Swiftgram/submodules/Display/Source/InteractiveTransitionGestureRecognizer.swift
2023-10-03 23:20:45 +04:00

206 lines
8.2 KiB
Swift

import Foundation
import UIKit
private enum HorizontalGestures {
case none
case some
case strict
}
private func hasHorizontalGestures(_ view: UIView, point: CGPoint?) -> HorizontalGestures {
if let disablesInteractiveTransitionGestureRecognizerNow = view.disablesInteractiveTransitionGestureRecognizerNow, disablesInteractiveTransitionGestureRecognizerNow() {
return .strict
}
if view.disablesInteractiveTransitionGestureRecognizer {
return .some
}
if let point = point, let test = view.interactiveTransitionGestureRecognizerTest, test(point) {
return .some
}
if let view = view as? ListViewBackingView {
let transform = view.transform
let angle: Double = Double(atan2f(Float(transform.b), Float(transform.a)))
let term1: Double = abs(angle - Double.pi / 2.0)
let term2: Double = abs(angle + Double.pi / 2.0)
let term3: Double = abs(angle - Double.pi * 3.0 / 2.0)
if term1 < 0.001 || term2 < 0.001 || term3 < 0.001 {
return .some
}
}
if let superview = view.superview {
return hasHorizontalGestures(superview, point: point != nil ? view.convert(point!, to: superview) : nil)
} else {
return .none
}
}
public struct InteractiveTransitionGestureRecognizerDirections: OptionSet {
public var rawValue: Int
public init(rawValue: Int) {
self.rawValue = rawValue
}
public static let leftEdge = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 2)
public static let rightEdge = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 3)
public static let leftCenter = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 0)
public static let rightCenter = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 1)
public static let down = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 4)
public static let left: InteractiveTransitionGestureRecognizerDirections = [.leftEdge, .leftCenter]
public static let right: InteractiveTransitionGestureRecognizerDirections = [.rightEdge, .rightCenter]
}
public enum InteractiveTransitionGestureRecognizerEdgeWidth {
case constant(CGFloat)
case widthMultiplier(factor: CGFloat, min: CGFloat, max: CGFloat)
}
public class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer {
private let staticEdgeWidth: InteractiveTransitionGestureRecognizerEdgeWidth
private let allowedDirections: (CGPoint) -> InteractiveTransitionGestureRecognizerDirections
public var dynamicEdgeWidth: ((CGPoint) -> InteractiveTransitionGestureRecognizerEdgeWidth)?
private var currentEdgeWidth: InteractiveTransitionGestureRecognizerEdgeWidth
private var validatedGesture = false
private var firstLocation: CGPoint = CGPoint()
private var currentAllowedDirections: InteractiveTransitionGestureRecognizerDirections = []
public init(target: Any?, action: Selector?, allowedDirections: @escaping (CGPoint) -> InteractiveTransitionGestureRecognizerDirections, edgeWidth: InteractiveTransitionGestureRecognizerEdgeWidth = .constant(16.0)) {
self.allowedDirections = allowedDirections
self.staticEdgeWidth = edgeWidth
self.currentEdgeWidth = edgeWidth
super.init(target: target, action: action)
self.maximumNumberOfTouches = 1
self.delaysTouchesBegan = false
}
override public func reset() {
super.reset()
self.validatedGesture = false
self.currentAllowedDirections = []
}
public func cancel() {
self.state = .cancelled
}
override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
let touch = touches.first!
let point = touch.location(in: self.view)
var allowedDirections = self.allowedDirections(point)
if allowedDirections.isEmpty {
self.state = .failed
return
}
if let dynamicEdgeWidth = self.dynamicEdgeWidth {
self.currentEdgeWidth = dynamicEdgeWidth(point)
}
super.touchesBegan(touches, with: event)
self.firstLocation = point
if let target = self.view?.hitTest(self.firstLocation, with: event) {
let horizontalGestures = hasHorizontalGestures(target, point: self.view?.convert(self.firstLocation, to: target))
switch horizontalGestures {
case .some, .strict:
if allowedDirections.contains(.down) {
} else {
if case .strict = horizontalGestures {
allowedDirections = []
} else if allowedDirections.contains(.leftEdge) || allowedDirections.contains(.rightEdge) {
allowedDirections.remove(.leftCenter)
allowedDirections.remove(.rightCenter)
}
}
case .none:
break
}
}
if allowedDirections.isEmpty {
self.state = .failed
} else {
self.currentAllowedDirections = allowedDirections
}
}
override public func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
let location = touches.first!.location(in: self.view)
let translation = CGPoint(x: location.x - self.firstLocation.x, y: location.y - self.firstLocation.y)
let absTranslationX: CGFloat = abs(translation.x)
let absTranslationY: CGFloat = abs(translation.y)
let size = self.view?.bounds.size ?? CGSize()
//print("moved: \(CFAbsoluteTimeGetCurrent()) absTranslationX: \(absTranslationX) absTranslationY: \(absTranslationY)")
var fireBegan = false
if self.currentAllowedDirections.contains(.down) {
if !self.validatedGesture {
if absTranslationX > 2.0 && absTranslationX > absTranslationY * 2.0 {
self.state = .failed
} else if absTranslationY > 2.0 && absTranslationX * 2.0 < absTranslationY {
self.validatedGesture = true
}
}
} else {
let edgeWidth: CGFloat
switch self.currentEdgeWidth {
case let .constant(value):
edgeWidth = value
case let .widthMultiplier(factor, minValue, maxValue):
edgeWidth = max(minValue, min(size.width * factor, maxValue))
}
if !self.validatedGesture {
if self.firstLocation.x < edgeWidth && !self.currentAllowedDirections.contains(.rightEdge) {
self.state = .failed
return
}
if self.firstLocation.x > size.width - edgeWidth && !self.currentAllowedDirections.contains(.leftEdge) {
self.state = .failed
return
}
if self.currentAllowedDirections.contains(.rightEdge) && self.firstLocation.x < edgeWidth {
self.validatedGesture = true
} else if self.currentAllowedDirections.contains(.leftEdge) && self.firstLocation.x > size.width - edgeWidth {
self.validatedGesture = true
} else if !self.currentAllowedDirections.contains(.leftCenter) && translation.x < 0.0 {
self.state = .failed
} else if !self.currentAllowedDirections.contains(.rightCenter) && translation.x > 0.0 {
self.state = .failed
} else if absTranslationY > 2.0 && absTranslationY > absTranslationX * 2.0 {
self.state = .failed
} else if absTranslationX > 2.0 && absTranslationY * 2.0 < absTranslationX {
self.validatedGesture = true
fireBegan = true
}
}
}
if self.validatedGesture {
super.touchesMoved(touches, with: event)
if fireBegan {
if self.state == .possible {
self.state = .began
}
}
}
}
}