Swiftgram/submodules/TelegramCallsUI/Sources/VoiceChatPinNode.swift
2021-06-11 14:08:21 +03:00

202 lines
6.8 KiB
Swift

import Foundation
import UIKit
import AsyncDisplayKit
import Display
private let iconImage = generateTintedImage(image: UIImage(bundleImageName: "Call/Pin"), color: .white)
private final class VoiceChatPinNodeDrawingState: NSObject {
let color: UIColor
let transition: CGFloat
let reverse: Bool
init(color: UIColor, transition: CGFloat, reverse: Bool) {
self.color = color
self.transition = transition
self.reverse = reverse
super.init()
}
}
final class VoiceChatPinNode: ASDisplayNode {
class State: Equatable {
let pinned: Bool
let color: UIColor
init(pinned: Bool, color: UIColor) {
self.pinned = pinned
self.color = color
}
static func ==(lhs: State, rhs: State) -> Bool {
if lhs.pinned != rhs.pinned {
return false
}
if lhs.color.argb != rhs.color.argb {
return false
}
return true
}
}
private class TransitionContext {
let startTime: Double
let duration: Double
let previousState: State
init(startTime: Double, duration: Double, previousState: State) {
self.startTime = startTime
self.duration = duration
self.previousState = previousState
}
}
private var animator: ConstantDisplayLinkAnimator?
private var hasState = false
private var state: State = State(pinned: false, color: .black)
private var transitionContext: TransitionContext?
override init() {
super.init()
self.isOpaque = false
}
func update(state: State, animated: Bool) {
var animated = animated
if !self.hasState {
self.hasState = true
animated = false
}
if self.state != state {
let previousState = self.state
self.state = state
if animated {
self.transitionContext = TransitionContext(startTime: CACurrentMediaTime(), duration: 0.18, previousState: previousState)
}
self.updateAnimations()
self.setNeedsDisplay()
}
}
private func updateAnimations() {
var animate = false
let timestamp = CACurrentMediaTime()
if let transitionContext = self.transitionContext {
if transitionContext.startTime + transitionContext.duration < timestamp {
self.transitionContext = nil
} else {
animate = true
}
}
if animate {
let animator: ConstantDisplayLinkAnimator
if let current = self.animator {
animator = current
} else {
animator = ConstantDisplayLinkAnimator(update: { [weak self] in
self?.updateAnimations()
})
self.animator = animator
}
animator.isPaused = false
} else {
self.animator?.isPaused = true
}
self.setNeedsDisplay()
}
override public func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? {
var transitionFraction: CGFloat = self.state.pinned ? 1.0 : 0.0
var color = self.state.color
var reverse = false
if let transitionContext = self.transitionContext {
let timestamp = CACurrentMediaTime()
var t = CGFloat((timestamp - transitionContext.startTime) / transitionContext.duration)
t = min(1.0, max(0.0, t))
if transitionContext.previousState.pinned != self.state.pinned {
transitionFraction = self.state.pinned ? t : 1.0 - t
reverse = transitionContext.previousState.pinned
}
if transitionContext.previousState.color.rgb != color.rgb {
color = transitionContext.previousState.color.interpolateTo(color, fraction: t)!
}
}
return VoiceChatPinNodeDrawingState(color: color, transition: transitionFraction, reverse: reverse)
}
@objc override public class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) {
let context = UIGraphicsGetCurrentContext()!
if !isRasterizing {
context.setBlendMode(.copy)
context.setFillColor(UIColor.clear.cgColor)
context.fill(bounds)
}
guard let parameters = parameters as? VoiceChatPinNodeDrawingState else {
return
}
context.setFillColor(parameters.color.cgColor)
let clearLineWidth: CGFloat = 2.0
let lineWidth: CGFloat = 1.0 + UIScreenPixel
if let iconImage = iconImage?.cgImage {
context.saveGState()
context.translateBy(x: bounds.midX, y: bounds.midY)
context.scaleBy(x: 1.0, y: -1.0)
context.translateBy(x: -bounds.midX, y: -bounds.midY)
context.draw(iconImage, in: CGRect(origin: CGPoint(), size: CGSize(width: 48.0, height: 48.0)))
context.restoreGState()
}
if parameters.transition > 0.0 {
let startPoint: CGPoint
let endPoint: CGPoint
let origin = CGPoint(x: 14.0, y: 16.0 - UIScreenPixel)
let length: CGFloat = 17.0
if parameters.reverse {
startPoint = CGPoint(x: origin.x + length * (1.0 - parameters.transition), y: origin.y + length * (1.0 - parameters.transition)).offsetBy(dx: UIScreenPixel, dy: -UIScreenPixel)
endPoint = CGPoint(x: origin.x + length, y: origin.y + length).offsetBy(dx: UIScreenPixel, dy: -UIScreenPixel)
} else {
startPoint = origin.offsetBy(dx: UIScreenPixel, dy: -UIScreenPixel)
endPoint = CGPoint(x: origin.x + length * parameters.transition, y: origin.y + length * parameters.transition).offsetBy(dx: UIScreenPixel, dy: -UIScreenPixel)
}
context.setBlendMode(.clear)
context.setLineWidth(clearLineWidth)
context.move(to: startPoint.offsetBy(dx: 0.0, dy: 1.0 + UIScreenPixel))
context.addLine(to: endPoint.offsetBy(dx: 0.0, dy: 1.0 + UIScreenPixel))
context.strokePath()
context.setBlendMode(.normal)
context.setStrokeColor(parameters.color.cgColor)
context.setLineWidth(lineWidth)
context.setLineCap(.round)
context.setLineJoin(.round)
context.move(to: startPoint)
context.addLine(to: endPoint)
context.strokePath()
}
}
}