Swiftgram/submodules/Display/Source/TabBarNode.swift
2020-03-27 17:49:45 +04:00

632 lines
31 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import SwiftSignalKit
import UIKitRuntimeUtils
private let separatorHeight: CGFloat = 1.0 / UIScreen.main.scale
private func tabBarItemImage(_ image: UIImage?, title: String, backgroundColor: UIColor, tintColor: UIColor, horizontal: Bool, imageMode: Bool, centered: Bool = false) -> (UIImage, CGFloat) {
let font = horizontal ? Font.regular(13.0) : Font.medium(10.0)
let titleSize = (title as NSString).boundingRect(with: CGSize(width: CGFloat.greatestFiniteMagnitude, height: CGFloat.greatestFiniteMagnitude), options: [.usesLineFragmentOrigin], attributes: [NSAttributedString.Key.font: font], context: nil).size
let imageSize: CGSize
if let image = image {
if horizontal {
let factor: CGFloat = 0.8
imageSize = CGSize(width: floor(image.size.width * factor), height: floor(image.size.height * factor))
} else {
imageSize = image.size
}
} else {
imageSize = CGSize()
}
let horizontalSpacing: CGFloat = 4.0
let size: CGSize
let contentWidth: CGFloat
if horizontal {
let width = max(1.0, centered ? imageSize.width : ceil(titleSize.width) + horizontalSpacing + imageSize.width)
size = CGSize(width: width, height: 34.0)
contentWidth = size.width
} else {
let width = max(1.0, centered ? imageSize.width : max(ceil(titleSize.width), imageSize.width), 1.0)
size = CGSize(width: width, height: 45.0)
contentWidth = imageSize.width
}
UIGraphicsBeginImageContextWithOptions(size, false, 0.0)
if let context = UIGraphicsGetCurrentContext() {
context.setFillColor(backgroundColor.cgColor)
context.fill(CGRect(origin: CGPoint(), size: size))
if let image = image, imageMode {
if horizontal {
let imageRect = CGRect(origin: CGPoint(x: 0.0, y: floor((size.height - imageSize.height) / 2.0)), size: imageSize)
context.saveGState()
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
if image.renderingMode == .alwaysOriginal {
context.draw(image.cgImage!, in: imageRect)
} else {
context.clip(to: imageRect, mask: image.cgImage!)
context.setFillColor(tintColor.cgColor)
context.fill(imageRect)
}
context.restoreGState()
} else {
let imageRect = CGRect(origin: CGPoint(x: floorToScreenPixels((size.width - imageSize.width) / 2.0), y: centered ? floor((size.height - imageSize.height) / 2.0) : 0.0), size: imageSize)
context.saveGState()
context.translateBy(x: imageRect.midX, y: imageRect.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -imageRect.midX, y: -imageRect.midY)
if image.renderingMode == .alwaysOriginal {
context.draw(image.cgImage!, in: imageRect)
} else {
context.clip(to: imageRect, mask: image.cgImage!)
context.setFillColor(tintColor.cgColor)
context.fill(imageRect)
}
context.restoreGState()
}
}
}
if !imageMode {
if horizontal {
(title as NSString).draw(at: CGPoint(x: imageSize.width + horizontalSpacing, y: floor((size.height - titleSize.height) / 2.0)), withAttributes: [NSAttributedString.Key.font: font, NSAttributedString.Key.foregroundColor: tintColor])
} else {
(title as NSString).draw(at: CGPoint(x: floorToScreenPixels((size.width - titleSize.width) / 2.0), y: size.height - titleSize.height - 1.0), withAttributes: [NSAttributedString.Key.font: font, NSAttributedString.Key.foregroundColor: tintColor])
}
}
let resultImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return (resultImage!, contentWidth)
}
private let badgeFont = Font.regular(13.0)
public enum TabBarItemSwipeDirection {
case left
case right
}
private final class TabBarItemNode: ASDisplayNode {
let extractedContainerNode: ContextExtractedContentContainingNode
let containerNode: ContextControllerSourceNode
let imageNode: ASImageNode
let textImageNode: ASImageNode
let contextImageNode: ASImageNode
let contextTextImageNode: ASImageNode
var contentWidth: CGFloat?
var isSelected: Bool = false
var swiped: ((TabBarItemSwipeDirection) -> Void)?
override init() {
self.extractedContainerNode = ContextExtractedContentContainingNode()
self.containerNode = ContextControllerSourceNode()
self.imageNode = ASImageNode()
self.imageNode.isUserInteractionEnabled = false
self.imageNode.displayWithoutProcessing = true
self.imageNode.displaysAsynchronously = false
self.imageNode.isAccessibilityElement = false
self.textImageNode = ASImageNode()
self.textImageNode.isUserInteractionEnabled = false
self.textImageNode.displayWithoutProcessing = true
self.textImageNode.displaysAsynchronously = false
self.textImageNode.isAccessibilityElement = false
self.contextImageNode = ASImageNode()
self.contextImageNode.isUserInteractionEnabled = false
self.contextImageNode.displayWithoutProcessing = true
self.contextImageNode.displaysAsynchronously = false
self.contextImageNode.isAccessibilityElement = false
self.contextImageNode.alpha = 0.0
self.contextTextImageNode = ASImageNode()
self.contextTextImageNode.isUserInteractionEnabled = false
self.contextTextImageNode.displayWithoutProcessing = true
self.contextTextImageNode.displaysAsynchronously = false
self.contextTextImageNode.isAccessibilityElement = false
self.contextTextImageNode.alpha = 0.0
super.init()
self.isAccessibilityElement = true
self.extractedContainerNode.contentNode.addSubnode(self.textImageNode)
self.extractedContainerNode.contentNode.addSubnode(self.imageNode)
self.extractedContainerNode.contentNode.addSubnode(self.contextTextImageNode)
self.extractedContainerNode.contentNode.addSubnode(self.contextImageNode)
self.containerNode.addSubnode(self.extractedContainerNode)
self.containerNode.targetNodeForActivationProgress = self.extractedContainerNode.contentNode
self.addSubnode(self.containerNode)
self.extractedContainerNode.willUpdateIsExtractedToContextPreview = { [weak self] isExtracted, transition in
guard let strongSelf = self else {
return
}
transition.updateAlpha(node: strongSelf.imageNode, alpha: isExtracted ? 0.0 : 1.0)
transition.updateAlpha(node: strongSelf.textImageNode, alpha: isExtracted ? 0.0 : 1.0)
transition.updateAlpha(node: strongSelf.contextImageNode, alpha: isExtracted ? 1.0 : 0.0)
transition.updateAlpha(node: strongSelf.contextTextImageNode, alpha: isExtracted ? 1.0 : 0.0)
}
/*let leftSwipe = UISwipeGestureRecognizer(target: self, action: #selector(self.swipeGesture(_:)))
leftSwipe.direction = .left
self.containerNode.view.addGestureRecognizer(leftSwipe)
let rightSwipe = UISwipeGestureRecognizer(target: self, action: #selector(self.swipeGesture(_:)))
rightSwipe.direction = .right
self.containerNode.view.addGestureRecognizer(rightSwipe)*/
}
@objc private func swipeGesture(_ gesture: UISwipeGestureRecognizer) {
if case .ended = gesture.state {
self.containerNode.cancelGesture()
switch gesture.direction {
case .left:
self.swiped?(.left)
default:
self.swiped?(.right)
}
}
}
}
private final class TabBarNodeContainer {
let item: UITabBarItem
let updateBadgeListenerIndex: Int
let updateTitleListenerIndex: Int
let updateImageListenerIndex: Int
let updateSelectedImageListenerIndex: Int
let imageNode: TabBarItemNode
let badgeContainerNode: ASDisplayNode
let badgeBackgroundNode: ASImageNode
let badgeTextNode: ImmediateTextNode
var badgeValue: String?
var appliedBadgeValue: String?
var titleValue: String?
var appliedTitleValue: String?
var imageValue: UIImage?
var appliedImageValue: UIImage?
var selectedImageValue: UIImage?
var appliedSelectedImageValue: UIImage?
init(item: TabBarNodeItem, imageNode: TabBarItemNode, updateBadge: @escaping (String) -> Void, updateTitle: @escaping (String, Bool) -> Void, updateImage: @escaping (UIImage?) -> Void, updateSelectedImage: @escaping (UIImage?) -> Void, contextAction: @escaping (ContextExtractedContentContainingNode, ContextGesture) -> Void, swipeAction: @escaping (TabBarItemSwipeDirection) -> Void) {
self.item = item.item
self.imageNode = imageNode
self.imageNode.isAccessibilityElement = true
self.imageNode.accessibilityTraits = .button
self.badgeContainerNode = ASDisplayNode()
self.badgeContainerNode.isUserInteractionEnabled = false
self.badgeContainerNode.isAccessibilityElement = false
self.badgeBackgroundNode = ASImageNode()
self.badgeBackgroundNode.isUserInteractionEnabled = false
self.badgeBackgroundNode.displayWithoutProcessing = true
self.badgeBackgroundNode.displaysAsynchronously = false
self.badgeBackgroundNode.isAccessibilityElement = false
self.badgeTextNode = ImmediateTextNode()
self.badgeTextNode.maximumNumberOfLines = 1
self.badgeTextNode.isUserInteractionEnabled = false
self.badgeTextNode.displaysAsynchronously = false
self.badgeTextNode.isAccessibilityElement = false
self.badgeContainerNode.addSubnode(self.badgeBackgroundNode)
self.badgeContainerNode.addSubnode(self.badgeTextNode)
self.badgeValue = item.item.badgeValue ?? ""
self.updateBadgeListenerIndex = UITabBarItem_addSetBadgeListener(item.item, { value in
updateBadge(value ?? "")
})
self.titleValue = item.item.title
self.updateTitleListenerIndex = item.item.addSetTitleListener { value, animated in
updateTitle(value ?? "", animated)
}
self.imageValue = item.item.image
self.updateImageListenerIndex = item.item.addSetImageListener { value in
updateImage(value)
}
self.selectedImageValue = item.item.selectedImage
self.updateSelectedImageListenerIndex = item.item.addSetSelectedImageListener { value in
updateSelectedImage(value)
}
imageNode.containerNode.activated = { [weak self] gesture, _ in
guard let strongSelf = self else {
return
}
contextAction(strongSelf.imageNode.extractedContainerNode, gesture)
}
imageNode.swiped = { [weak imageNode] direction in
guard let imageNode = imageNode, imageNode.isSelected else {
return
}
swipeAction(direction)
}
imageNode.containerNode.isGestureEnabled = item.contextActionType != .none
let contextActionType = item.contextActionType
imageNode.containerNode.shouldBegin = { [weak imageNode] _ in
switch contextActionType {
case .none:
return false
case .always:
return true
case .whenActive:
return imageNode?.isSelected ?? false
}
}
}
deinit {
self.item.removeSetBadgeListener(self.updateBadgeListenerIndex)
self.item.removeSetTitleListener(self.updateTitleListenerIndex)
self.item.removeSetImageListener(self.updateImageListenerIndex)
self.item.removeSetSelectedImageListener(self.updateSelectedImageListenerIndex)
}
}
final class TabBarNodeItem {
let item: UITabBarItem
let contextActionType: TabBarItemContextActionType
init(item: UITabBarItem, contextActionType: TabBarItemContextActionType) {
self.item = item
self.contextActionType = contextActionType
}
}
class TabBarNode: ASDisplayNode {
var tabBarItems: [TabBarNodeItem] = [] {
didSet {
self.reloadTabBarItems()
}
}
var selectedIndex: Int? {
didSet {
if self.selectedIndex != oldValue {
if let oldValue = oldValue {
self.updateNodeImage(oldValue, layout: true)
}
if let selectedIndex = self.selectedIndex {
self.updateNodeImage(selectedIndex, layout: true)
}
}
}
}
private let itemSelected: (Int, Bool, [ASDisplayNode]) -> Void
private let contextAction: (Int, ContextExtractedContentContainingNode, ContextGesture) -> Void
private let swipeAction: (Int, TabBarItemSwipeDirection) -> Void
private var theme: TabBarControllerTheme
private var validLayout: (CGSize, CGFloat, CGFloat, CGFloat)?
private var horizontal: Bool = false
private var centered: Bool = false
private var badgeImage: UIImage
let separatorNode: ASDisplayNode
private var tabBarNodeContainers: [TabBarNodeContainer] = []
private var tapRecognizer: TapLongTapOrDoubleTapGestureRecognizer?
init(theme: TabBarControllerTheme, itemSelected: @escaping (Int, Bool, [ASDisplayNode]) -> Void, contextAction: @escaping (Int, ContextExtractedContentContainingNode, ContextGesture) -> Void, swipeAction: @escaping (Int, TabBarItemSwipeDirection) -> Void) {
self.itemSelected = itemSelected
self.contextAction = contextAction
self.swipeAction = swipeAction
self.theme = theme
self.separatorNode = ASDisplayNode()
self.separatorNode.backgroundColor = theme.tabBarSeparatorColor
self.separatorNode.isOpaque = true
self.separatorNode.isLayerBacked = true
self.badgeImage = generateStretchableFilledCircleImage(diameter: 18.0, color: theme.tabBarBadgeBackgroundColor, strokeColor: theme.tabBarBadgeStrokeColor, strokeWidth: 1.0, backgroundColor: nil)!
super.init()
self.isAccessibilityContainer = false
self.isOpaque = true
self.backgroundColor = theme.tabBarBackgroundColor
self.addSubnode(self.separatorNode)
}
override func didLoad() {
super.didLoad()
let recognizer = TapLongTapOrDoubleTapGestureRecognizer(target: self, action: #selector(self.tapLongTapOrDoubleTapGesture(_:)))
recognizer.tapActionAtPoint = { _ in
return .keepWithSingleTap
}
self.tapRecognizer = recognizer
self.view.addGestureRecognizer(recognizer)
}
@objc private func tapLongTapOrDoubleTapGesture(_ recognizer: TapLongTapOrDoubleTapGestureRecognizer) {
switch recognizer.state {
case .ended:
if let (gesture, location) = recognizer.lastRecognizedGestureAndLocation {
if case .tap = gesture {
self.tapped(at: location, longTap: false)
}
}
default:
break
}
}
func updateTheme(_ theme: TabBarControllerTheme) {
if self.theme !== theme {
self.theme = theme
self.separatorNode.backgroundColor = theme.tabBarSeparatorColor
self.backgroundColor = theme.tabBarBackgroundColor
self.badgeImage = generateStretchableFilledCircleImage(diameter: 18.0, color: theme.tabBarBadgeBackgroundColor, strokeColor: theme.tabBarBadgeStrokeColor, strokeWidth: 1.0, backgroundColor: nil)!
for container in self.tabBarNodeContainers {
if let attributedText = container.badgeTextNode.attributedText, !attributedText.string.isEmpty {
container.badgeTextNode.attributedText = NSAttributedString(string: attributedText.string, font: badgeFont, textColor: self.theme.tabBarBadgeTextColor)
}
}
for i in 0 ..< self.tabBarItems.count {
self.updateNodeImage(i, layout: false)
self.tabBarNodeContainers[i].badgeBackgroundNode.image = self.badgeImage
}
if let validLayout = self.validLayout {
self.updateLayout(size: validLayout.0, leftInset: validLayout.1, rightInset: validLayout.2, bottomInset: validLayout.3, transition: .immediate)
}
}
}
func sourceNodesForController(at index: Int) -> [ASDisplayNode]? {
let container = self.tabBarNodeContainers[index]
return [container.imageNode.imageNode, container.imageNode.textImageNode, container.badgeContainerNode]
}
func frameForControllerTab(at index: Int) -> CGRect? {
let container = self.tabBarNodeContainers[index]
return container.imageNode.frame
}
private func reloadTabBarItems() {
for node in self.tabBarNodeContainers {
node.imageNode.removeFromSupernode()
}
self.centered = self.theme.tabBarTextColor == .clear
var tabBarNodeContainers: [TabBarNodeContainer] = []
for i in 0 ..< self.tabBarItems.count {
let item = self.tabBarItems[i]
let node = TabBarItemNode()
let container = TabBarNodeContainer(item: item, imageNode: node, updateBadge: { [weak self] value in
self?.updateNodeBadge(i, value: value)
}, updateTitle: { [weak self] _, _ in
self?.updateNodeImage(i, layout: true)
}, updateImage: { [weak self] _ in
self?.updateNodeImage(i, layout: true)
}, updateSelectedImage: { [weak self] _ in
self?.updateNodeImage(i, layout: true)
}, contextAction: { [weak self] node, gesture in
self?.tapRecognizer?.cancel()
self?.contextAction(i, node, gesture)
}, swipeAction: { [weak self] direction in
self?.swipeAction(i, direction)
})
if let selectedIndex = self.selectedIndex, selectedIndex == i {
let (textImage, contentWidth) = tabBarItemImage(item.item.selectedImage, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarSelectedTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (image, imageContentWidth) = tabBarItemImage(item.item.selectedImage, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarSelectedTextColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
node.textImageNode.image = textImage
node.imageNode.image = image
node.accessibilityLabel = item.item.title
node.contentWidth = max(contentWidth, imageContentWidth)
node.isSelected = true
} else {
let (textImage, contentWidth) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (image, imageContentWidth) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarIconColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
node.textImageNode.image = textImage
node.accessibilityLabel = item.item.title
node.imageNode.image = image
node.contentWidth = max(contentWidth, imageContentWidth)
node.isSelected = false
}
container.badgeBackgroundNode.image = self.badgeImage
node.extractedContainerNode.contentNode.addSubnode(container.badgeContainerNode)
tabBarNodeContainers.append(container)
self.addSubnode(node)
}
self.tabBarNodeContainers = tabBarNodeContainers
self.setNeedsLayout()
}
private func updateNodeImage(_ index: Int, layout: Bool) {
if index < self.tabBarNodeContainers.count && index < self.tabBarItems.count {
let node = self.tabBarNodeContainers[index].imageNode
let item = self.tabBarItems[index]
self.centered = self.theme.tabBarTextColor == .clear
let previousImageSize = node.imageNode.image?.size ?? CGSize()
let previousTextImageSize = node.textImageNode.image?.size ?? CGSize()
if let selectedIndex = self.selectedIndex, selectedIndex == index {
let (textImage, contentWidth) = tabBarItemImage(item.item.selectedImage, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarSelectedTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (image, imageContentWidth) = tabBarItemImage(item.item.selectedImage, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarSelectedIconColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
let (contextTextImage, _) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarExtractedTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (contextImage, _) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarExtractedIconColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
node.textImageNode.image = textImage
node.accessibilityLabel = item.item.title
node.imageNode.image = image
node.contextTextImageNode.image = contextTextImage
node.contextImageNode.image = contextImage
node.contentWidth = max(contentWidth, imageContentWidth)
node.isSelected = true
} else {
let (textImage, contentWidth) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (image, imageContentWidth) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarIconColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
let (contextTextImage, _) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarExtractedTextColor, horizontal: self.horizontal, imageMode: false, centered: self.centered)
let (contextImage, _) = tabBarItemImage(item.item.image, title: item.item.title ?? "", backgroundColor: .clear, tintColor: self.theme.tabBarExtractedIconColor, horizontal: self.horizontal, imageMode: true, centered: self.centered)
node.textImageNode.image = textImage
node.accessibilityLabel = item.item.title
node.imageNode.image = image
node.contextTextImageNode.image = contextTextImage
node.contextImageNode.image = contextImage
node.contentWidth = max(contentWidth, imageContentWidth)
node.isSelected = false
}
let updatedImageSize = node.imageNode.image?.size ?? CGSize()
let updatedTextImageSize = node.textImageNode.image?.size ?? CGSize()
if previousImageSize != updatedImageSize || previousTextImageSize != updatedTextImageSize {
if let validLayout = self.validLayout, layout {
self.updateLayout(size: validLayout.0, leftInset: validLayout.1, rightInset: validLayout.2, bottomInset: validLayout.3, transition: .immediate)
}
}
}
}
private func updateNodeBadge(_ index: Int, value: String) {
self.tabBarNodeContainers[index].badgeValue = value
if self.tabBarNodeContainers[index].badgeValue != self.tabBarNodeContainers[index].appliedBadgeValue {
if let validLayout = self.validLayout {
self.updateLayout(size: validLayout.0, leftInset: validLayout.1, rightInset: validLayout.2, bottomInset: validLayout.3, transition: .immediate)
}
}
}
private func updateNodeTitle(_ index: Int, value: String) {
self.tabBarNodeContainers[index].titleValue = value
if self.tabBarNodeContainers[index].titleValue != self.tabBarNodeContainers[index].appliedTitleValue {
if let validLayout = self.validLayout {
self.updateLayout(size: validLayout.0, leftInset: validLayout.1, rightInset: validLayout.2, bottomInset: validLayout.3, transition: .immediate)
}
}
}
func updateLayout(size: CGSize, leftInset: CGFloat, rightInset: CGFloat, bottomInset: CGFloat, transition: ContainedViewLayoutTransition) {
self.validLayout = (size, leftInset, rightInset, bottomInset)
transition.updateFrame(node: self.separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: -separatorHeight), size: CGSize(width: size.width, height: separatorHeight)))
let horizontal = !leftInset.isZero
if self.horizontal != horizontal {
self.horizontal = horizontal
for i in 0 ..< self.tabBarItems.count {
self.updateNodeImage(i, layout: false)
}
}
if self.tabBarNodeContainers.count != 0 {
let distanceBetweenNodes = size.width / CGFloat(self.tabBarNodeContainers.count)
let internalWidth = distanceBetweenNodes * CGFloat(self.tabBarNodeContainers.count - 1)
let leftNodeOriginX = (size.width - internalWidth) / 2.0
for i in 0 ..< self.tabBarNodeContainers.count {
let container = self.tabBarNodeContainers[i]
let node = container.imageNode
let nodeSize = node.textImageNode.image?.size ?? CGSize()
let originX = floor(leftNodeOriginX + CGFloat(i) * distanceBetweenNodes - nodeSize.width / 2.0)
let horizontalHitTestInset = distanceBetweenNodes / 2.0 - nodeSize.width / 2.0
let nodeFrame = CGRect(origin: CGPoint(x: originX, y: 3.0), size: nodeSize)
transition.updateFrame(node: node, frame: nodeFrame)
node.extractedContainerNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
node.extractedContainerNode.contentNode.frame = node.extractedContainerNode.bounds
node.extractedContainerNode.contentRect = node.extractedContainerNode.bounds
node.containerNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
node.hitTestSlop = UIEdgeInsets(top: -3.0, left: -horizontalHitTestInset, bottom: -3.0, right: -horizontalHitTestInset)
node.containerNode.hitTestSlop = UIEdgeInsets(top: -3.0, left: -horizontalHitTestInset, bottom: -3.0, right: -horizontalHitTestInset)
node.imageNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
node.textImageNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
node.contextImageNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
node.contextTextImageNode.frame = CGRect(origin: CGPoint(), size: nodeFrame.size)
if container.badgeValue != container.appliedBadgeValue {
container.appliedBadgeValue = container.badgeValue
if let badgeValue = container.badgeValue, !badgeValue.isEmpty {
container.badgeTextNode.attributedText = NSAttributedString(string: badgeValue, font: badgeFont, textColor: self.theme.tabBarBadgeTextColor)
container.badgeContainerNode.isHidden = false
} else {
container.badgeContainerNode.isHidden = true
}
}
if !container.badgeContainerNode.isHidden {
var hasSingleLetterValue: Bool = false
if let string = container.badgeTextNode.attributedText?.string {
hasSingleLetterValue = string.count == 1
}
let badgeSize = container.badgeTextNode.updateLayout(CGSize(width: 200.0, height: 100.0))
let backgroundSize = CGSize(width: hasSingleLetterValue ? 18.0 : max(18.0, badgeSize.width + 10.0 + 1.0), height: 18.0)
let backgroundFrame: CGRect
if horizontal {
backgroundFrame = CGRect(origin: CGPoint(x: 15.0, y: 0.0), size: backgroundSize)
} else {
let contentWidth: CGFloat = 25.0
backgroundFrame = CGRect(origin: CGPoint(x: floor(node.frame.width / 2.0) + contentWidth - backgroundSize.width - 5.0, y: self.centered ? 6.0 : -1.0), size: backgroundSize)
}
transition.updateFrame(node: container.badgeContainerNode, frame: backgroundFrame)
container.badgeBackgroundNode.frame = CGRect(origin: CGPoint(), size: backgroundFrame.size)
let scaleFactor: CGFloat = horizontal ? 0.8 : 1.0
container.badgeContainerNode.subnodeTransform = CATransform3DMakeScale(scaleFactor, scaleFactor, 1.0)
container.badgeTextNode.frame = CGRect(origin: CGPoint(x: floorToScreenPixels((backgroundFrame.size.width - badgeSize.width) / 2.0), y: 1.0), size: badgeSize)
}
}
}
}
private func tapped(at location: CGPoint, longTap: Bool) {
if let bottomInset = self.validLayout?.3 {
if location.y > self.bounds.size.height - bottomInset {
return
}
var closestNode: (Int, CGFloat)?
for i in 0 ..< self.tabBarNodeContainers.count {
let node = self.tabBarNodeContainers[i].imageNode
let distance = abs(location.x - node.position.x)
if let previousClosestNode = closestNode {
if previousClosestNode.1 > distance {
closestNode = (i, distance)
}
} else {
closestNode = (i, distance)
}
}
if let closestNode = closestNode {
let container = self.tabBarNodeContainers[closestNode.0]
self.itemSelected(closestNode.0, longTap, [container.imageNode.imageNode, container.imageNode.textImageNode, container.badgeContainerNode])
}
}
}
}