
2017-06-06 13:13:26 +03:00

80 lines
2.4 KiB
Swift

import Foundation
import Display
import AsyncDisplayKit
import TelegramUIPrivateModule
final class AuthorizationSequenceSplashController: ViewController {
private var controllerNode: AuthorizationSequenceSplashControllerNode {
return self.displayNode as! AuthorizationSequenceSplashControllerNode
}
private let controller = RMIntroViewController()
var nextPressed: (() -> Void)?
init() {
super.init(navigationBarTheme: nil)
self.controller.startMessaging = { [weak self] in
self?.nextPressed?()
}
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override public func loadDisplayNode() {
self.displayNode = AuthorizationSequenceSplashControllerNode()
self.displayNodeDidLoad()
}
private func addControllerIfNeeded() {
if !controller.isViewLoaded {
self.displayNode.view.addSubview(controller.view)
controller.view.frame = self.displayNode.bounds;
controller.viewDidAppear(false)
}
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated);
controller.viewWillAppear(false)
self.addControllerIfNeeded()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
controller.viewDidAppear(animated)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
controller.viewWillDisappear(animated)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
controller.viewDidDisappear(animated)
}
override func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
super.containerLayoutUpdated(layout, transition: transition)
self.controllerNode.containerLayoutUpdated(layout, navigationBarHeight: 0.0, transition: transition)
self.addControllerIfNeeded()
if case .immediate = transition {
self.controller.view.frame = CGRect(origin: CGPoint(), size: layout.size)
} else {
UIView.animate(withDuration: 0.3, animations: {
self.controller.view.frame = CGRect(origin: CGPoint(), size: layout.size)
})
}
}
}