Files
Swiftgram/AsyncDisplayKit/Details/ASDataController.mm
Adlai Holler 86dd918143 Promote ASIndexedNodeContext -> ASCollectionElement (#3061)
* Remove indexPath field from ASIndexedNodeContext

* Rename ASIndexedNodeContext -> ASCollectionItem

* Name it ASCollectionElement
2017-02-22 16:55:02 -08:00

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//
// ASDataController.mm
// AsyncDisplayKit
//
// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree. An additional grant
// of patent rights can be found in the PATENTS file in the same directory.
//
#import <AsyncDisplayKit/ASDataController.h>
#import <AsyncDisplayKit/_ASHierarchyChangeSet.h>
#import <AsyncDisplayKit/ASAssert.h>
#import <AsyncDisplayKit/ASCellNode.h>
#import <AsyncDisplayKit/ASLayout.h>
#import <AsyncDisplayKit/ASMainSerialQueue.h>
#import <AsyncDisplayKit/ASMultidimensionalArrayUtils.h>
#import <AsyncDisplayKit/ASSection.h>
#import <AsyncDisplayKit/ASThread.h>
#import <AsyncDisplayKit/ASCollectionElement.h>
#import <AsyncDisplayKit/ASDispatch.h>
#import <AsyncDisplayKit/ASInternalHelpers.h>
#import <AsyncDisplayKit/ASCellNode+Internal.h>
#import <AsyncDisplayKit/ASDisplayNode+Subclasses.h>
#import <AsyncDisplayKit/NSIndexSet+ASHelpers.h>
//#define LOG(...) NSLog(__VA_ARGS__)
#define LOG(...)
#define AS_MEASURE_AVOIDED_DATACONTROLLER_WORK 0
#define RETURN_IF_NO_DATASOURCE(val) if (_dataSource == nil) { return val; }
#define ASSERT_ON_EDITING_QUEUE ASDisplayNodeAssertNotNil(dispatch_get_specific(&kASDataControllerEditingQueueKey), @"%@ must be called on the editing transaction queue.", NSStringFromSelector(_cmd))
#define ASNodeContextTwoDimensionalMutableArray NSMutableArray<NSMutableArray<ASCollectionElement *> *>
#define ASNodeContextTwoDimensionalArray NSArray<NSArray<ASCollectionElement *> *>
// Dictionary with each entry is a pair of "kind" key and two dimensional array of elements
#define ASNodeContextTwoDimensionalDictionary NSDictionary<NSString *, ASNodeContextTwoDimensionalArray *>
// Mutable dictionary with each entry is a pair of "kind" key and two dimensional array of elements
#define ASNodeContextTwoDimensionalMutableDictionary NSMutableDictionary<NSString *, ASNodeContextTwoDimensionalMutableArray *>
const static NSUInteger kASDataControllerSizingCountPerProcessor = 5;
const static char * kASDataControllerEditingQueueKey = "kASDataControllerEditingQueueKey";
const static char * kASDataControllerEditingQueueContext = "kASDataControllerEditingQueueContext";
NSString * const ASDataControllerRowNodeKind = @"_ASDataControllerRowNodeKind";
NSString * const ASCollectionInvalidUpdateException = @"ASCollectionInvalidUpdateException";
typedef void (^ASDataControllerCompletionBlock)(NSArray<ASCollectionElement *> *elements, NSArray<ASCellNode *> *nodes);
#if AS_MEASURE_AVOIDED_DATACONTROLLER_WORK
@interface ASDataController (AvoidedWorkMeasuring)
+ (void)_didLayoutNode;
+ (void)_expectToInsertNodes:(NSUInteger)count;
@end
#endif
@interface ASDataController () {
ASNodeContextTwoDimensionalMutableDictionary *_elements; // Main thread only. These are in the dataSource's index space.
ASNodeContextTwoDimensionalDictionary *_completedElements; // Main thread only. These are in the UIKit's index space.
NSInteger _nextSectionID;
NSMutableArray<ASSection *> *_sections;
BOOL _itemCountsFromDataSourceAreValid; // Main thread only.
std::vector<NSInteger> _itemCountsFromDataSource; // Main thread only.
ASMainSerialQueue *_mainSerialQueue;
dispatch_queue_t _editingTransactionQueue; // Serial background queue. Dispatches concurrent layout and manages _editingNodes.
dispatch_group_t _editingTransactionGroup; // Group of all edit transaction blocks. Useful for waiting.
BOOL _initialReloadDataHasBeenCalled;
struct {
unsigned int supplementaryNodeKindsInSections:1;
unsigned int supplementaryNodesOfKindInSection:1;
unsigned int supplementaryNodeBlockOfKindAtIndexPath:1;
unsigned int constrainedSizeForSupplementaryNodeOfKindAtIndexPath:1;
unsigned int contextForSection:1;
} _dataSourceFlags;
}
@end
@implementation ASDataController
#pragma mark - Lifecycle
- (instancetype)initWithDataSource:(id<ASDataControllerSource>)dataSource eventLog:(ASEventLog *)eventLog
{
if (!(self = [super init])) {
return nil;
}
_dataSource = dataSource;
_dataSourceFlags.supplementaryNodeKindsInSections = [_dataSource respondsToSelector:@selector(dataController:supplementaryNodeKindsInSections:)];
_dataSourceFlags.supplementaryNodesOfKindInSection = [_dataSource respondsToSelector:@selector(dataController:supplementaryNodesOfKind:inSection:)];
_dataSourceFlags.supplementaryNodeBlockOfKindAtIndexPath = [_dataSource respondsToSelector:@selector(dataController:supplementaryNodeBlockOfKind:atIndexPath:)];
_dataSourceFlags.constrainedSizeForSupplementaryNodeOfKindAtIndexPath = [_dataSource respondsToSelector:@selector(dataController:constrainedSizeForSupplementaryNodeOfKind:atIndexPath:)];
_dataSourceFlags.contextForSection = [_dataSource respondsToSelector:@selector(dataController:contextForSection:)];
#if ASEVENTLOG_ENABLE
_eventLog = eventLog;
#endif
_elements = [NSMutableDictionary dictionary];
_nextSectionID = 0;
_sections = [NSMutableArray array];
_mainSerialQueue = [[ASMainSerialQueue alloc] init];
const char *queueName = [[NSString stringWithFormat:@"org.AsyncDisplayKit.ASDataController.editingTransactionQueue:%p", self] cStringUsingEncoding:NSASCIIStringEncoding];
_editingTransactionQueue = dispatch_queue_create(queueName, DISPATCH_QUEUE_SERIAL);
dispatch_queue_set_specific(_editingTransactionQueue, &kASDataControllerEditingQueueKey, &kASDataControllerEditingQueueContext, NULL);
_editingTransactionGroup = dispatch_group_create();
return self;
}
- (instancetype)init
{
ASDisplayNodeFailAssert(@"Failed to call designated initializer.");
id<ASDataControllerSource> fakeDataSource = nil;
ASEventLog *eventLog = nil;
return [self initWithDataSource:fakeDataSource eventLog:eventLog];
}
+ (NSUInteger)parallelProcessorCount
{
static NSUInteger parallelProcessorCount;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
parallelProcessorCount = [[NSProcessInfo processInfo] activeProcessorCount];
});
return parallelProcessorCount;
}
#pragma mark - Cell Layout
- (void)batchLayoutNodesFromContexts:(NSArray<ASCollectionElement *> *)elements batchSize:(NSInteger)batchSize batchCompletion:(ASDataControllerCompletionBlock)batchCompletionHandler
{
ASSERT_ON_EDITING_QUEUE;
#if AS_MEASURE_AVOIDED_DATACONTROLLER_WORK
[ASDataController _expectToInsertNodes:elements.count];
#endif
if (elements.count == 0 || _dataSource == nil) {
batchCompletionHandler(@[], @[]);
return;
}
ASProfilingSignpostStart(2, _dataSource);
if (batchSize == 0) {
batchSize = [[ASDataController class] parallelProcessorCount] * kASDataControllerSizingCountPerProcessor;
}
NSUInteger count = elements.count;
// Processing in batches
for (NSUInteger i = 0; i < count; i += batchSize) {
NSRange batchedRange = NSMakeRange(i, MIN(count - i, batchSize));
NSArray<ASCollectionElement *> *batchedContexts = [elements subarrayWithRange:batchedRange];
NSArray<ASCellNode *> *nodes = [self _layoutNodesFromContexts:batchedContexts];
batchCompletionHandler(batchedContexts, nodes);
}
ASProfilingSignpostEnd(2, _dataSource);
}
/**
* Measure and layout the given node with the constrained size range.
*/
- (void)_layoutNode:(ASCellNode *)node withConstrainedSize:(ASSizeRange)constrainedSize
{
ASDisplayNodeAssert(ASSizeRangeHasSignificantArea(constrainedSize), @"Attempt to layout cell node with invalid size range %@", NSStringFromASSizeRange(constrainedSize));
CGRect frame = CGRectZero;
frame.size = [node layoutThatFits:constrainedSize].size;
node.frame = frame;
}
- (NSArray<ASCellNode *> *)_layoutNodesFromContexts:(NSArray<ASCollectionElement *> *)elements
{
ASSERT_ON_EDITING_QUEUE;
NSUInteger nodeCount = elements.count;
if (!nodeCount || _dataSource == nil) {
return @[];
}
__strong ASCellNode **allocatedNodeBuffer = (__strong ASCellNode **)calloc(nodeCount, sizeof(ASCellNode *));
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
ASDispatchApply(nodeCount, queue, 0, ^(size_t i) {
RETURN_IF_NO_DATASOURCE();
// Allocate the node.
ASCollectionElement *context = elements[i];
ASCellNode *node = context.node;
if (node == nil) {
ASDisplayNodeAssertNotNil(node, @"Node block created nil node; %@, %@", self, self.dataSource);
node = [[ASCellNode alloc] init]; // Fallback to avoid crash for production apps.
}
// Layout the node if the size range is valid.
ASSizeRange sizeRange = context.constrainedSize;
if (ASSizeRangeHasSignificantArea(sizeRange)) {
[self _layoutNode:node withConstrainedSize:sizeRange];
}
#if AS_MEASURE_AVOIDED_DATACONTROLLER_WORK
[ASDataController _didLayoutNode];
#endif
allocatedNodeBuffer[i] = node;
});
BOOL canceled = _dataSource == nil;
// Create nodes array
NSArray *nodes = canceled ? nil : [NSArray arrayWithObjects:allocatedNodeBuffer count:nodeCount];
// Nil out buffer indexes to allow arc to free the stored cells.
for (int i = 0; i < nodeCount; i++) {
allocatedNodeBuffer[i] = nil;
}
free(allocatedNodeBuffer);
return nodes;
}
#pragma mark - Data Source Access (Calling _dataSource)
- (NSArray<NSIndexPath *> *)_allIndexPathsForItemsOfKind:(NSString *)kind inSections:(NSIndexSet *)sections
{
ASDisplayNodeAssertMainThread();
if (sections.count == 0 || _dataSource == nil) {
return @[];
}
NSMutableArray<NSIndexPath *> *indexPaths = [NSMutableArray array];
if ([kind isEqualToString:ASDataControllerRowNodeKind]) {
std::vector<NSInteger> counts = [self itemCountsFromDataSource];
[sections enumerateRangesUsingBlock:^(NSRange range, BOOL * _Nonnull stop) {
for (NSUInteger sectionIndex = range.location; sectionIndex < NSMaxRange(range); sectionIndex++) {
NSUInteger itemCount = counts[sectionIndex];
for (NSUInteger i = 0; i < itemCount; i++) {
[indexPaths addObject:[NSIndexPath indexPathForItem:i inSection:sectionIndex]];
}
}
}];
} else if (_dataSourceFlags.supplementaryNodesOfKindInSection) {
[sections enumerateRangesUsingBlock:^(NSRange range, BOOL * _Nonnull stop) {
for (NSUInteger sectionIndex = range.location; sectionIndex < NSMaxRange(range); sectionIndex++) {
NSUInteger itemCount = [_dataSource dataController:self supplementaryNodesOfKind:kind inSection:sectionIndex];
for (NSUInteger i = 0; i < itemCount; i++) {
[indexPaths addObject:[NSIndexPath indexPathForItem:i inSection:sectionIndex]];
}
}
}];
}
return indexPaths;
}
/**
* Agressively repopulates supplementary nodes of all kinds for sections that contains some given index paths.
*
* @param originalIndexPaths The index paths belongs to sections whose supplementary nodes need to be repopulated.
* @param environment The trait environment needed to initialize elements
*/
- (void)_repopulateSupplementaryNodesForAllSectionsContainingIndexPaths:(NSArray<NSIndexPath *> *)originalIndexPaths
environment:(id<ASTraitEnvironment>)environment
{
ASDisplayNodeAssertMainThread();
if (originalIndexPaths.count == 0) {
return;
}
// Get all the sections that need to be repopulated
NSIndexSet *sectionIndexes = [NSIndexSet as_sectionsFromIndexPaths:originalIndexPaths];
for (NSString *kind in [self supplementaryKindsInSections:sectionIndexes]) {
// TODO: Would it make more sense to do _elements enumerateKeysAndObjectsUsingBlock: for this removal step?
// That way we are sure we removed all the old supplementaries, even if that kind isn't present anymore.
// Step 1: Remove all existing elements of this kind in these sections
[_elements[kind] enumerateObjectsAtIndexes:sectionIndexes options:0 usingBlock:^(NSMutableArray<ASCollectionElement *> * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
[obj removeAllObjects];
}];
// Step 2: populate new elements for all index paths in these sections
[self _insertElementsOfKind:kind forSections:sectionIndexes environment:environment];
}
}
/**
* Inserts new elements of a certain kind for some sections
*
* @param kind The kind of the elements, e.g ASDataControllerRowNodeKind
* @param sections The sections that should be populated by new elements
* @param environment The trait environment needed to initialize elements
*/
- (void)_insertElementsOfKind:(NSString *)kind
forSections:(NSIndexSet *)sections
environment:(id<ASTraitEnvironment>)environment
{
ASDisplayNodeAssertMainThread();
if (sections.count == 0 || _dataSource == nil) {
return;
}
NSArray<NSIndexPath *> *indexPaths = [self _allIndexPathsForItemsOfKind:kind inSections:sections];
[self _insertElementsOfKind:kind atIndexPaths:indexPaths environment:environment];
}
/**
* Inserts new elements of a certain kind at some index paths
*
* @param kind The kind of the elements, e.g ASDataControllerRowNodeKind
* @param indexPaths The index paths at which new elements should be populated
* @param environment The trait environment needed to initialize elements
*/
- (void)_insertElementsOfKind:(NSString *)kind
atIndexPaths:(NSArray<NSIndexPath *> *)indexPaths
environment:(id<ASTraitEnvironment>)environment
{
ASDisplayNodeAssertMainThread();
if (indexPaths.count == 0 || _dataSource == nil) {
return;
}
BOOL isRowKind = [kind isEqualToString:ASDataControllerRowNodeKind];
if (!isRowKind && !_dataSourceFlags.supplementaryNodeBlockOfKindAtIndexPath) {
// Populating supplementary elements but data source doesn't support.
return;
}
LOG(@"Populating elements of kind: %@, for index paths: %@", kind, indexPaths);
NSMutableArray<ASCollectionElement *> *elements = [NSMutableArray arrayWithCapacity:indexPaths.count];
for (NSIndexPath *indexPath in indexPaths) {
ASCellNodeBlock nodeBlock;
if (isRowKind) {
nodeBlock = [_dataSource dataController:self nodeBlockAtIndexPath:indexPath];
} else {
nodeBlock = [_dataSource dataController:self supplementaryNodeBlockOfKind:kind atIndexPath:indexPath];
}
ASSizeRange constrainedSize = [self constrainedSizeForNodeOfKind:kind atIndexPath:indexPath];
[elements addObject:[[ASCollectionElement alloc] initWithNodeBlock:nodeBlock
supplementaryElementKind:isRowKind ? nil : kind
constrainedSize:constrainedSize
environment:environment]];
}
ASInsertElementsIntoMultidimensionalArrayAtIndexPaths(_elements[kind], indexPaths, elements);
}
- (void)invalidateDataSourceItemCounts
{
ASDisplayNodeAssertMainThread();
_itemCountsFromDataSourceAreValid = NO;
}
- (std::vector<NSInteger>)itemCountsFromDataSource
{
ASDisplayNodeAssertMainThread();
if (NO == _itemCountsFromDataSourceAreValid) {
id<ASDataControllerSource> source = self.dataSource;
NSInteger sectionCount = [source numberOfSectionsInDataController:self];
std::vector<NSInteger> newCounts;
newCounts.reserve(sectionCount);
for (NSInteger i = 0; i < sectionCount; i++) {
newCounts.push_back([source dataController:self rowsInSection:i]);
}
_itemCountsFromDataSource = newCounts;
_itemCountsFromDataSourceAreValid = YES;
}
return _itemCountsFromDataSource;
}
- (NSArray<NSString *> *)supplementaryKindsInSections:(NSIndexSet *)sections
{
if (_dataSourceFlags.supplementaryNodeKindsInSections) {
return [_dataSource dataController:self supplementaryNodeKindsInSections:sections];
}
return @[];
}
- (ASSizeRange)constrainedSizeForNodeOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
if ([kind isEqualToString:ASDataControllerRowNodeKind]) {
return [_dataSource dataController:self constrainedSizeForNodeAtIndexPath:indexPath];
}
if (_dataSourceFlags.constrainedSizeForSupplementaryNodeOfKindAtIndexPath){
return [_dataSource dataController:self constrainedSizeForSupplementaryNodeOfKind:kind atIndexPath:indexPath];
}
ASDisplayNodeAssert(NO, @"Unknown constrained size for node of kind %@ by data source %@", kind, _dataSource);
return ASSizeRangeZero;
}
#pragma mark - Batching (External API)
- (void)waitUntilAllUpdatesAreCommitted
{
ASDisplayNodeAssertMainThread();
dispatch_group_wait(_editingTransactionGroup, DISPATCH_TIME_FOREVER);
// Schedule block in main serial queue to wait until all operations are finished that are
// where scheduled while waiting for the _editingTransactionQueue to finish
[_mainSerialQueue performBlockOnMainThread:^{ }];
}
- (void)updateWithChangeSet:(_ASHierarchyChangeSet *)changeSet
{
ASDisplayNodeAssertMainThread();
if (changeSet.includesReloadData) {
_initialReloadDataHasBeenCalled = YES;
}
dispatch_group_wait(_editingTransactionGroup, DISPATCH_TIME_FOREVER);
/**
* If the initial reloadData has not been called, just bail because we don't have
* our old data source counts.
* See ASUICollectionViewTests.testThatIssuingAnUpdateBeforeInitialReloadIsUnacceptable
* For the issue that UICollectionView has that we're choosing to workaround.
*/
if (!_initialReloadDataHasBeenCalled) {
[changeSet executeCompletionHandlerWithFinished:YES];
return;
}
[self invalidateDataSourceItemCounts];
ASDataControllerLogEvent(self, @"triggeredUpdate: %@", changeSet);
#if ASEVENTLOG_ENABLE
NSString *changeSetDescription = ASObjectDescriptionMakeTiny(changeSet);
[changeSet addCompletionHandler:^(BOOL finished) {
ASDataControllerLogEvent(self, @"finishedUpdate: %@", changeSetDescription);
}];
#endif
// Attempt to mark the update completed. This is when update validation will occur inside the changeset.
// If an invalid update exception is thrown, we catch it and inject our "validationErrorSource" object,
// which is the table/collection node's data source, into the exception reason to help debugging.
@try {
[changeSet markCompletedWithNewItemCounts:[self itemCountsFromDataSource]];
} @catch (NSException *e) {
id responsibleDataSource = self.validationErrorSource;
if (e.name == ASCollectionInvalidUpdateException && responsibleDataSource != nil) {
[NSException raise:ASCollectionInvalidUpdateException format:@"%@: %@", [responsibleDataSource class], e.reason];
} else {
@throw e;
}
}
// Step 1: update _sections and _elements.
// After this step, those properties are up-to-date with dataSource's index space.
[self _updateSectionContextsWithChangeSet:changeSet];
//TODO If _elements is the same, use a fast path
[self _updateElementsWithChangeSet:changeSet];
// Prepare loadingElements to be used in editing queue. Deep copy is critical here,
// or future edits to the sub-arrays will pollute state between _elements
// and _completedElements on different threads.
ASNodeContextTwoDimensionalDictionary *loadingElements = [ASDataController deepImmutableCopyOfElementsDictionary:_elements];
dispatch_group_async(_editingTransactionGroup, _editingTransactionQueue, ^{
// Step 2: Layout **all** new elements without batching in background.
// This step doesn't change any internal state.
NSArray<ASCollectionElement *> *unloadedElements = [ASDataController unloadedElementsFromDictionary:loadingElements];
// TODO layout in batches, esp reloads
[self batchLayoutNodesFromContexts:unloadedElements batchSize:unloadedElements.count batchCompletion:^(id, id) {
ASSERT_ON_EDITING_QUEUE;
[_mainSerialQueue performBlockOnMainThread:^{
[_delegate dataController:self willUpdateWithChangeSet:changeSet];
// Because loadingElements is immutable, it can be safely assigned to _loadElements instead of deep copied.
_completedElements = loadingElements;
// Step 3: Now that _completedElements is ready, call delegate and then UICollectionView/UITableView to update using the original change set.
[_delegate dataController:self didUpdateWithChangeSet:changeSet];
}];
}];
});
}
/**
* Update _sections based on the given change set.
* After this method returns, _sections will be up-to-date with dataSource.
*/
- (void)_updateSectionContextsWithChangeSet:(_ASHierarchyChangeSet *)changeSet
{
ASDisplayNodeAssertMainThread();
if (!_dataSourceFlags.contextForSection) {
return;
}
if (changeSet.includesReloadData) {
[_sections removeAllObjects];
NSUInteger sectionCount = [self itemCountsFromDataSource].size();
NSIndexSet *sectionIndexes = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, sectionCount)];
[self _insertSectionContextsForSections:sectionIndexes];
// Return immediately because reloadData can't be used in conjuntion with other updates.
return;
}
for (_ASHierarchySectionChange *change in [changeSet sectionChangesOfType:_ASHierarchyChangeTypeDelete]) {
[_sections removeObjectsAtIndexes:change.indexSet];
}
for (_ASHierarchySectionChange *change in [changeSet sectionChangesOfType:_ASHierarchyChangeTypeInsert]) {
[self _insertSectionContextsForSections:change.indexSet];
}
}
- (void)_insertSectionContextsForSections:(NSIndexSet *)sectionIndexes
{
ASDisplayNodeAssertMainThread();
if (!_dataSourceFlags.contextForSection) {
return;
}
[sectionIndexes enumerateIndexesUsingBlock:^(NSUInteger idx, BOOL * _Nonnull stop) {
id<ASSectionContext> context = [_dataSource dataController:self contextForSection:idx];
ASSection *section = [[ASSection alloc] initWithSectionID:_nextSectionID context:context];
[_sections insertObject:section atIndex:idx];
_nextSectionID++;
}];
}
/**
* Update _elements based on the given change set.
* After this method returns, _elements will be up-to-date with dataSource's index space.
*
* @param changeSet The change set to be processed
*/
- (void)_updateElementsWithChangeSet:(_ASHierarchyChangeSet *)changeSet
{
ASDisplayNodeAssertMainThread();
__weak id<ASTraitEnvironment> environment = [self.environmentDelegate dataControllerEnvironment];
if (changeSet.includesReloadData) {
[_elements removeAllObjects];
NSUInteger sectionCount = [self itemCountsFromDataSource].size();
if (sectionCount > 0) {
NSIndexSet *sectionIndexes = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, sectionCount)];
[self _insertElementsForSections:sectionIndexes environment:environment];
}
// Return immediately because reloadData can't be used in conjuntion with other updates.
return;
}
for (_ASHierarchyItemChange *change in [changeSet itemChangesOfType:_ASHierarchyChangeTypeDelete]) {
// FIXME: change.indexPaths is in descending order but ASDeleteElementsInMultidimensionalArrayAtIndexPaths() expects them to be in ascending order
NSArray *sortedIndexPaths = [change.indexPaths sortedArrayUsingSelector:@selector(compare:)];
ASDeleteElementsInMultidimensionalArrayAtIndexPaths(_elements[ASDataControllerRowNodeKind], sortedIndexPaths);
// Aggressively repopulate supplementary nodes (#1773 & #1629)
[self _repopulateSupplementaryNodesForAllSectionsContainingIndexPaths:change.indexPaths
environment:environment];
}
for (_ASHierarchySectionChange *change in [changeSet sectionChangesOfType:_ASHierarchyChangeTypeDelete]) {
NSIndexSet *sectionIndexes = change.indexSet;
NSMutableArray<NSString *> *kinds = [NSMutableArray arrayWithObject:ASDataControllerRowNodeKind];
[kinds addObjectsFromArray:[self supplementaryKindsInSections:sectionIndexes]];
for (NSString *kind in kinds) {
[_elements[kind] removeObjectsAtIndexes:sectionIndexes];
}
}
for (_ASHierarchySectionChange *change in [changeSet sectionChangesOfType:_ASHierarchyChangeTypeInsert]) {
[self _insertElementsForSections:change.indexSet environment:environment];
}
for (_ASHierarchyItemChange *change in [changeSet itemChangesOfType:_ASHierarchyChangeTypeInsert]) {
[self _insertElementsOfKind:ASDataControllerRowNodeKind atIndexPaths:change.indexPaths environment:environment];
// Aggressively reload supplementary nodes (#1773 & #1629)
[self _repopulateSupplementaryNodesForAllSectionsContainingIndexPaths:change.indexPaths
environment:environment];
}
}
- (void)_insertElementsForSections:(NSIndexSet *)originalSectionIndexes environment:(id<ASTraitEnvironment>)environment
{
ASDisplayNodeAssertMainThread();
if (originalSectionIndexes.count == 0 || _dataSource == nil) {
return;
}
NSMutableArray<NSString *> *kinds = [NSMutableArray arrayWithObject:ASDataControllerRowNodeKind];
[kinds addObjectsFromArray:[self supplementaryKindsInSections:originalSectionIndexes]];
for (NSString *kind in kinds) {
NSIndexSet *sectionIndexes = originalSectionIndexes;
// Step 1: Ensure _elements has enough space for new elements
NSMutableArray *nodeContextsOfKind = _elements[kind];
if (nodeContextsOfKind == nil) {
nodeContextsOfKind = [NSMutableArray array];
_elements[kind] = nodeContextsOfKind;
// TODO If this is a new kind, agressively populate elements for all sections including ones that are not inside the originalSectionIndexes.
if (sectionIndexes.lastIndex > 0) {
sectionIndexes = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, sectionIndexes.lastIndex + 1)];
}
}
NSMutableArray *sectionArray = [NSMutableArray arrayWithCapacity:sectionIndexes.count];
for (NSUInteger i = 0; i < sectionIndexes.count; i++) {
[sectionArray addObject:[NSMutableArray array]];
}
[nodeContextsOfKind insertObjects:sectionArray atIndexes:sectionIndexes];
// Step 2: Populate new elements for all sections
[self _insertElementsOfKind:kind forSections:sectionIndexes environment:environment];
}
}
#pragma mark - Relayout
- (void)relayoutAllNodes
{
ASDisplayNodeAssertMainThread();
if (!_initialReloadDataHasBeenCalled) {
return;
}
LOG(@"Edit Command - relayoutRows");
dispatch_group_wait(_editingTransactionGroup, DISPATCH_TIME_FOREVER);
// Can't relayout right away because _completedElements may not be up-to-date,
// i.e there might be some nodes that were measured using the old constrained size but haven't been added to _completedElements
dispatch_group_async(_editingTransactionGroup, _editingTransactionQueue, ^{
[_mainSerialQueue performBlockOnMainThread:^{
for (NSString *kind in _completedElements) {
[self _relayoutNodesOfKind:kind];
}
}];
});
}
- (void)_relayoutNodesOfKind:(NSString *)kind
{
ASDisplayNodeAssertMainThread();
NSArray *elements = _completedElements[kind];
if (!elements.count) {
return;
}
NSUInteger sectionIndex = 0;
for (NSMutableArray *section in elements) {
NSUInteger rowIndex = 0;
for (ASCollectionElement *context in section) {
RETURN_IF_NO_DATASOURCE();
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:rowIndex inSection:sectionIndex];
ASSizeRange constrainedSize = [self constrainedSizeForNodeOfKind:kind atIndexPath:indexPath];
if (ASSizeRangeHasSignificantArea(constrainedSize)) {
context.constrainedSize = constrainedSize;
// Node may not be allocated yet (e.g node virtualization or same size optimization)
// Call context.nodeIfAllocated here to avoid immature node allocation and layout
ASCellNode *node = context.nodeIfAllocated;
if (node) {
[self _layoutNode:node withConstrainedSize:constrainedSize];
}
}
rowIndex += 1;
}
sectionIndex += 1;
}
}
#pragma mark - Data Querying (External API)
- (NSUInteger)numberOfSections
{
ASDisplayNodeAssertMainThread();
return [_elements[ASDataControllerRowNodeKind] count];
}
- (NSUInteger)numberOfRowsInSection:(NSUInteger)section
{
ASDisplayNodeAssertMainThread();
NSArray *contextSections = _elements[ASDataControllerRowNodeKind];
return (section < contextSections.count) ? [contextSections[section] count] : 0;
}
- (NSUInteger)completedNumberOfSections
{
ASDisplayNodeAssertMainThread();
return [_completedElements[ASDataControllerRowNodeKind] count];
}
- (NSUInteger)completedNumberOfRowsInSection:(NSUInteger)section
{
ASDisplayNodeAssertMainThread();
NSArray *completedNodes = _completedElements[ASDataControllerRowNodeKind];
return (section < completedNodes.count) ? [completedNodes[section] count] : 0;
}
- (ASCellNode *)nodeAtIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
if (indexPath == nil) {
return nil;
}
ASCollectionElement *context = ASGetElementInTwoDimensionalArray(_elements[ASDataControllerRowNodeKind],
indexPath);
// Note: Node may not be allocated and laid out yet (e.g node virtualization or same size optimization)
// In that case, calling context.node here will force an allocation
return context.node;
}
- (ASCellNode *)nodeAtCompletedIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
if (indexPath == nil) {
return nil;
}
ASCollectionElement *context = ASGetElementInTwoDimensionalArray(_completedElements[ASDataControllerRowNodeKind],
indexPath);
// Note: Node may not be allocated and laid out yet (e.g node virtualization or same size optimization)
// TODO: Force synchronous allocation and layout pass in that case?
return context.node;
}
- (NSIndexPath *)indexPathForNode:(ASCellNode *)cellNode;
{
ASDisplayNodeAssertMainThread();
return [self _indexPathForNode:cellNode inContexts:_elements];
}
- (NSIndexPath *)completedIndexPathForNode:(ASCellNode *)cellNode
{
ASDisplayNodeAssertMainThread();
return [self _indexPathForNode:cellNode inContexts:_completedElements];
}
- (NSIndexPath *)_indexPathForNode:(ASCellNode *)cellNode inContexts:(ASNodeContextTwoDimensionalDictionary *)elements
{
ASDisplayNodeAssertMainThread();
if (cellNode == nil) {
return nil;
}
NSString *kind = cellNode.supplementaryElementKind ?: ASDataControllerRowNodeKind;
ASNodeContextTwoDimensionalArray *sections = elements[kind];
// Check if the cached index path is still correct.
NSIndexPath *indexPath = cellNode.cachedIndexPath;
if (indexPath != nil) {
ASCollectionElement *context = ASGetElementInTwoDimensionalArray(sections, indexPath);
// Use nodeIfAllocated to avoid accidental node allocation and layout
if (context.nodeIfAllocated == cellNode) {
return indexPath;
} else {
indexPath = nil;
}
}
// Loop through each section to look for the node context
NSInteger sectionIdx = 0;
for (NSArray<ASCollectionElement *> *section in sections) {
NSUInteger item = [section indexOfObjectPassingTest:^BOOL(ASCollectionElement * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
return obj.nodeIfAllocated == cellNode;
}];
if (item != NSNotFound) {
indexPath = [NSIndexPath indexPathForItem:item inSection:sectionIdx];
break;
}
sectionIdx += 1;
}
cellNode.cachedIndexPath = indexPath;
return indexPath;
}
/// Returns nodes that can be queried externally.
- (NSArray *)completedNodes
{
ASDisplayNodeAssertMainThread();
ASNodeContextTwoDimensionalArray *sections = _completedElements[ASDataControllerRowNodeKind];
NSMutableArray<NSMutableArray<ASCellNode *> *> *completedNodes = [NSMutableArray arrayWithCapacity:sections.count];
for (NSArray<ASCollectionElement *> *section in sections) {
NSMutableArray<ASCellNode *> *nodesInSection = [NSMutableArray arrayWithCapacity:section.count];
for (ASCollectionElement *context in section) {
// Note: Node may not be allocated and laid out yet (e.g node virtualization or same size optimization)
// TODO: Force synchronous allocation and layout pass in that case?
[nodesInSection addObject:context.node];
}
[completedNodes addObject:nodesInSection];
}
return completedNodes;
}
- (void)moveCompletedNodeAtIndexPath:(NSIndexPath *)indexPath toIndexPath:(NSIndexPath *)newIndexPath
{
ASDisplayNodeAssertMainThread();
// TODO Revisit this after native move support. Need to update **both**
// _elements and _completedElements through a proper threading tunnel.
ASMoveElementInTwoDimensionalArray(_elements[ASDataControllerRowNodeKind], indexPath, newIndexPath);
}
#pragma mark - External supplementary store and section context querying
- (ASCellNode *)supplementaryNodeOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath
{
ASDisplayNodeAssertMainThread();
if (kind == nil || indexPath == nil) {
return nil;
}
ASCollectionElement *context = ASGetElementInTwoDimensionalArray(_completedElements[kind], indexPath);
// Note: Node may not be allocated and laid out yet (e.g node virtualization or same size optimization)
// TODO: Force synchronous allocation and layout pass in that case?
return context.node;
}
- (id<ASSectionContext>)contextForSection:(NSInteger)section
{
ASDisplayNodeAssertMainThread();
ASDisplayNodeAssertTrue(section >= 0 && section < _sections.count);
return _sections[section].context;
}
#pragma mark - elements dictionary
//TODO Move this to somewhere else?
+ (ASNodeContextTwoDimensionalDictionary *)deepImmutableCopyOfElementsDictionary:(ASNodeContextTwoDimensionalDictionary *)originalDict
{
ASNodeContextTwoDimensionalMutableDictionary *deepCopy = [NSMutableDictionary dictionaryWithCapacity:originalDict.count];
[originalDict enumerateKeysAndObjectsUsingBlock:^(NSString * _Nonnull kind, ASNodeContextTwoDimensionalArray * _Nonnull obj, BOOL * _Nonnull stop) {
deepCopy[kind] = (ASNodeContextTwoDimensionalMutableArray *)ASTwoDimensionalArrayDeepMutableCopy(obj);
}];
return deepCopy;
}
+ (NSArray<ASCollectionElement *> *)unloadedElementsFromDictionary:(ASNodeContextTwoDimensionalDictionary *)dict
{
NSMutableArray<ASCollectionElement *> *unloadedContexts = [NSMutableArray array];
[dict enumerateKeysAndObjectsUsingBlock:^(NSString * _Nonnull kind, ASNodeContextTwoDimensionalArray * _Nonnull allSections, BOOL * _Nonnull stop) {
[allSections enumerateObjectsUsingBlock:^(NSArray<ASCollectionElement *> * _Nonnull section, NSUInteger idx, BOOL * _Nonnull stop) {
[section enumerateObjectsUsingBlock:^(ASCollectionElement * _Nonnull context, NSUInteger idx, BOOL * _Nonnull stop) {
ASCellNode *node = context.nodeIfAllocated;
if (node == nil || node.calculatedLayout == nil) [unloadedContexts addObject:context];
}];
}];
}];
return unloadedContexts;
}
@end
#if AS_MEASURE_AVOIDED_DATACONTROLLER_WORK
static volatile int64_t _totalExpectedItems = 0;
static volatile int64_t _totalMeasuredNodes = 0;
@implementation ASDataController (WorkMeasuring)
+ (void)_didLayoutNode
{
int64_t measured = OSAtomicIncrement64(&_totalMeasuredNodes);
int64_t expected = _totalExpectedItems;
if (measured % 20 == 0 || measured == expected) {
NSLog(@"Data controller avoided work (underestimated): %lld / %lld", measured, expected);
}
}
+ (void)_expectToInsertNodes:(NSUInteger)count
{
OSAtomicAdd64((int64_t)count, &_totalExpectedItems);
}
@end
#endif