2024-04-29 18:59:13 +04:00

197 lines
8.9 KiB
Swift

import Foundation
import UIKit
import Display
import ComponentFlow
public final class AnimatedTextComponent: Component {
public struct Item: Equatable {
public enum Content: Equatable {
case text(String)
case number(Int, minDigits: Int)
}
public var id: AnyHashable
public var isUnbreakable: Bool
public var content: Content
public init(id: AnyHashable, isUnbreakable: Bool = false, content: Content) {
self.id = id
self.isUnbreakable = isUnbreakable
self.content = content
}
}
public let font: UIFont
public let color: UIColor
public let items: [Item]
public init(
font: UIFont,
color: UIColor,
items: [Item]
) {
self.font = font
self.color = color
self.items = items
}
public static func ==(lhs: AnimatedTextComponent, rhs: AnimatedTextComponent) -> Bool {
if lhs.font != rhs.font {
return false
}
if lhs.color != rhs.color {
return false
}
if lhs.items != rhs.items {
return false
}
return true
}
private struct CharacterKey: Hashable {
var itemId: AnyHashable
var index: Int
var value: String
}
public final class View: UIView {
private var characters: [CharacterKey: ComponentView<Empty>] = [:]
private var component: AnimatedTextComponent?
private weak var state: EmptyComponentState?
override init(frame: CGRect) {
super.init(frame: frame)
}
required init(coder: NSCoder) {
preconditionFailure()
}
func update(component: AnimatedTextComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
self.component = component
self.state = state
var size = CGSize()
let delayNorm: CGFloat = 0.002
var validKeys: [CharacterKey] = []
for item in component.items {
var itemText: [String] = []
switch item.content {
case let .text(text):
if item.isUnbreakable {
itemText = [text]
} else {
itemText = text.map(String.init)
}
case let .number(value, minDigits):
var valueText: String = "\(value)"
while valueText.count < minDigits {
valueText.insert("0", at: valueText.startIndex)
}
if item.isUnbreakable {
itemText = [valueText]
} else {
itemText = valueText.map(String.init)
}
}
var index = 0
for character in itemText {
let characterKey = CharacterKey(itemId: item.id, index: index, value: character)
index += 1
validKeys.append(characterKey)
var characterTransition = transition
let characterView: ComponentView<Empty>
if let current = self.characters[characterKey] {
characterView = current
} else {
characterTransition = .immediate
characterView = ComponentView()
self.characters[characterKey] = characterView
}
let characterSize = characterView.update(
transition: characterTransition,
component: AnyComponent(Text(
text: String(character),
font: component.font,
color: component.color
)),
environment: {},
containerSize: CGSize(width: availableSize.width, height: 100.0)
)
let characterFrame = CGRect(origin: CGPoint(x: size.width, y: 0.0), size: characterSize)
if let characterComponentView = characterView.view {
var animateIn = false
if characterComponentView.superview == nil {
characterComponentView.layer.rasterizationScale = UIScreenScale
self.addSubview(characterComponentView)
animateIn = true
}
if characterComponentView.frame != characterFrame {
if characterTransition.animation.isImmediate {
characterComponentView.frame = characterFrame
} else {
characterComponentView.bounds = CGRect(origin: CGPoint(), size: characterFrame.size)
let deltaPosition = CGPoint(x: characterFrame.midX - characterComponentView.frame.midX, y: characterFrame.midY - characterComponentView.frame.midY)
characterComponentView.center = characterFrame.center
characterComponentView.layer.animatePosition(from: CGPoint(x: -deltaPosition.x, y: -deltaPosition.y), to: CGPoint(), duration: 0.4, delay: delayNorm * size.width, timingFunction: kCAMediaTimingFunctionSpring, additive: true)
}
}
characterTransition.setFrame(view: characterComponentView, frame: characterFrame)
if animateIn, !transition.animation.isImmediate {
characterComponentView.layer.animateScale(from: 0.001, to: 1.0, duration: 0.4, delay: delayNorm * size.width, timingFunction: kCAMediaTimingFunctionSpring)
//characterComponentView.layer.animateSpring(from: (characterSize.height * 0.5) as NSNumber, to: 0.0 as NSNumber, keyPath: "position.y", duration: 0.5, additive: true)
characterComponentView.layer.animatePosition(from: CGPoint(x: 0.0, y: characterSize.height * 0.5), to: CGPoint(), duration: 0.4, delay: delayNorm * size.width, timingFunction: kCAMediaTimingFunctionSpring, additive: true)
characterComponentView.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.18, delay: delayNorm * size.width)
}
}
size.height = max(size.height, characterSize.height)
size.width += max(0.0, characterSize.width - UIScreenPixel * 2.0)
}
}
var removedKeys: [CharacterKey] = []
for (key, characterView) in self.characters {
if !validKeys.contains(key) {
removedKeys.append(key)
if let characterComponentView = characterView.view {
if !transition.animation.isImmediate {
characterComponentView.layer.animateScale(from: 1.0, to: 0.001, duration: 0.4, delay: delayNorm * characterComponentView.frame.minX, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false)
characterComponentView.layer.animatePosition(from: CGPoint(), to: CGPoint(x: 0.0, y: -characterComponentView.bounds.height * 0.4), duration: 0.4, delay: delayNorm * characterComponentView.frame.minX, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false, additive: true)
characterComponentView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.18, delay: delayNorm * characterComponentView.frame.minX, removeOnCompletion: false, completion: { [weak characterComponentView] _ in
characterComponentView?.removeFromSuperview()
})
} else {
characterComponentView.removeFromSuperview()
}
}
}
}
for removedKey in removedKeys {
self.characters.removeValue(forKey: removedKey)
}
return size
}
}
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<Empty>, transition: Transition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}