Swiftgram/AsyncDisplayKit/ASDisplayNode+Beta.h
Adlai Holler 8cde594de3 [ASDataController] Add validation logic to the change set to throw exceptions on invalid updates (#1894)
[_ASHierarchyChangeSet] Oopsy daisy

[ASDataController] Tweak our update validation

[ASHierarchyChangeSet] Fix bugs

Finish up some stuff

[ASDataController] Put some stuff back

[ASChangeSetDataController] Always use changeset

[ASDataController] Put other stuff back

[_ASHierarchyChangeSet] Use fast enumeration

[_ASHierarchyChangeSet] Fix assertion format strings, return on fail so we don't crash in production

[ASDataController] Store data source item counts as vector rather than NSArray

[ASDataController] Build some tests for the update validation

[ASDataController] Fix issues with update validation

Get rid of new file

[ASDataController] Suppress changeset validation before initial reload

[ASDataController] Make invalid update log vs. exception publicly toggleable
2016-07-21 14:37:51 -07:00

146 lines
6.3 KiB
Objective-C

//
// ASDisplayNode+Beta.h
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import "ASContextTransitioning.h"
#import "ASLayoutRangeType.h"
NS_ASSUME_NONNULL_BEGIN
ASDISPLAYNODE_EXTERN_C_BEGIN
void ASPerformBlockOnMainThread(void (^block)());
void ASPerformBlockOnBackgroundThread(void (^block)()); // DISPATCH_QUEUE_PRIORITY_DEFAULT
ASDISPLAYNODE_EXTERN_C_END
@interface ASDisplayNode (Beta)
+ (BOOL)usesImplicitHierarchyManagement;
+ (void)setUsesImplicitHierarchyManagement:(BOOL)enabled;
/**
* ASTableView and ASCollectionView now throw exceptions on invalid updates
* like their UIKit counterparts. If YES, these classes will log messages
* on invalid updates rather than throwing exceptions.
*
* Note that even if AsyncDisplayKit's exception is suppressed, the app may still crash
* as it proceeds with an invalid update.
*
* This currently defaults to YES. In a future release it will default to NO and later
* be removed entirely.
*/
+ (BOOL)suppressesInvalidCollectionUpdateExceptions;
+ (void)setSuppressesInvalidCollectionUpdateExceptions:(BOOL)suppresses;
/** @name Layout */
/**
* @abstract Recursively ensures node and all subnodes are displayed.
* @see Full documentation in ASDisplayNode+FrameworkPrivate.h
*/
- (void)recursivelyEnsureDisplaySynchronously:(BOOL)synchronously;
/**
* @abstract allow modification of a context before the node's content is drawn
*
* @discussion Set the block to be called after the context has been created and before the node's content is drawn.
* You can override this to modify the context before the content is drawn. You are responsible for saving and
* restoring context if necessary. Restoring can be done in contextDidDisplayNodeContent
* This block can be called from *any* thread and it is unsafe to access any UIKit main thread properties from it.
*/
@property (nonatomic, copy, nullable) ASDisplayNodeContextModifier willDisplayNodeContentWithRenderingContext;
/**
* @abstract allow modification of a context after the node's content is drawn
*/
@property (nonatomic, copy, nullable) ASDisplayNodeContextModifier didDisplayNodeContentWithRenderingContext;
/** @name Layout Transitioning */
@property (nonatomic) BOOL usesImplicitHierarchyManagement;
/**
* @discussion A place to perform your animation. New nodes have been inserted here. You can also use this time to re-order the hierarchy.
*/
- (void)animateLayoutTransition:(id<ASContextTransitioning>)context;
/**
* @discussion A place to clean up your nodes after the transition
*/
- (void)didCompleteLayoutTransition:(id<ASContextTransitioning>)context;
/**
* @abstract Transitions the current layout with a new constrained size. Must be called on main thread.
*
* @param animated Animation is optional, but will still proceed through your `animateLayoutTransition` implementation with `isAnimated == NO`.
*
* @param shouldMeasureAsync Measure the layout asynchronously.
*
* @param measurementCompletion Optional completion block called only if a new layout is calculated.
* It is called on main, right after the measurement and before -animateLayoutTransition:.
*
* @discussion If the passed constrainedSize is the the same as the node's current constrained size, this method is noop.
*
* @see animateLayoutTransition:
*/
- (void)transitionLayoutWithSizeRange:(ASSizeRange)constrainedSize
animated:(BOOL)animated
shouldMeasureAsync:(BOOL)shouldMeasureAsync
measurementCompletion:(nullable void(^)())completion;
/**
* @abstract Invalidates the current layout and begins a relayout of the node with the current `constrainedSize`. Must be called on main thread.
*
* @param animated Animation is optional, but will still proceed through your `animateLayoutTransition` implementation with `isAnimated == NO`.
*
* @param shouldMeasureAsync Measure the layout asynchronously.
*
* @param measurementCompletion Optional completion block called only if a new layout is calculated.
* It is called right after the measurement and before -animateLayoutTransition:.
*
* @see animateLayoutTransition:
*/
- (void)transitionLayoutWithAnimation:(BOOL)animated
shouldMeasureAsync:(BOOL)shouldMeasureAsync
measurementCompletion:(nullable void(^)())completion;
/**
* @abstract Currently used by ASNetworkImageNode and ASMultiplexImageNode to allow their placeholders to stay if they are loading an image from the network.
* Otherwise, a display pass is scheduled and completes, but does not actually draw anything - and ASDisplayNode considers the element finished.
*/
- (BOOL)placeholderShouldPersist;
/**
* @abstract Cancels all performing layout transitions. Can be called on any thread.
*/
- (void)cancelLayoutTransitionsInProgress;
/**
* @abstract Indicates that the receiver and all subnodes have finished displaying. May be called more than once, for example if the receiver has
* a network image node. This is called after the first display pass even if network image nodes have not downloaded anything (text would be done,
* and other nodes that are ready to do their final display). Each render of every progressive jpeg network node would cause this to be called, so
* this hook could be called up to 1 + (pJPEGcount * pJPEGrenderCount) times. The render count depends on how many times the downloader calls the
* progressImage block.
*/
- (void)hierarchyDisplayDidFinish;
/**
* Only ASLayoutRangeModeVisibleOnly or ASLayoutRangeModeLowMemory are recommended. Default is ASLayoutRangeModeVisibleOnly,
* because this is the only way to ensure an application will not have blank / flashing views as the user navigates back after
* a memory warning. Apps that wish to use the more effective / aggressive ASLayoutRangeModeLowMemory may need to take steps
* to mitigate this behavior, including: restoring a larger range mode to the next controller before the user navigates there,
* enabling .neverShowPlaceholders on ASCellNodes so that the navigation operation is blocked on redisplay completing, etc.
*/
+ (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode;
@end
NS_ASSUME_NONNULL_END