Swiftgram/submodules/SolidRoundedButtonNode/Sources/SolidRoundedButtonNode.swift
2021-04-07 04:33:05 +03:00

287 lines
12 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
public final class SolidRoundedButtonTheme {
public let backgroundColor: UIColor
public let foregroundColor: UIColor
public init(backgroundColor: UIColor, foregroundColor: UIColor) {
self.backgroundColor = backgroundColor
self.foregroundColor = foregroundColor
}
}
public enum SolidRoundedButtonFont {
case bold
case regular
}
public final class SolidRoundedButtonNode: ASDisplayNode {
private var theme: SolidRoundedButtonTheme
private var font: SolidRoundedButtonFont
private let buttonBackgroundNode: ASDisplayNode
private let buttonGlossNode: SolidRoundedButtonGlossNode
private let buttonNode: HighlightTrackingButtonNode
private let titleNode: ImmediateTextNode
private let subtitleNode: ImmediateTextNode
private let iconNode: ASImageNode
private let buttonHeight: CGFloat
private let buttonCornerRadius: CGFloat
public var pressed: (() -> Void)?
public var validLayout: CGFloat?
public var title: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, transition: .immediate)
}
}
}
public var subtitle: String? {
didSet {
if let width = self.validLayout {
_ = self.updateLayout(width: width, previousSubtitle: oldValue, transition: .immediate)
}
}
}
public init(title: String? = nil, icon: UIImage? = nil, theme: SolidRoundedButtonTheme, font: SolidRoundedButtonFont = .bold, height: CGFloat = 48.0, cornerRadius: CGFloat = 24.0, gloss: Bool = false) {
self.theme = theme
self.font = font
self.buttonHeight = height
self.buttonCornerRadius = cornerRadius
self.title = title
self.buttonBackgroundNode = ASDisplayNode()
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
self.buttonBackgroundNode.cornerRadius = cornerRadius
if #available(iOS 13.0, *) {
self.buttonBackgroundNode.layer.cornerCurve = .continuous
}
self.buttonGlossNode = SolidRoundedButtonGlossNode(color: theme.foregroundColor, cornerRadius: cornerRadius)
self.buttonNode = HighlightTrackingButtonNode()
self.titleNode = ImmediateTextNode()
self.titleNode.isUserInteractionEnabled = false
self.subtitleNode = ImmediateTextNode()
self.subtitleNode.isUserInteractionEnabled = false
self.iconNode = ASImageNode()
self.iconNode.displaysAsynchronously = false
self.iconNode.image = icon
super.init()
self.addSubnode(self.buttonBackgroundNode)
if gloss {
self.addSubnode(self.buttonGlossNode)
}
self.addSubnode(self.buttonNode)
self.addSubnode(self.titleNode)
self.addSubnode(self.subtitleNode)
self.addSubnode(self.iconNode)
self.buttonNode.addTarget(self, action: #selector(self.buttonPressed), forControlEvents: .touchUpInside)
self.buttonNode.highligthedChanged = { [weak self] highlighted in
if let strongSelf = self {
if highlighted {
strongSelf.buttonBackgroundNode.layer.removeAnimation(forKey: "opacity")
strongSelf.buttonBackgroundNode.alpha = 0.55
strongSelf.titleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.titleNode.alpha = 0.55
strongSelf.subtitleNode.layer.removeAnimation(forKey: "opacity")
strongSelf.subtitleNode.alpha = 0.55
strongSelf.iconNode.layer.removeAnimation(forKey: "opacity")
strongSelf.iconNode.alpha = 0.55
} else {
strongSelf.buttonBackgroundNode.alpha = 1.0
strongSelf.buttonBackgroundNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.titleNode.alpha = 1.0
strongSelf.titleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.subtitleNode.alpha = 1.0
strongSelf.subtitleNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
strongSelf.iconNode.alpha = 1.0
strongSelf.iconNode.layer.animateAlpha(from: 0.55, to: 1.0, duration: 0.2)
}
}
}
}
public func updateTheme(_ theme: SolidRoundedButtonTheme) {
guard theme !== self.theme else {
return
}
self.theme = theme
self.buttonBackgroundNode.backgroundColor = theme.backgroundColor
self.buttonGlossNode.color = theme.foregroundColor
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(17.0) : Font.regular(17.0), textColor: theme.foregroundColor)
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: theme.foregroundColor)
}
public func updateLayout(width: CGFloat, transition: ContainedViewLayoutTransition) -> CGFloat {
return self.updateLayout(width: width, previousSubtitle: self.subtitle, transition: transition)
}
private func updateLayout(width: CGFloat, previousSubtitle: String?, transition: ContainedViewLayoutTransition) -> CGFloat {
self.validLayout = width
let buttonSize = CGSize(width: width, height: self.buttonHeight)
let buttonFrame = CGRect(origin: CGPoint(), size: buttonSize)
transition.updateFrame(node: self.buttonBackgroundNode, frame: buttonFrame)
transition.updateFrame(node: self.buttonGlossNode, frame: buttonFrame)
transition.updateFrame(node: self.buttonNode, frame: buttonFrame)
if self.title != self.titleNode.attributedText?.string {
self.titleNode.attributedText = NSAttributedString(string: self.title ?? "", font: self.font == .bold ? Font.semibold(17.0) : Font.regular(17.0), textColor: self.theme.foregroundColor)
}
let iconSize = self.iconNode.image?.size ?? CGSize()
let titleSize = self.titleNode.updateLayout(buttonSize)
let iconSpacing: CGFloat = 8.0
var contentWidth: CGFloat = titleSize.width
if !iconSize.width.isZero {
contentWidth += iconSize.width + iconSpacing
}
var nextContentOrigin = floor((buttonFrame.width - contentWidth) / 2.0)
transition.updateFrame(node: self.iconNode, frame: CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: floor((buttonFrame.height - iconSize.height) / 2.0)), size: iconSize))
if !iconSize.width.isZero {
nextContentOrigin += iconSize.width + iconSpacing
}
let spacingOffset: CGFloat = 9.0
let verticalInset: CGFloat = self.subtitle == nil ? floor((buttonFrame.height - titleSize.height) / 2.0) : floor((buttonFrame.height - titleSize.height) / 2.0) - spacingOffset
let titleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + nextContentOrigin, y: buttonFrame.minY + verticalInset), size: titleSize)
transition.updateFrame(node: self.titleNode, frame: titleFrame)
if self.subtitle != self.subtitleNode.attributedText?.string {
self.subtitleNode.attributedText = NSAttributedString(string: self.subtitle ?? "", font: Font.regular(14.0), textColor: self.theme.foregroundColor)
}
let subtitleSize = self.subtitleNode.updateLayout(buttonSize)
let subtitleFrame = CGRect(origin: CGPoint(x: buttonFrame.minX + floor((buttonFrame.width - subtitleSize.width) / 2.0), y: buttonFrame.minY + floor((buttonFrame.height - titleSize.height) / 2.0) + spacingOffset + 2.0), size: subtitleSize)
transition.updateFrame(node: self.subtitleNode, frame: subtitleFrame)
if previousSubtitle == nil && self.subtitle != nil {
self.titleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animatePosition(from: CGPoint(x: 0.0, y: -spacingOffset / 2.0), to: CGPoint(), duration: 0.3, additive: true)
self.subtitleNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.3)
}
return buttonSize.height
}
@objc private func buttonPressed() {
self.pressed?()
}
}
private final class SolidRoundedButtonGlossNodeParameters: NSObject {
let gradientColors: NSArray?
let cornerRadius: CGFloat
let progress: CGFloat
init(gradientColors: NSArray?, cornerRadius: CGFloat, progress: CGFloat) {
self.gradientColors = gradientColors
self.cornerRadius = cornerRadius
self.progress = progress
}
}
public final class SolidRoundedButtonGlossNode: ASDisplayNode {
public var color: UIColor {
didSet {
self.updateGradientColors()
self.setNeedsDisplay()
}
}
private var progress: CGFloat = 0.0
private var animator: ConstantDisplayLinkAnimator?
private let buttonCornerRadius: CGFloat
private var gradientColors: NSArray?
public init(color: UIColor, cornerRadius: CGFloat) {
self.color = color
self.buttonCornerRadius = cornerRadius
super.init()
self.isOpaque = false
self.isLayerBacked = true
var previousTime: CFAbsoluteTime?
self.animator = ConstantDisplayLinkAnimator(update: { [weak self] in
guard let strongSelf = self else {
return
}
let currentTime = CFAbsoluteTimeGetCurrent()
if let previousTime = previousTime {
var delta: CGFloat
if strongSelf.progress < 0.05 || strongSelf.progress > 0.95 {
delta = 0.001
} else {
delta = 0.009
}
delta *= CGFloat(currentTime - previousTime) * 60.0
var newProgress = strongSelf.progress + delta
if newProgress > 1.0 {
newProgress = 0.0
}
strongSelf.progress = newProgress
strongSelf.setNeedsDisplay()
}
previousTime = currentTime
})
self.updateGradientColors()
}
private func updateGradientColors() {
let transparentColor = self.color.withAlphaComponent(0.0).cgColor
self.gradientColors = [transparentColor, transparentColor, self.color.withAlphaComponent(0.12).cgColor, transparentColor, transparentColor]
}
override public func willEnterHierarchy() {
super.willEnterHierarchy()
self.animator?.isPaused = false
}
override public func didExitHierarchy() {
super.didExitHierarchy()
self.animator?.isPaused = true
}
override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
return SolidRoundedButtonGlossNodeParameters(gradientColors: self.gradientColors, cornerRadius: self.buttonCornerRadius, progress: self.progress)
}
@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if let parameters = parameters as? SolidRoundedButtonGlossNodeParameters, let gradientColors = parameters.gradientColors {
let path = UIBezierPath(roundedRect: bounds, cornerRadius: parameters.cornerRadius)
context.addPath(path.cgPath)
context.clip()
var locations: [CGFloat] = [0.0, 0.15, 0.5, 0.85, 1.0]
let colorSpace = CGColorSpaceCreateDeviceRGB()
let gradient = CGGradient(colorsSpace: colorSpace, colors: gradientColors, locations: &locations)!
let x = -4.0 * bounds.size.width + 8.0 * bounds.size.width * parameters.progress
context.drawLinearGradient(gradient, start: CGPoint(x: x, y: 0.0), end: CGPoint(x: x + bounds.size.width, y: 0.0), options: CGGradientDrawingOptions())
}
}
}