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523 lines
16 KiB
Plaintext
523 lines
16 KiB
Plaintext
//
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// ASRunLoopQueue.mm
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// Texture
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//
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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// Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved.
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// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
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//
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#import <AsyncDisplayKit/ASAvailability.h>
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#import <AsyncDisplayKit/ASConfigurationInternal.h>
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#import <AsyncDisplayKit/ASLog.h>
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#import <AsyncDisplayKit/ASObjectDescriptionHelpers.h>
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#import <AsyncDisplayKit/ASRunLoopQueue.h>
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#import <AsyncDisplayKit/ASThread.h>
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#import <AsyncDisplayKit/ASSignpost.h>
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#import <QuartzCore/QuartzCore.h>
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#import <cstdlib>
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#import <deque>
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#import <vector>
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#define ASRunLoopQueueLoggingEnabled 0
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#define ASRunLoopQueueVerboseLoggingEnabled 0
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static void runLoopSourceCallback(void *info) {
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// No-op
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#if ASRunLoopQueueVerboseLoggingEnabled
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NSLog(@"<%@> - Called runLoopSourceCallback", info);
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#endif
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}
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#pragma mark - ASDeallocQueue
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@implementation ASDeallocQueue {
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std::vector<CFTypeRef> _queue;
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ASDN::Mutex _lock;
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}
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+ (ASDeallocQueue *)sharedDeallocationQueue NS_RETURNS_RETAINED
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{
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static ASDeallocQueue *deallocQueue = nil;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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deallocQueue = [[ASDeallocQueue alloc] init];
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});
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return deallocQueue;
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}
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- (void)dealloc
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{
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ASDisplayNodeFailAssert(@"Singleton should not dealloc.");
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}
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- (void)releaseObjectInBackground:(id _Nullable __strong *)objectPtr
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{
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NSParameterAssert(objectPtr != NULL);
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// Cast to CFType so we can manipulate retain count manually.
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const auto cfPtr = (CFTypeRef *)(void *)objectPtr;
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if (!cfPtr || !*cfPtr) {
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return;
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}
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_lock.lock();
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const auto isFirstEntry = _queue.empty();
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// Push the pointer into our queue and clear their pointer.
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// This "steals" the +1 from ARC and nils their pointer so they can't
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// access or release the object.
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_queue.push_back(*cfPtr);
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*cfPtr = NULL;
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_lock.unlock();
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if (isFirstEntry) {
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dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.100 * NSEC_PER_SEC)), dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{
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[self drain];
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});
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}
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}
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- (void)drain
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{
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_lock.lock();
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const auto q = std::move(_queue);
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_lock.unlock();
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for (CFTypeRef ref : q) {
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// NOTE: Could check that retain count is 1 and retry later if not.
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CFRelease(ref);
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}
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}
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@end
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@implementation ASAbstractRunLoopQueue
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- (instancetype)init
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{
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self = [super init];
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if (self == nil) {
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return nil;
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}
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ASDisplayNodeAssert(self.class != [ASAbstractRunLoopQueue class], @"Should never create instances of abstract class ASAbstractRunLoopQueue.");
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return self;
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}
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@end
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#pragma mark - ASRunLoopQueue
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@interface ASRunLoopQueue () {
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CFRunLoopRef _runLoop;
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CFRunLoopSourceRef _runLoopSource;
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CFRunLoopObserverRef _runLoopObserver;
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NSPointerArray *_internalQueue; // Use NSPointerArray so we can decide __strong or __weak per-instance.
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ASDN::RecursiveMutex _internalQueueLock;
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// In order to not pollute the top-level activities, each queue has 1 root activity.
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os_activity_t _rootActivity;
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#if ASRunLoopQueueLoggingEnabled
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NSTimer *_runloopQueueLoggingTimer;
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#endif
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}
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@property (nonatomic) void (^queueConsumer)(id dequeuedItem, BOOL isQueueDrained);
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@end
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@implementation ASRunLoopQueue
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- (instancetype)initWithRunLoop:(CFRunLoopRef)runloop retainObjects:(BOOL)retainsObjects handler:(void (^)(id _Nullable, BOOL))handlerBlock
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{
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if (self = [super init]) {
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_runLoop = runloop;
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NSPointerFunctionsOptions options = retainsObjects ? NSPointerFunctionsStrongMemory : NSPointerFunctionsWeakMemory;
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_internalQueue = [[NSPointerArray alloc] initWithOptions:options];
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_queueConsumer = handlerBlock;
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_batchSize = 1;
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_ensureExclusiveMembership = YES;
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// We don't want to pollute the top-level app activities with run loop batches, so we create one top-level
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// activity per queue, and each batch activity joins that one instead.
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_rootActivity = as_activity_create("Process run loop queue items", OS_ACTIVITY_NONE, OS_ACTIVITY_FLAG_DEFAULT);
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{
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// Log a message identifying this queue into the queue's root activity.
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as_activity_scope_verbose(_rootActivity);
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as_log_verbose(ASDisplayLog(), "Created run loop queue: %@", self);
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}
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// Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
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// __unsafe_unretained allows us to avoid flagging the memory cycle detector.
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__unsafe_unretained __typeof__(self) weakSelf = self;
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void (^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
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[weakSelf processQueue];
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};
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_runLoopObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, 0, handlerBlock);
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CFRunLoopAddObserver(_runLoop, _runLoopObserver, kCFRunLoopCommonModes);
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// It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
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// the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
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CFRunLoopSourceContext sourceContext = {};
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sourceContext.perform = runLoopSourceCallback;
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#if ASRunLoopQueueLoggingEnabled
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sourceContext.info = (__bridge void *)self;
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#endif
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_runLoopSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
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CFRunLoopAddSource(runloop, _runLoopSource, kCFRunLoopCommonModes);
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#if ASRunLoopQueueLoggingEnabled
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_runloopQueueLoggingTimer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(checkRunLoop) userInfo:nil repeats:YES];
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[[NSRunLoop mainRunLoop] addTimer:_runloopQueueLoggingTimer forMode:NSRunLoopCommonModes];
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#endif
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}
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return self;
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}
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- (void)dealloc
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{
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if (CFRunLoopContainsSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes)) {
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CFRunLoopRemoveSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
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}
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CFRelease(_runLoopSource);
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_runLoopSource = nil;
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if (CFRunLoopObserverIsValid(_runLoopObserver)) {
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CFRunLoopObserverInvalidate(_runLoopObserver);
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}
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CFRelease(_runLoopObserver);
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_runLoopObserver = nil;
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}
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#if ASRunLoopQueueLoggingEnabled
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- (void)checkRunLoop
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{
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NSLog(@"<%@> - Jobs: %ld", self, _internalQueue.count);
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}
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#endif
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- (void)processQueue
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{
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BOOL hasExecutionBlock = (_queueConsumer != nil);
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// If we have an execution block, this vector will be populated, otherwise remains empty.
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// This is to avoid needlessly retaining/releasing the objects if we don't have a block.
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std::vector<id> itemsToProcess;
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BOOL isQueueDrained = NO;
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{
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ASDN::MutexLocker l(_internalQueueLock);
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NSInteger internalQueueCount = _internalQueue.count;
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// Early-exit if the queue is empty.
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if (internalQueueCount == 0) {
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return;
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}
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ASSignpostStart(ASSignpostRunLoopQueueBatch);
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// Snatch the next batch of items.
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NSInteger maxCountToProcess = MIN(internalQueueCount, self.batchSize);
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/**
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* For each item in the next batch, if it's non-nil then NULL it out
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* and if we have an execution block then add it in.
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* This could be written a bunch of different ways but
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* this particular one nicely balances readability, safety, and efficiency.
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*/
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NSInteger foundItemCount = 0;
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for (NSInteger i = 0; i < internalQueueCount && foundItemCount < maxCountToProcess; i++) {
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/**
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* It is safe to use unsafe_unretained here. If the queue is weak, the
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* object will be added to the autorelease pool. If the queue is strong,
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* it will retain the object until we transfer it (retain it) in itemsToProcess.
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*/
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__unsafe_unretained id ptr = (__bridge id)[_internalQueue pointerAtIndex:i];
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if (ptr != nil) {
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foundItemCount++;
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if (hasExecutionBlock) {
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itemsToProcess.push_back(ptr);
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}
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[_internalQueue replacePointerAtIndex:i withPointer:NULL];
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}
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}
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if (foundItemCount == 0) {
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// If _internalQueue holds weak references, and all of them just become NULL, then the array
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// is never marked as needsCompletion, and compact will return early, not removing the NULL's.
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// Inserting a NULL here ensures the compaction will take place.
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// See http://www.openradar.me/15396578 and https://stackoverflow.com/a/40274426/1136669
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[_internalQueue addPointer:NULL];
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}
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[_internalQueue compact];
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if (_internalQueue.count == 0) {
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isQueueDrained = YES;
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}
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}
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// itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
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const auto count = itemsToProcess.size();
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if (count > 0) {
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as_activity_scope_verbose(as_activity_create("Process run loop queue batch", _rootActivity, OS_ACTIVITY_FLAG_DEFAULT));
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const auto itemsEnd = itemsToProcess.cend();
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for (auto iterator = itemsToProcess.begin(); iterator < itemsEnd; iterator++) {
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__unsafe_unretained id value = *iterator;
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_queueConsumer(value, isQueueDrained && iterator == itemsEnd - 1);
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as_log_verbose(ASDisplayLog(), "processed %@", value);
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}
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if (count > 1) {
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as_log_verbose(ASDisplayLog(), "processed %lu items", (unsigned long)count);
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}
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}
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// If the queue is not fully drained yet force another run loop to process next batch of items
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if (!isQueueDrained) {
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CFRunLoopSourceSignal(_runLoopSource);
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CFRunLoopWakeUp(_runLoop);
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}
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ASSignpostEnd(ASSignpostRunLoopQueueBatch);
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}
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- (void)enqueue:(id)object
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{
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if (!object) {
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return;
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}
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ASDN::MutexLocker l(_internalQueueLock);
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// Check if the object exists.
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BOOL foundObject = NO;
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if (_ensureExclusiveMembership) {
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for (id currentObject in _internalQueue) {
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if (currentObject == object) {
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foundObject = YES;
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break;
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}
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}
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}
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if (!foundObject) {
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[_internalQueue addPointer:(__bridge void *)object];
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CFRunLoopSourceSignal(_runLoopSource);
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CFRunLoopWakeUp(_runLoop);
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}
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}
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- (BOOL)isEmpty
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{
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ASDN::MutexLocker l(_internalQueueLock);
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return _internalQueue.count == 0;
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}
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ASSynthesizeLockingMethodsWithMutex(_internalQueueLock)
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@end
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#pragma mark - ASCATransactionQueue
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@interface ASCATransactionQueue () {
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CFRunLoopRef _runLoop;
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CFRunLoopSourceRef _runLoopSource;
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CFRunLoopObserverRef _preTransactionObserver;
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NSPointerArray *_internalQueue;
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ASDN::RecursiveMutex _internalQueueLock;
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// In order to not pollute the top-level activities, each queue has 1 root activity.
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os_activity_t _rootActivity;
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#if ASRunLoopQueueLoggingEnabled
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NSTimer *_runloopQueueLoggingTimer;
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#endif
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}
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@end
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@implementation ASCATransactionQueue
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// CoreAnimation commit order is 2000000, the goal of this is to process shortly beforehand
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// but after most other scheduled work on the runloop has processed.
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static int const kASASCATransactionQueueOrder = 1000000;
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+ (ASCATransactionQueue *)sharedQueue NS_RETURNS_RETAINED
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{
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static dispatch_once_t onceToken;
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static ASCATransactionQueue *sharedQueue;
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dispatch_once(&onceToken, ^{
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sharedQueue = [[ASCATransactionQueue alloc] init];
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});
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return sharedQueue;
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}
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- (instancetype)init
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{
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if (self = [super init]) {
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_runLoop = CFRunLoopGetMain();
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NSPointerFunctionsOptions options = NSPointerFunctionsStrongMemory;
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_internalQueue = [[NSPointerArray alloc] initWithOptions:options];
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// We don't want to pollute the top-level app activities with run loop batches, so we create one top-level
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// activity per queue, and each batch activity joins that one instead.
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_rootActivity = as_activity_create("Process run loop queue items", OS_ACTIVITY_NONE, OS_ACTIVITY_FLAG_DEFAULT);
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{
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// Log a message identifying this queue into the queue's root activity.
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as_activity_scope_verbose(_rootActivity);
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as_log_verbose(ASDisplayLog(), "Created run loop queue: %@", self);
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}
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// Self is guaranteed to outlive the observer. Without the high cost of a weak pointer,
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// __unsafe_unretained allows us to avoid flagging the memory cycle detector.
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__unsafe_unretained __typeof__(self) weakSelf = self;
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void (^handlerBlock) (CFRunLoopObserverRef observer, CFRunLoopActivity activity) = ^(CFRunLoopObserverRef observer, CFRunLoopActivity activity) {
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while (weakSelf->_internalQueue.count > 0) {
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[weakSelf processQueue];
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}
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};
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_preTransactionObserver = CFRunLoopObserverCreateWithHandler(NULL, kCFRunLoopBeforeWaiting, true, kASASCATransactionQueueOrder, handlerBlock);
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CFRunLoopAddObserver(_runLoop, _preTransactionObserver, kCFRunLoopCommonModes);
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// It is not guaranteed that the runloop will turn if it has no scheduled work, and this causes processing of
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// the queue to stop. Attaching a custom loop source to the run loop and signal it if new work needs to be done
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CFRunLoopSourceContext sourceContext = {};
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sourceContext.perform = runLoopSourceCallback;
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#if ASRunLoopQueueLoggingEnabled
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sourceContext.info = (__bridge void *)self;
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#endif
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_runLoopSource = CFRunLoopSourceCreate(NULL, 0, &sourceContext);
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CFRunLoopAddSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
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#if ASRunLoopQueueLoggingEnabled
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_runloopQueueLoggingTimer = [NSTimer timerWithTimeInterval:1.0 target:self selector:@selector(checkRunLoop) userInfo:nil repeats:YES];
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[[NSRunLoop mainRunLoop] addTimer:_runloopQueueLoggingTimer forMode:NSRunLoopCommonModes];
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#endif
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}
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return self;
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}
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- (void)dealloc
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{
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CFRunLoopRemoveSource(_runLoop, _runLoopSource, kCFRunLoopCommonModes);
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CFRelease(_runLoopSource);
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_runLoopSource = nil;
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if (CFRunLoopObserverIsValid(_preTransactionObserver)) {
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CFRunLoopObserverInvalidate(_preTransactionObserver);
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}
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CFRelease(_preTransactionObserver);
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_preTransactionObserver = nil;
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}
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#if ASRunLoopQueueLoggingEnabled
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- (void)checkRunLoop
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{
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NSLog(@"<%@> - Jobs: %ld", self, _internalQueue.count);
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}
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#endif
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- (void)processQueue
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{
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// If we have an execution block, this vector will be populated, otherwise remains empty.
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// This is to avoid needlessly retaining/releasing the objects if we don't have a block.
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std::vector<id> itemsToProcess;
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{
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ASDN::MutexLocker l(_internalQueueLock);
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NSInteger internalQueueCount = _internalQueue.count;
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// Early-exit if the queue is empty.
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if (internalQueueCount == 0) {
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return;
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}
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ASSignpostStart(ASSignpostRunLoopQueueBatch);
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/**
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* For each item in the next batch, if it's non-nil then NULL it out
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* and if we have an execution block then add it in.
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* This could be written a bunch of different ways but
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* this particular one nicely balances readability, safety, and efficiency.
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*/
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NSInteger foundItemCount = 0;
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for (NSInteger i = 0; i < internalQueueCount && foundItemCount < internalQueueCount; i++) {
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/**
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* It is safe to use unsafe_unretained here. If the queue is weak, the
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* object will be added to the autorelease pool. If the queue is strong,
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* it will retain the object until we transfer it (retain it) in itemsToProcess.
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*/
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__unsafe_unretained id ptr = (__bridge id)[_internalQueue pointerAtIndex:i];
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if (ptr != nil) {
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foundItemCount++;
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itemsToProcess.push_back(ptr);
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[_internalQueue replacePointerAtIndex:i withPointer:NULL];
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}
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}
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[_internalQueue compact];
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}
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// itemsToProcess will be empty if _queueConsumer == nil so no need to check again.
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const auto count = itemsToProcess.size();
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if (count > 0) {
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as_activity_scope_verbose(as_activity_create("Process run loop queue batch", _rootActivity, OS_ACTIVITY_FLAG_DEFAULT));
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const auto itemsEnd = itemsToProcess.cend();
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for (auto iterator = itemsToProcess.begin(); iterator < itemsEnd; iterator++) {
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__unsafe_unretained id value = *iterator;
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[value prepareForCATransactionCommit];
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as_log_verbose(ASDisplayLog(), "processed %@", value);
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}
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if (count > 1) {
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as_log_verbose(ASDisplayLog(), "processed %lu items", (unsigned long)count);
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}
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}
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ASSignpostEnd(ASSignpostRunLoopQueueBatch);
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}
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- (void)enqueue:(id<ASCATransactionQueueObserving>)object
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{
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if (!object) {
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return;
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}
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if (!self.enabled) {
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[object prepareForCATransactionCommit];
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return;
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}
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ASDN::MutexLocker l(_internalQueueLock);
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// Check if the object exists.
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BOOL foundObject = NO;
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for (id currentObject in _internalQueue) {
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if (currentObject == object) {
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foundObject = YES;
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break;
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}
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}
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if (!foundObject) {
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[_internalQueue addPointer:(__bridge void *)object];
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CFRunLoopSourceSignal(_runLoopSource);
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CFRunLoopWakeUp(_runLoop);
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}
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|
}
|
|
|
|
- (BOOL)isEmpty
|
|
{
|
|
ASDN::MutexLocker l(_internalQueueLock);
|
|
return _internalQueue.count == 0;
|
|
}
|
|
|
|
- (BOOL)isEnabled
|
|
{
|
|
return ASActivateExperimentalFeature(ASExperimentalInterfaceStateCoalescing);
|
|
}
|
|
|
|
@end
|